10.01.2015, 06:16
Hello guys.. i have a question, what you think it might be crashing the server because after i use /ar several times it just crashes ( ex at 65 reports ) and goes off , okay i have been trying to overwrite it and anything but it keeps on crashing i checked the log last thing was /ar after that clean page, if i could get some help to fix it i would apreciate that
( sorry if made mistakes in my grammar )
thank you all
( /ar command )
( sorry if made mistakes in my grammar )
thank you all
( /ar command )
pawn Код:
CMD:ar(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 2)
{
new string[128], reportid;
if(sscanf(params, "d", reportid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /ar [reportid]");
if(reportid < 0 || reportid > 999) { SendClientMessageEx(playerid, COLOR_GREY, " Report ID not below 0 or above 999!"); return 1; }
if(Reports[reportid][BeingUsed] == 0)
{
SendClientMessageEx(playerid, COLOR_GREY, " That report ID is not being used!");
return 1;
}
if(!IsPlayerConnected(Reports[reportid][ReportFrom]))
{
SendClientMessageEx(playerid, COLOR_GREY, " The reporter has disconnected !");
Reports[reportid][ReportFrom] = 999;
Reports[reportid][BeingUsed] = 0;
return 1;
}
format(string, sizeof(string), "AdmCmd: %s has accepted the report from %s (ID: %i, RID: %i).", GetPlayerNameEx(playerid), GetPlayerNameEx(Reports[reportid][ReportFrom]),Reports[reportid][ReportFrom],reportid);
ABroadCast(COLOR_ORANGE, string, 2);
AddReportToken(playerid); // Report Tokens
format(string, sizeof(string), "%s has accepted your report and is reviewing it, you can /reply to send messages to the admin reviewing your report.", GetPlayerNameEx(playerid));
SendClientMessageEx(Reports[reportid][ReportFrom], COLOR_WHITE, string);
PlayerInfo[playerid][pAcceptReport]++;
Reports[reportid][ReplyTimerr] = SetTimerEx("ReplyTimer", 30000, 0, "d", reportid);
Reports[reportid][CheckingReport] = playerid;
Reports[reportid][BeingUsed] = 0;
Reports[reportid][TimeToExpire] = 0;
strmid(Reports[reportid][Report], "None", 0, 4, 4);
}
return 1;
}