01.04.2015, 00:51
Hello i have problem in /stats /check (/quitjob) , sometimes work , sometimes not work , when many players is connect in server , is not work this command /stats /quitjob for 5 players -10.. , and admin can't /check him if he not work him /stats , and i maked it in CMD , not work , i was not have this problem before , all is norm was , i dont know how i geted this problem(
Code /stats
command /check
Code /quitjob
i hope any one can help with this Problem.
Code /stats
pawn Код:
CMD:stats(playerid, params[]) {
return showStats(playerid,playerid);
pawn Код:
stock showStats(playerid, targetid)
{
new param1[64],param2[64],param4[64],param69[64],param59[64],param70[64],param3[64],param100[64];
new nxtlevel = playerVariables[targetid][pLevel];
new expamount = nxtlevel*levelexp;
switch(playerVariables[targetid][pGender])
{
case 1: param2 = "Male";
case 2: param2 = "Female";
default: param2 = "Unknown";
}
new param20[182];
if(playerVariables[targetid][pPhoneNumber] != -1)
{
format(param20,sizeof(param20),"%d",playerVariables[targetid][pPhoneNumber]);
}
else
{
param20 = "None";
}
if(playerVariables[targetid][pJob] == 0)
{
param1 = "Unemployed";
}
else
{
strcpy(param1, jobVariables[playerVariables[targetid][pJob]][jJobName], sizeof(param1));
}
SendClientMessage(playerid, COLOR_TEAL, "--------------------------------------------------------------------------------------------------------------------------------");
format(szMessage, sizeof(szMessage), "%s | Age: %d | Gender: %s | Respect points: %d/%d | Level: %d | Playing hours: %d | Phone number: %s | Job: %s",playerVariables[targetid][pNormalName],
playerVariables[targetid][pAge],param2,playerVariables[targetid][pRPoints], expamount, playerVariables[targetid][pLevel], playerVariables[targetid][pPlayingHours],param20,param1);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
if(playerVariables[targetid][pGroup] < 1)
{
param1 = "None";
param2 = "None";
}
else
{
format(param1, sizeof(param1), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupName]);
switch(playerVariables[targetid][pGroupRank])
{
case 1: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName1]);
case 2: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName2]);
case 3: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName3]);
case 4: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName4]);
case 5: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName5]);
case 6: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName6]);
case 7: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName7]);
}
}
if(playerVariables[targetid][pWalkieTalkie] == -1) param3 = "None";
else if(playerVariables[targetid][pWalkieTalkie] == 0) param3 = "Disabled";
else format(param3, sizeof(param3), "#%d khz", playerVariables[targetid][pWalkieTalkie]);
new donator[256];
if(playerVariables[targetid][pDonate] == 0) donator = "No";
else format(donator, sizeof(donator), "Yes");
format(szMessage, sizeof(szMessage), "Group: %s | Rank: %s (%d) | Bank money: $%s | Money: $%s | Materials: %d | Radio: %s", param1, param2, playerVariables[targetid][pGroupRank], NumberFormat(playerVariables[targetid][pBankMoney]), NumberFormat(playerVariables[targetid][pMoney]), playerVariables[targetid][pMaterials], param3);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
if(playerVariables[targetid][pGroup] == 1 || playerVariables[targetid][pGroup] == 2 || playerVariables[targetid][pGroup] == 3 || playerVariables[targetid][pGroup] == 5)
{
format(szMessage, sizeof(szMessage), "Credit: $%d | Warns: %d/3 | Lawer points: %d/3 | Premium: %s (%d points) | Faction warns: %d/3 | Faction punish: %d/20", playerVariables[targetid][pPhoneCredit],playerVariables[targetid][pWarns],playerVariables[targetid][pRobPoints],donator,playerVariables[targetid][pPremiumPoints],playerVariables[targetid][pFWarns],playerVariables[targetid][pFPunish]);
}
else
{
if(playerVariables[targetid][pDonate] == 1)
{
format(szMessage, sizeof(szMessage), "Credit: $%d | Warns: %d/3 | Rob Points: %d/8 | Premium: %s (%d points) | Faction warns: %d/3 | Faction punish: %d/20", playerVariables[targetid][pPhoneCredit],playerVariables[targetid][pWarns],playerVariables[targetid][pRobPoints],donator,playerVariables[targetid][pPremiumPoints],playerVariables[targetid][pFWarns],playerVariables[targetid][pFPunish]);
}
else
{
format(szMessage, sizeof(szMessage), "Credit: $%d | Warns: %d/3 | Rob Points: %d/10 | Premium: %s (%d points) | Faction warns: %d/3 | Faction punish: %d/20", playerVariables[targetid][pPhoneCredit],playerVariables[targetid][pWarns],playerVariables[targetid][pRobPoints],donator,playerVariables[targetid][pPremiumPoints],playerVariables[targetid][pFWarns],playerVariables[targetid][pFPunish]);
}
}
SendClientMessage(playerid, COLOR_WHITE, szMessage);
if(playerVariables[targetid][pCarModel1] >= 400)
{
format(param4, sizeof(param4), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel1] - 400], playerVariables[targetid][pCarID1]);
}
else
{
param4 = "None";
}
if(playerVariables[targetid][pCarModel2] >= 400)
{
format(param69, sizeof(param4), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel2] - 400], playerVariables[targetid][pCarID2]);
}
else
{
param69 = "None";
}
if(playerVariables[targetid][pCarModel3] >= 400)
{
format(param59, sizeof(param59), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel3] - 400], playerVariables[targetid][pCarID3]);
}
else
{
param59 = "None";
}
if(playerVariables[targetid][pCarModel4] >= 400)
{
format(param70, sizeof(param70), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel4] - 400], playerVariables[targetid][pCarID4]);
}
else
{
param70 = "None";
}
if(playerVariables[targetid][pClan] < 1)
{
param1 = "None";
param100 = "None";
}
else
{
format(param1, sizeof(param1), "%s", clanVariables[playerVariables[targetid][pClan]][cClanName]);
switch(playerVariables[targetid][pClanRank])
{
case 1: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName1]);
case 2: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName2]);
case 3: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName3]);
case 4: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName4]);
case 5: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName5]);
case 6: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName6]);
case 7: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName7]);
}
}
format(szMessage, sizeof(szMessage), "Admin level: %d | House: %d | Business: %d | Drugs: %dg | Clan: %s | Rank: %s (%d)",playerVariables[targetid][pAdminLevel], getPlayerHouseID(targetid), getPlayerBusinessID(targetid),playerVariables[targetid][pDrugs], param1, param100,playerVariables[targetid][pClanRank]);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
format(szMessage, sizeof(szMessage), "Vehicle 1: %s | Vehicle 2: %s | Vehicle 3: %s | Vehicle 4: %s",param4,param69,param59,param70);
SendClientMessage(playerid, COLOR_WHITE, szMessage);
new Float:HAFloats[2], country[MAX_COUNTRY_NAME];
GetPlayerHealth(targetid,HAFloats[0]);
GetPlayerArmour(targetid,HAFloats[1]);
GetCountryName(playerVariables[targetid][pConnectionIP], country, sizeof(country));
if(playerVariables[playerid][pAdminLevel] >= 1)
{
switch(playerVariables[targetid][pPrisonID])
{
case 0: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f", playerVariables[targetid][pConnectionIP],HAFloats[0], HAFloats[1]);
case 1: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Admin Prison Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
case 2: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Admin Jail Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
case 3: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Jail Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
}
SendClientMessage(playerid, COLOR_TEAL, szMessage);
}
SCM(playerid, COLOR_TEAL, "--------------------------------------------------------------------------------------------------------------------------------");
return 1;
}
pawn Код:
CMD:check(playerid,params[])
{
if(playerVariables[playerid][pAdminLevel] >= 1 || playerVariables[playerid][pHelper] >= 2) {
new
targetid;
if(sscanf(params, "u", targetid))
return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/check [playerid]");
if(playerVariables[targetid][pStatus] < 1)
return SendClientMessage(playerid, COLOR_GREY, "The specified player ID is either not connected or has not authenticated.");
showStats(playerid, targetid);
}
else return SendClientMessage(playerid, COLOR_WHITE, AdminOnly);
return 1;
}
pawn Код:
CMD:quitjob(playerid, params[])
{
new string[128];
if(playerVariables[playerid][pJob] >= 1)
{
format(string, sizeof(string), "You have quit your job (%s).", jobVariables[playerVariables[playerid][pJob]][jJobName]);
SendClientMessage(playerid, COLOR_WHITE, string);
playerVariables[playerid][pJob] = 0;
}
return 1;
}