[HELP] Problem with crashing when type staff pin
#1

when type staff pin, server crash.

when move:

Код:
 if(strcmp(inputtext,PlayerInfo[playerid][pStaffPin],true))
server not crashing.

Код:
    if(dialogid == DIALOG_STAFFPIN)
     {
            if ( !response ) return Kick ( playerid );
            {
                    if(strcmp(inputtext,PlayerInfo[playerid][pStaffPin],true))
                    {
					//=====|PORUKA STAFFU|=====

    				if (PlayerInfo[playerid][pAdmin] >= 1 && PlayerInfo[playerid][pAdmin] <= 4)
					{
   					new aloginstring[128];
    				format(aloginstring,sizeof aloginstring,""COL_PURPLE"[SERVER]: "COL_GREY"Admin [%d]%s se ulogirao.", playerid, GetName(playerid));
    				SendMessageToAdmins(COLOR_WHITE,aloginstring);
    				}

    				if (PlayerInfo[playerid][pAdmin] == 5)
					{
   					new aloginstring[128];
    				format(aloginstring,sizeof aloginstring,""COL_PURPLE"[SERVER]: "COL_GREY"Head Admin [%d]%s se ulogirao.", playerid, GetName(playerid));
    				SendMessageToAdmins(COLOR_WHITE,aloginstring);
    				}

    				if (PlayerInfo[playerid][pAdmin] == 6)
					{
   					new aloginstring[128];
    				format(aloginstring,sizeof aloginstring,""COL_PURPLE"[SERVER]: "COL_GREY"Administrator [%d]%s se ulogirao.", playerid, GetName(playerid));
    				SendMessageToAdmins(COLOR_WHITE,aloginstring);
    				}
                    }
					else
	                {
	                //banat ce
	                SetTimerEx("KickTime", 1000, false, "i", playerid);
	                }
                
            }
            return 1;
     }
im try all,but not working.
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#2

pawn Код:
if(dialogid == DIALOG_STAFFPIN)
{
    if ( !response ) return Kick ( playerid );
    {
        if(strcmp(inputtext,PlayerInfo[playerid][pStaffPin],true))
        {
            if (PlayerInfo[playerid][pAdmin] == 5)
            {
                new aloginstring[128];
                format(aloginstring,sizeof aloginstring,""COL_PURPLE"[SERVER]: "COL_GREY"Head Admin [%d]%s se ulogirao.", playerid, GetName(playerid));
                SendMessageToAdmins(COLOR_WHITE,aloginstring);
            }
            else if (PlayerInfo[playerid][pAdmin] == 6)
            {
                new aloginstring[128];
                format(aloginstring,sizeof aloginstring,""COL_PURPLE"[SERVER]: "COL_GREY"Administrator [%d]%s se ulogirao.", playerid, GetName(playerid));
                SendMessageToAdmins(COLOR_WHITE,aloginstring);
            }
            else if (PlayerInfo[playerid][pAdmin] >= 1 && PlayerInfo[playerid][pAdmin] <= 4)
            {
                new aloginstring[128];
                format(aloginstring,sizeof aloginstring,""COL_PURPLE"[SERVER]: "COL_GREY"Admin [%d]%s se ulogirao.", playerid, GetName(playerid));
                SendMessageToAdmins(COLOR_WHITE,aloginstring);
            }
        }
        else
        {
            return SetTimerEx("KickTime", 1000, false, "i", playerid);
        }
    }
    return 1;
}
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#3

work. thanks

do you know maybe this problem.

On home server all working, saving profile perfect working, making profile and save player variables.
but on hosted server, server just make .ini file, but when open file, file is clear :S
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