Suggestions / Bug Fixes

Maybe serversided Textdraws anti-crash features might be turnable on or off.

Because if I formating textdraw string like


new Name[5] = "Drake";
new Number[10]; // I assign number later

and if I make such a string "Name: %s~n~Number: %s" it will only show "Name: Drake" on the textdraw, not even the word "Number:", but once I add any digit to Number, word Number and real number appears. same goes to rest of the textdraw antt-crash features, let scripters fix their bugs, not samp server
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I don't know if it has been posted yet but I found a bug in the current stable version (also in the last RC version). The callback OnPlayerStateChange isn't called when a player connects to the server. I've tried various things but nothing is printed in the console when I try to debug it. Maybe I'm doing something wrong but a friend of mine also had the same problem with his server.
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I think NPC put in as passenger will be a nice feature ...and... walking/driving without a record file like FCNPC or RNPC, please
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Can we please be given a function to disable class selection by default and then we can send the players to class selection as and when we see fit. I know it's possible to create the illusion that they have bypassed class selection but it really could do with being simpler.
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Quote:
Originally Posted by davve95
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Yes.
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Quote:
Originally Posted by Infamous
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Can we please be given a function to disable class selection by default and then we can send the players to class selection as and when we see fit. I know it's possible to create the illusion that they have bypassed class selection but it really could do with being simpler.
I have to agree. Every solution to bypass class selection won't work if the player is on his desktop or if he has a big ping. Most servers nowadays don't even use the class selection screen anymore. It should be a setting in server.cfg.
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Camera Very fast shaking when player is in patriot car..
Its look like player fast press V , its strange bug..
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Quote:
Originally Posted by davve95
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++.
And block cleo.

And fix work with large amx(>64 mb).
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I want some sort of feature to control class selection a bit more since we CAN'T DISABLE IT FULLY without annoying bugs.

SetClassID(playerid, ClassID);

This sets the internal class ID so we can set a player's skin manually and keep the class ID so when they switch the class from the SA-MP GUI it will go to the closest classID.

CURRENTLY if we create our own class systems and say I set the skin id and the class to a specific skin, when they switch they will go to something else.

Or give us a way to disable that SA-MP class selection GUI atleast...
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Quote:
Originally Posted by ipsLeon
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I know, i played all of those games, just posted the quotes cause of your mediafire links.
Sample models to test, rather you stick to the proposal.
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Quote:
Originally Posted by ipsLeon
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I know, i played all of those games, just posted the quotes cause of your mediafire links.
This is just a proposal of her! The SA-MP team will found the models, no need to shout at him.
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Quote:
Originally Posted by Kar
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I want some sort of feature to control class selection a bit more since we CAN'T DISABLE IT FULLY without annoying bugs.

SetClassID(playerid, ClassID);

This sets the internal class ID so we can set a player's skin manually and keep the class ID so when they switch the class from the SA-MP GUI it will go to the closest classID.

CURRENTLY if we create our own class systems and say I set the skin id and the class to a specific skin, when they switch they will go to something else.

Or give us a way to disable that SA-MP class selection GUI atleast...
SetClassID would be awesome to set a player's class to their previous class when they reconnect.
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Quote:
Originally Posted by BeckzyBoi
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SetClassID would be awesome to set a player's class to their previous class when they reconnect.
Yes, well a better naming is SetPlayerClassID.

Can you guys imagine scrolling through 312 skin ids?

It's alot of work..

Clicking..

Messes up your wrists..
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Quote:
Originally Posted by Kar
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I want some sort of feature to control class selection a bit more since we CAN'T DISABLE IT FULLY without annoying bugs.

SetClassID(playerid, ClassID);

This sets the internal class ID so we can set a player's skin manually and keep the class ID so when they switch the class from the SA-MP GUI it will go to the closest classID.

CURRENTLY if we create our own class systems and say I set the skin id and the class to a specific skin, when they switch they will go to something else.

Or give us a way to disable that SA-MP class selection GUI atleast...
Don't use classes then, just spawn player once he's connected and move him to your own class selection. That way, I have got rid of class selection buttons and I have control over whole class selection, because I create functions for it.
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Will it be some NPC system improvements?
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change the ped walk+sprint+run to all the available styles without key detection

setpedstyle or something, I tried to make one with the key detection but it fails half the time in game
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Quote:
Originally Posted by Riddick94
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Don't use classes then, just spawn player once he's connected and move him to your own class selection. That way, I have got rid of class selection buttons and I have control over whole class selection, because I create functions for it.
I know how to do that but there's an issue. "CAN'T DISABLE IT FULLY without annoying bugs."
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Quote:
Originally Posted by Kar
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I know how to do that but there's an issue. "CAN'T DISABLE IT FULLY without annoying bugs."
Tell me what bugs do you have, because I don't have any since I spawn player once he's off the class selection?
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Would be awesome if some cutscene skins could be rebuilt: Jose, Ran Fa Li, B Dup, Bettina, Bogman, Salvatore Leone, Jimmy Silverman, Dope, Little Bill, Guppy, Ralph Pendelbury, Derek.
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These must not be in the next/this version:
  • Remove "Start New Game" from the multiplayer window.
  • Remove "Rcon Saving" because no use of it. If we can use then it should be ''/rcon login pass'' so then the client find the saved pass that is saved in GTA Sa directory.
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