12.01.2015, 12:15
why all players get +5 score when bomb explode i want only for the one who set
+rep
+rep
Code:
#include <a_samp> #define COLOR_RED 0xFF0000AA #define COLOR_BLUE 0x0000BBAA #define SCM new PostaviTim[MAX_PLAYERS]; new PlantedBomb = 0; new Explode; public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { PostaviTim[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { PostaviTim[playerid] = 0; return 1; } public OnPlayerSpawn(playerid) { if (PostaviTim[playerid] == 0) { new Tim = random(2); switch(Tim) { case 0: { PostaviTim[playerid] = 1; //SetPlayerSkin(playerid, ID Skina); // Ovo stavi ako hoces } case 1: { PostaviTim[playerid] = 2; //SetPlayerSkin(playerid, ID Skina); // Ovo stavi ako hoces } } } return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/plantbomb", cmdtext, true, 10) == 0) { if (PostaviTim[playerid] == 2) return SendClientMessage (playerid, COLOR_RED, "Cops can't plant bomb"); if (!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb"); if (PlantedBomb == 1) return SendClientMessage(playerid,COLOR_RED,"The bomb is already planted!"); PlantedBomb = 1; GameTextForAll("~r~Bomb has been planted!",3000,5); Explode = SetTimer("Explosion",300000,0); } if (strcmp("/defusebomb", cmdtext, true, 10) == 0) { if (PlantedBomb == 0) return SendClientMessage(playerid,COLOR_RED,"The bomb is not planted!"); if (PostaviTim[playerid] == 2) { if (!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb"); SendClientMessage(playerid,COLOR_RED,"You are defusing a bomg, please wait."); SetTimer("Defusion",20000,0); } else { SendClientMessage (playerid, COLOR_RED, "Only cops can defuse bomb"); } } return 0; } forward Explosion(); public Explosion() { for(new i = 0; i < MAX_PLAYERS; i++) { GivePlayerMoney(i, 10000); SetPlayerScore(i, GetPlayerScore(i) + 5); SendClientMessage(i, COLOR_RED, "Bomb:you got +5 score and 10000$ for planting bomb"); } GameTextForAll("~r~Bomb exploded",6000,5); CreateExplosion(212.9239,1820.3402,6.4216,12,20.0); PlantedBomb = 0; return 1; } forward Defusion(); public Defusion() { for(new i = 0; i < MAX_PLAYERS; i++) { GivePlayerMoney(i, 10000); SetPlayerScore(i, GetPlayerScore(i) + 5); SendClientMessage(i, COLOR_RED, "Bomb:you got +5 score and 10000$ for defusing bomb"); } KillTimer(Explode); GameTextForAll("~r~Bomb defused",6000,5); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }