01.12.2014, 17:06
Hello, I am the Portuguese board and I have a problem. Unfortunately the board pt. I could not help.
I hope you understand what I say, because I am using the ****** translator
Estou com um problema com os veнculos de evento na minha hospedagem.
Oque acontece й que quando crio o primeiro veнculo ele spawna normalmente, jб quando crio mais veнculos ele produzem: Unknown Command e os veнculos nгo sгo aceitos no evento.
See:
This is on localhost and it works perfectly.
Here and in hosting and does not work.
I have looked at the forum and found nothing.
This is the code to create vehicles:
Thank you in advance to all.
I hope you understand what I say, because I am using the ****** translator
Estou com um problema com os veнculos de evento na minha hospedagem.
Oque acontece й que quando crio o primeiro veнculo ele spawna normalmente, jб quando crio mais veнculos ele produzem: Unknown Command e os veнculos nгo sгo aceitos no evento.
See:
This is on localhost and it works perfectly.
Here and in hosting and does not work.
I have looked at the forum and found nothing.
This is the code to create vehicles:
pawn Код:
if( !strcmp( cmd, "/ecv", true ))
{
if( VeiculosEvento == MAX_VEH_EVENTO )
{
SendClientMessage( playerid, ERRO, " | ERROR |EXCEEDED THE EVENT FOR VEHICLES LIMIT" );
return 1;
}
tmp = strtok( cmdtext, idx );
if( !strlen( tmp ))
{
SendClientMessage( playerid, ERRO, " | ERRO | CORRECT USE: /ecv [VEHICLEID]" );
return 1;
}
new
veiculoID = strval( tmp )
;
if( veiculoID < 400 || veiculoID > 611 )
{
SendClientMessage( playerid, ERRO, " | ERRO | VEHICLE ID NOT WORK!" );
return 1;
}
new
Float:ev_x, Float:ev_y, Float:ev_z, Float:ev_a
;
GetPlayerFacingAngle( playerid, ev_a );
GetPlayerPos( playerid, ev_x, ev_y, ev_z );
new
ev_c = random( 360 )
;
if( IsPlayerInAnyVehicle( playerid ))
{
new
Float:evz_a
;
GetVehicleZAngle( GetPlayerVehicleID( playerid ), evz_a );
SetVehicleToRespawn( GetPlayerVehicleID( playerid ));
vEvento[ CreateVehicle( veiculoID, ev_x, ev_y, ev_z, evz_a, ev_c, ev_c, -1 ) ] = 1;
}
else
{
PutPlayerInVehicle( playerid, vEvento[ VeiculosEvento ] = CreateVehicle( veiculoID, ev_x, ev_y, ev_z, ev_a, ev_c, ev_c, -1 ), 0 );
ivEvento[ vEvento[ VeiculosEvento ]] = 1;
}
VeiculosEvento ++;
return 1;
}