SA-MP 0.3.7 RC (now released)
#21

I see where SAMP is going, great job on initializing features for 0.4 : super:
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#22

What's camera shake? I mean when were it used? Were it example when trains drive by or when a grenade exploded??.
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#23

camera shake is when you stand for a long time at one spot without moving a camera, in single player camera started to shake and CJ was looking to girls who was walking by.
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#24

Nice!
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#25

Yep, new capitol object! Finally!
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#26

I hope this: DisableRemoteVehicleCollisions()

becomes an function with playerid params.

Its an nice update, nice work.

@ edit

oh my bad, i said that based on Kalcor post because he didnt said the params.

Sorry
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#27

Cool
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#28

Quote:
Originally Posted by PT
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I hope this: DisableRemoteVehicleCollisions()

becomes an function with playerid params.

Its an nice update, nice work.
It already does...
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#29

Gg Kye!
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#30

You add the new object of Capitol (5767 - original) 19595, but why you don't change the 19004? Cuz it was a separate building? For all-sufficient map without basic?

P.S. 19340 - what is it? From "old" version of SA-MP...
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#31

Quote:
Originally Posted by davve95
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What's camera shake? I mean when were it used? Were it example when trains drive by or when a grenade exploded??.
Join a server, spawn yourself. Now, put your hands off the keyboard and mouse (don't click anything, don't move, basically, simulate that you are AFK, don't click ESC though) wait for a minute or two. The camera automatically goes to a mode which it zooms to random points (sometimes even to the booties of some ladies) etc. That is probably the effect Kalcor is talking about.
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#32

Add fishing sounds.
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#33

Amazing, just amazing. I tested it, anyway appreciate your hard work for this update. Good Job.
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#34

Can't wait to test this out! The only thing I really want to see that added that badly is:

pawn Код:
ToggleVehicleBlip(vehicleid, bool: status);
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#35

amazing update
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#36

Quote:

- Adds functions: GetObjectModel(), GetPlayerObjectModel().
- Adds functions: GetPlayerCameraTargetObject(playerid), GetPlayerCameraTargetVehicle(playerid), GetPlayerCameraTargetPlayer(playerid) to find the network object the player is looking at.

Great!
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#37

Is there some kind of trick to using "\t"?

It works when I use \t\t but then the spacing is just too much. It works fine in the test script. This is how I'm doing it:

pawn Код:
else if(!PreemptSpawn{playerid})
{
    if(pLoginAttempts{playerid} == 0)
    {
        format(tempStr, sizeof(tempStr), "{e0e0e0}Welcome back to {ee7777}Los Santos: Online!{e0e0e0}\n\nAccount Name:\t{ee7777}%s\n\n{e0e0e0}Please enter your password below.", GetUserName(playerid));
        return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{ee7777}Authenticate", tempStr, "Login", "Quit");
    }          
}
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#38

Quote:
Originally Posted by Mionee
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Is there some kind of trick to using "\t"?

It works when I use \t\t but then the spacing is just too much. It works fine in the test script. This is how I'm doing it:
Use both spaces (" ") and tabs ("\t") to get the spacing you need.
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#39

Quote:
Originally Posted by HazardouS
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Use both spaces (" ") and tabs ("\t") to get the spacing you need.
Hey, thanks man! That works. Not really sure why I didn't try it before, lol.
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#40

Could somebody please explain what a "weather cull zone" is?
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