[Plugin] [REL] MySQL Plugin (Now on github!)

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Link doesnt work
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Quote:
Originally Posted by Vince
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Getting a lot of segfaults lately which are apparently always caused by __kernel_vsyscall, whatever that may be. Not at all familiar with C++ so I'm not sure what the actual problem is.

Crashlog
How frequent are those segfaults? Do you remember changing anything that could have led to these crashes?
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Thrice so far in a three week timespan. Though I do have to mention that it involves a development server currently running 0.3.7 RC2 which isn't frequently populated. The crashes seem to happen quite randomly and only when the gamemode changes. I run the Mini-Missions server so the gamemode does change frequently.

The events prior to that last crash:
Код:
[12:55:45]   Loading gamemode...
[12:55:45]   [mysql] gamemode@127.0.0.1:3306 with database "minimissions" - connecting ...
[12:55:45]   [mysql] connected - id: 3
[12:55:45] Number of vehicle models: 0
[02:20:15] Incoming connection: ***:61969 id: 0
[02:22:00] Incoming connection: ***:62564 id: 0
[02:22:02] [join] iRolex has joined the server (0:***)
[02:22:40] [part] iRolex has left the server (0:0)
[02:23:20] Incoming connection: ***:61773 id: 0
[02:23:21] [join] iRolex has joined the server (0:***)
[02:27:25]   [info] driver.amx - now loading mission 4 ...
[02:27:25]   [info] driver.amx - also added 5 missions to queue.

[02:27:25]   [mysql] closed - id: 3
When the gamemode starts a connection is opened and when it ends the connection is closed again. Two other connections in two different filterscripts (admin system and the "driver") are kept open all the time.
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You can concatenate the results of different columns in a SELECT statement, but actually storing multiple values in one column is inherently wrong.
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Quote:
Originally Posted by Vince
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You can concatenate the results of different columns in a SELECT statement, but actually storing multiple values in one column is inherently wrong.
Whats bad with that? Rather than having 15 fields i could use one and split the values..
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Quote:
Originally Posted by Ralfie
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Whats bad with that? Rather than having 15 fields i could use one and split the values..
It's just bad practice.
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Main drawback is that you can't sort or group that column and you can't use an index. If you have a lot of data and you need a better overview, consider splitting up one table into multiple tables and link them with 1-on-1 relations. Although it doesn't have to be 1-on-1 because most of time it useful to store extra information.

Let's say you create a table "kills_and_deaths" with fields: victim [int unsigned foreign key references accounts], killer [int unsigned foreign key references accounts], weapon [tinyint unsigned foreign key references weapon_names].

You can then insert a new row each time a kill occurs (in OnPlayerDeath). Then, if you want to find out the amount of deaths for a player you can do:
PHP код:
SELECT COUNT(*) FROM kills_and_deaths WHERE victim = %d
Or even:
PHP код:
SELECT victimweaponcount(*) from kills_and_deaths where victim = %d group by victimweapon 
To produce a list of how many times the player was killed by different weapons.
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Quote:
Originally Posted by Vince
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Thrice so far in a three week timespan. Though I do have to mention that it involves a development server currently running 0.3.7 RC2 which isn't frequently populated. The crashes seem to happen quite randomly and only when the gamemode changes. I run the Mini-Missions server so the gamemode does change frequently.

The events prior to that last crash:
Код:
[12:55:45]   Loading gamemode...
[12:55:45]   [mysql] gamemode@127.0.0.1:3306 with database "minimissions" - connecting ...
[12:55:45]   [mysql] connected - id: 3
[12:55:45] Number of vehicle models: 0
[02:20:15] Incoming connection: ***:61969 id: 0
[02:22:00] Incoming connection: ***:62564 id: 0
[02:22:02] [join] iRolex has joined the server (0:***)
[02:22:40] [part] iRolex has left the server (0:0)
[02:23:20] Incoming connection: ***:61773 id: 0
[02:23:21] [join] iRolex has joined the server (0:***)
[02:27:25]   [info] driver.amx - now loading mission 4 ...
[02:27:25]   [info] driver.amx - also added 5 missions to queue.

[02:27:25]   [mysql] closed - id: 3
When the gamemode starts a connection is opened and when it ends the connection is closed again. Two other connections in two different filterscripts (admin system and the "driver") are kept open all the time.
I assume you are using R39-2, right?
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Yes.
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What operating system is your SA-MP server running on (Ubuntu 12.04 i386, Fedora 21 x86_64, ...)?
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Linux debian7 3.2.0-4-686-pae #1 SMP Debian 3.2.63-2+deb7u1 i686 GNU/Linux
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Quote:
Originally Posted by maddinat0r
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How frequent are those segfaults? Do you remember changing anything that could have led to these crashes?
Any ideas? https://sampforum.blast.hk/showthread.php?tid=489120
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Quote:
Originally Posted by SiripIkan
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Does anyone have a compiled R39-3 MySQL plugin for Ubuntu?

Would be grateful if someone could share/compile it..
R39-3 binaries compiled on debian 7 32 bit:
https://dugi.pl/mysql.so
https://dugi.pl/mysql_static.so

Both work on Ubuntu 12.04.1 LTS
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Quote:
Originally Posted by Kar
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No, this isn't caused by that bug. The stacktrace shows, that it crashes in the kernel's "write" function, which is used to send network data.

@Vince: You aren't the first one reporting this, and for some reason this bug occurs really rarely and I never managed to fix it completely. But you can try this version I just made, maybe it'll fix the crashes:
mysql-r39-2s-linux.zip (compiled on Debian 7 i686)
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Okay thanks, I'm testing it. Will report back if the issue arises again.
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Quote:
Originally Posted by dugi
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R39-3 binaries compiled on debian 7 32 bit:
https://dugi.pl/mysql.so
https://dugi.pl/mysql_static.so

Both work on Ubuntu 12.04.1 LTS
Ah finally.. thank you so much
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I can't download this.
Repair this fast
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Quote:
Originally Posted by maddinat0r
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No, this isn't caused by that bug. The stacktrace shows, that it crashes in the kernel's "write" function, which is used to send network data.

@Vince: You aren't the first one reporting this, and for some reason this bug occurs really rarely and I never managed to fix it completely. But you can try this version I just made, maybe it'll fix the crashes:
mysql-r39-2s-linux.zip (compiled on Debian 7 i686)
Sorry, but it actually seems like that made it even worse. It still crashes at __kernel_vsyscal. Can it be related to the connection being idle for a while?
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Hi, i need a bit of help.
I'm using the callback OnQueryError and checking if its CR_SERVER_GONE_ERROR, to lock the server and avoid trouble. But the problem is that we lost connection with the database, but the server was kept on.

Errors: http://pastebin.com/fvBNWfQc
Script:
Code:
public OnQueryError(errorid, error[], callback[], qquery[], connectionHandle)
{
	switch (errorid)
	{
		case CR_SERVER_GONE_ERROR:
		{
			printf(">>>>>>>>>>>>>>>>>>>> Lost connection to MYSQL, trying reconnect...");
			mysql_reconnect(connectionHandle);

			if (mysql_errno() != 0)
   			{
				//lock the server
			}
			else
			{
				//unlock it
			}

		}
	}
	return 1;
}
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