Spawn me on wrong place
#1

Hi,my gamemode have a problem,it's spawn me on the wrong place,idk why.. I maked a code to spawn me on the good place,but it's still give me at the wrong place,when you finish the tutorial..Here's the codes:
Код:
	if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Politia Romana spawn
		{
		    GivePlayerWeaponEx(playerid, 3, 1);
		    if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 100);
	    }
	    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI
		{
		    GivePlayerWeaponEx(playerid, 25, 300);
		    GivePlayerWeaponEx(playerid, 3, 1);
			if(PlayerInfo[playerid][dGun1]==31||PlayerInfo[playerid][dGun2]==31||PlayerInfo[playerid][dGun3]==31||PlayerInfo[playerid][dGun4]==31||PlayerInfo[playerid][dGun5]==31){}
			else GivePlayerWeaponEx(playerid, 31, 250);
		    if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 250);
	    }
	    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Reporter
		{
		    GivePlayerWeaponEx(playerid, 43, 999);
	    }
	    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//TT
		{
		    if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 500);
		    GivePlayerWeaponEx(playerid, 4, 1);
	    }
	    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//TM
		{
		    if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 500);
		    GivePlayerWeaponEx(playerid, 4, 1);
	    }
	    if (PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//GST
		{
			if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 4, 1);
	    }
	    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)//VLA
		{
			if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 4, 1);
	    }
	    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)//LSV
		{
			if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 4, 1);
	    }
	    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)//Ballas
		{
			if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 4, 1);
	    }
	    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//HA
		{
			GivePlayerWeaponEx(playerid,23,500);
			GivePlayerWeaponEx(playerid, 4, 1);
	    }
	    if(PlayerInfo[playerid][pMember]==12 || PlayerInfo[playerid][pLeader]==12)
	    {
	        if(PlayerInfo[playerid][dGun1]==24||PlayerInfo[playerid][dGun2]==24||PlayerInfo[playerid][dGun3]==24||PlayerInfo[playerid][dGun4]==24||PlayerInfo[playerid][dGun5]==24){}
			else GivePlayerWeaponEx(playerid, 24, 150);
	        GivePlayerWeaponEx(playerid,25,250);
	        GivePlayerWeaponEx(playerid,5,1);
	    }
		 if(PlayerInfo[playerid][pJailed] == 1)
		{
			JailCoord(playerid);
			SendClientMessage(playerid, -1, "Incomplete Jail Sentence, back to jail.");
			return 1;
		}
		if(PlayerInfo[playerid][pJailed] == 2)
		{
            SetPlayerInterior(playerid, 0);
		    ResetPlayerWeapons(playerid);
			ServerSetPlayerPos(playerid,268.5777,1857.9351,9.8133);
			SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
			return 1;
		}
		if(PlayerInfo[playerid][pLeader] == 0)
  		{
  		SetPlayerPos(playerid,1734.0712,-1266.6263,13.5433);
  		SendClientMessage(playerid, COLOR_1GREEN, "Bun venit la spawn!");
	    SetPlayerVirtualWorld(playerid, 0);
  		return 1;
  		}
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#2

1. Where do you want to spawn?
2. Does "Bun venit la spawn!" display?
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