27.03.2015, 14:45
I'm trying to make that when play uses command when he is injured he wouldn't be able to actually execute them (return 0), however I want him to be able only to execute the /ems, /me, /do commands.
Can you help me on how build this so I can do it on any command i want to?
Here is what I have made so far (This code wont compile & show error) :
Can you help me on how build this so I can do it on any command i want to?
Here is what I have made so far (This code wont compile & show error) :
pawn Код:
public OnPlayerCommandReceived(playerid, cmdtext[])
{
if(GetPVarInt(playerid, "Injured") != 0 || GetPVarInt(playerid, "Cuffed") != 0)
{
if(cmdtext[] != ems)
{
SendClientMessage(playerid,COLOR_RED, "[SERVER]: You can't use commands while: injured/recovering/cuffed.");
return 0;
}
}
return 1;
}