24.01.2015, 16:38
Suggestions / Bug Fixes
24.01.2015, 16:53
Turn back the old loadscreen and shake camera (why it was remove?).
24.01.2015, 16:53
PHP Code:
AttachCameraToVehicle(playerid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ)
24.01.2015, 17:57
I have currently the Issue that I cant disable the collision of Boats, does anyone can confirm this?
24.01.2015, 18:05
Font size is multipled *2
I suggest dont multiple this parameter!
because /fontsize 1 = +2 font size and can be too big
Kalcor allow to use not only 18 20 22 24 - we must use 19 21 23 and 25
I suggest dont multiple this parameter!
because /fontsize 1 = +2 font size and can be too big
Kalcor allow to use not only 18 20 22 24 - we must use 19 21 23 and 25
24.01.2015, 18:53
26.01.2015, 08:16
It will be nice:
TogglePlayerControllable(playerid, toggle: true/false, toggle: camera_move);
Or
TogglePlayerControllable(playerid, toggle: true/false, toggle: camera_move, toggle: take_damage);
TogglePlayerControllable(playerid, toggle: true/false, toggle: camera_move);
Or
TogglePlayerControllable(playerid, toggle: true/false, toggle: camera_move, toggle: take_damage);
26.01.2015, 10:29
Then there should be an option for text draws to use fixed pixel sizes, so they can look exactly the same for different resolutions. Disantvantage of this is, that large text draws or text draws with large offsets has to be clipped at low resolution. Currently text draws can only be drawn within x=640 and y=480 viewport, which scales corresponding to the user's game screen resolution. Also it would be useful to gain the screen resolution of a user to do the scaling math by yourself.
26.01.2015, 10:49
Quote:
"3DTextLables" are actually 2D text lables in 3D world. Don't know what you're referring to, because what you're talking about are "TextDraws".
|
They look perfect on any resolution, whereas textdraws look awful if you use something bellow 1024x768 (which a large portion of my playerbase does). And since you need to display a lot of information to the players (so they could learn the server) this becomes a problem with textdraws.
I don't know why it's such a big deal for you guys, there are thousands of free open source libraries that can be used to draw text on a screen and any of them would outperform textdraws by far.
26.01.2015, 11:05
Nice idea, standart textdraws are sooo outdated.
For example, they are don't support the cyrillic.. and fonts are look pathetic.
New labels could give many features such as normal second chat for unimportant messages, small tips, etc. And it available by NORMAL fonts such as Arial or some other specified in sa-mp.cfg.
For example, they are don't support the cyrillic.. and fonts are look pathetic.
New labels could give many features such as normal second chat for unimportant messages, small tips, etc. And it available by NORMAL fonts such as Arial or some other specified in sa-mp.cfg.
26.01.2015, 11:11
Totally agree. Textdraws do not support Russian language without third-party modifications
26.01.2015, 11:14
Text draws uses custom font bitmaps somewhere located in the game files. The game engine is designed to map and draw these custom files.
I agree to have support for font files, especially support for Windows font files, but these fonts have to be installed on the user's machine to work.
I agree to have support for font files, especially support for Windows font files, but these fonts have to be installed on the user's machine to work.
26.01.2015, 11:45
Quote:
Text draws uses custom font bitmaps somewhere located in the game files. The game engine is designed to map and draw these custom files.
|
For example, if we want to display "Тест", we should translate this as "TECT" for one type of translations, and as "Џec¦" for another.
Using new 2DTexts with normal font could help get rid of it.
26.01.2015, 11:49
- increase the limit for CreateObject
- ToggleHud
- ToggleHud
26.01.2015, 13:31
Textdraws are a pain to work with, it would be nice to have an alternative that also scales accordingly but is not messed up like textdraws.
Also this should include clickable areas/buttons.
Also this should include clickable areas/buttons.
26.01.2015, 14:48
We can use a object streamer !
But if developers increase vehicle limit, it would be nice
About ToggleHud , it would very useful for server tutorial, making custom health & armour bar (for example for counter strike servers in bottom of screen)
And many other things…
But if developers increase vehicle limit, it would be nice
About ToggleHud , it would very useful for server tutorial, making custom health & armour bar (for example for counter strike servers in bottom of screen)
And many other things…
26.01.2015, 15:13
What about clientside scripts? Has that suggestion been noted or has it already been dismissed? An official statement would be quite nice.
26.01.2015, 15:14
26.01.2015, 15:17
What exactly are the advantages or disadvantages of clientside scripts?
My next suggestion is something that has already been brought up: the possibility to search for a servername in the client, rather than just the gamemode and stuff.
My next suggestion is something that has already been brought up: the possibility to search for a servername in the client, rather than just the gamemode and stuff.
26.01.2015, 15:22
« Next Oldest | Next Newest »
Users browsing this thread: 10 Guest(s)