02.01.2015, 11:47
Whenever I try to make a command, I get the error "invalid function or declaration"..
Here's my code:
Here's what I get after compiling:
Here's my code:
pawn Код:
//======================== Includes ======================= //
#include <a_samp>
#include <YSI\y_ini>
#include <zcmd>
#include <sscanf2>
//============================= Defines ========================//
#define dregister 2011 //Defining register dialog so it won't mixed up with the other dialogs
#define dlogin 2012 //Defining login dialog so it won't mixed up with the other dialogs
#define UserPath "Users/%s.ini" //Will define user's account path. In this case, we will save it in Scriptfiles/Users. So create a file inside of your Scriptfiles folder called Users
#define dstats 2014
//=============== Colors =======================//
#define COLOR_RED 0xFF000080
native WP_Hash(buffer[],len,const str[]); // Whirlpool native, add it at the top of your script under includes
//================== Enumerators =========================//
//We will create an enum to store player's data.
enum PlayerInfo
{
Pass[129], //User's password
Adminlevel, //User's admin level
VIPlevel, //User's vip level
Money, //User's money
Scores, //User's scores
Kills, //User's kills
Skin, //User's Skin
Deaths //User's deaths
}
//================================= Variables and Arrays (Varibales with space) ==================================//
new pInfo[MAX_PLAYERS][PlayerInfo]; //This will create a new variable so we can later use it to saving/loading user's info.
new id;
stock Path(playerid) //Will create a new stock so we can easily use it later to load/save user's data in user's path
{
new str[128],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(str,sizeof(str),UserPath,name);
return str;
}
//==================================== forwards ========================================//
forward loadaccount_user(playerid, name[], value[]); //forwarding a new function to load user's data
//Now we will use our own function that we have created above
public loadaccount_user(playerid, name[], value[])
{
INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length of a hashed user's password. Whirlpool will hash 128 characters + NULL*/
INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_Int("Money",pInfo[playerid][Money]); //As explained above
INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
INI_Int("Skin",pInfo[playerid][Skin]);//As explained above
return 1;
}
//======================================== Player Joining ===================================//
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
GetPlayerName(playerid,name,sizeof(name)); //Get player's name
if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
{// then
INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_PASSWORD,"Login","{EE1289}Your account is registered on our server. Type in your password to login:","Login","Leave");/*A dialog with input style will appear so you can insert your password to login.*/
}
else //If the connected user is not registered,
{//then we will 'force' him to register :)
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_PASSWORD,"Register","{EE1289}Your account is not registered on our server. Please type in your desired password to register:","Register","Leave");
return 1;
}
return 1;
}
//==================== Dialog Response ========================//
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == dregister) //If dialog id is a register dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
if(!strlen(inputtext)) //If they didn't enter any password
{// then we will tell to them to enter the password to register
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_PASSWORD,"Register","{EE1289}Your account is not registered on our server. Please type in your desired password to register:","Register","Quit");
return 1;
}
//If they have entered a correct password for his/her account...
new hashpass[129]; //Now we will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
INI_WriteInt(file,"VIPLevel",0);//As explained above
INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
INI_WriteInt(file,"Kills",0);//As explained above
INI_WriteInt(file,"Deaths",0);//As explained above
INI_WriteInt(file,"Skin",23);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
SendClientMessage(playerid,0xEE128980,"You have successfully registered a new account on the server!");//Tell to them that they have successfully registered a new account
SetPlayerPos(playerid,1127.4020,-2037.0612,69.8836);
SetPlayerSkin(playerid, 23);
return 1;
}
}
if(dialogid == dlogin) //If dialog id is a login dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
new hashpass[129]; //Will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
if(!strcmp(hashpass, pInfo[playerid][Pass], false)) //If they have insert their correct password
{//then
INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
SetPlayerScore(playerid,pInfo[playerid][Scores]);//We will get their score inside of his user's account and we will set it here
GivePlayerMoney(playerid,pInfo[playerid][Money]);//As explained above
SendClientMessage(playerid,0xEE762180,"You have successfully logged in your account!");//Tell them that they've successfully logged in
}
else //If they've entered an incorrect password
{//then
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","{EE1289}Your account is registered on our server. Type in your password to login:\n\n{FA1D2F}Failed attempt: Password is incorrect","Login","Quit");//We will tell to them that they've entered an incorrect password
return 1;
}
}
}
return 1;
}
//=============================== Upon Player Leaving =============================//
public OnPlayerDisconnect(playerid, reason)
{
//Same as OnDialogResponse, we will save their stats inside of their user's account
new INI:file = INI_Open(Path(playerid)); //will open their file
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
return 1;
}
//============================ Upon player Death ========================//
public OnPlayerDeath(playerid, killerid, reason)
{
pInfo[killerid][Kills]++;//Will give 1 kill to killer and it will be saved inside of his/her account
pInfo[playerid][Deaths]++;//Will give 1 death each time they die and it will be saved inside of his/her account
return 1;
}
//================== Commands =======================//
CMD:stats(playerid,params[])
sscanf(params, "u", id);
if(isnull(params))
{
ShowPlayerDialog(playerid,dstats,DIALOG_STYLE_MSGBOX,"%s","Account: %s\nMoney: $%d\nKills: %d\nDeaths: %d",GetPlayerName(playerid),GetPlayerMoney(playerid),pInfo[playerid][Kills],pInfo[playerid][Deaths],"Close","");
}
else if(IsPlayerConnected(id))
{
ShowPlayerDialog(playerid,dstats,DIALOG_STYLE_MSGBOX,"%s","Account: %s\nMoney: $%d\nKills: %d\nDeaths: %d",GetPlayerName(id),GetPlayerMoney(id),pInfo[id][Kills],pInfo[id][Deaths],"Close","");
}
else return SendClientMessage(playerid,0xFF000080,"Player has not logged in the server!");
Here's what I get after compiling:
pawn Код:
SAMP.pwn(171) : error 010: invalid function or declaration
SAMP.pwn(175) : error 010: invalid function or declaration
SAMP.pwn(179) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.