16.01.2015, 05:27
nice one
- added error callback: 'forward TSC_OnError(TSC_ERROR_TYPE:error_type, error_id, const error_msg[]);' - 'TSC_Disconnect' now properly disconnects and unloads everything - bug fixes: - a timeout was added in 'TSC_Connect' which will abort the connection attempt when it takes longer than 3 seconds - 'TSC_Connect' now returns false if a connection is already established - UID's are now properly escaped - fixed deadlock in network heartbeat check - fixed race condition in network buffer access
Thanks maddinat0r!
Can you compile it for the newest stable debian 64-bit version (Debian GNU/Linux 7.4 x64) and add it to github releases? |
[15:44:47] Failed (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by plugins/teamspeak-connector.so)) |
GLIBCXX_3.4 GLIBCXX_3.4.1 GLIBCXX_3.4.2 GLIBCXX_3.4.3 GLIBCXX_3.4.4 GLIBCXX_3.4.5 GLIBCXX_3.4.6 GLIBCXX_3.4.7 GLIBCXX_3.4.8 GLIBCXX_3.4.9 GLIBCXX_3.4.10 GLIBCXX_3.4.11 GLIBCXX_3.4.12 GLIBCXX_3.4.13 GLIBC_2.0 GLIBC_2.3 GLIBC_2.4 GLIBC_2.1 GLIBC_2.1.3 GLIBC_2.3.2 GLIBC_2.2 GLIBCXX_FORCE_NEW GLIBCXX_DEBUG_MESSAGE_LENGTH |
The call to TSC_Connect will freeze the server as long as a valid connection has been established
like noted above, make sure the ServerQuery account has enough rights to subscribe to all channels
native TSC_PokeClient(clientid, msg[]); native TSC_SendClientMessage(clientid, msg[]);
Код:
native TSC_PokeClient(clientid, msg[]); native TSC_SendClientMessage(clientid, msg[]); |
Hello, I've got a question.
Does it sync, the factions members with server group? Example: I'am a member of LSPD, and in the ts3 server, there's a group called LSPD, Is there a way to synchronize the factions members with the members of the server group? |
TSC_AddClientToServerGroup(clientid, groupid);