SA-MP 0.3z R4 server update

Quote:
Originally Posted by long76
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please add function Create(Destroy)SearchLight(x,y,z); AttachSearchLightToVehicle(Object)(vehicleid,x,y,z ); and SetTargetSearchLight(x,y,z); Thanks!
Yes, and removesearchlight to remove a69's search lights :P

Nice suggestion.
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Quote:
Originally Posted by kr105
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What is a SearchLight?
on Police Helicopter night press key "H" or in Area 51(see image)
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Quote:
Originally Posted by kr105
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What is a SearchLight?
Check their opcodes, do you even played SinglePlayer?

It's a Bulb with a lamp, and searchs for threats at Area69, Also one is attached to PoliceMaverick when you have a 3 star wanted level.
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Please add protection from FAKE PACKET because cheats send on server FAKE data of player. Godmode for example or fall from a high height.
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Quote:
Originally Posted by long76
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on Police Helicopter night press key "H" or in Area 51(see image)
It's Area 69
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next update can u make function to set defalut camera position when use TogglePlayerSpectating(playerid, true); ?
it just looklike way to easier
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You can already do that with plug-ins such as SA-MP+.
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Quote:
Originally Posted by Abagail
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You can already do that with plug-ins such as SA-MP+.
SA-MP+ is a client sided plugin. Rather than a client sided plugin, it's better to have SA-MP adding functions because it will be used mostly by everyone instead of downloading a separate modification just for a particular server. No offense to SA-MP+ though, it would be nice if ALL players of a server cooperates to use the client sided modification.

Quote:
Originally Posted by iFarbod
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It's Area 69
I believe both Area 69 and Area 51 are equal on San Andreas. There had been slight changes because 69 is being used as names of fetishes. Feel free to correct me if I'm wrong.
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Quote:
Originally Posted by iSanchez
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Thanks for what? your server will be fucked up soon, like me and other people.
He was thanking the work, regardless of what is occuring lately.
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Why is not SA-MP using TCP instead of UDP protocol?
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niCe key
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Quote:
Originally Posted by Ygzeb
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Why is not SA-MP using TCP instead of UDP protocol?
Surely in the new version SA-MP use a TCP layer verification before allowing UDP in the game.
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Quote:
Originally Posted by Ygzeb
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Why is not SA-MP using TCP instead of UDP protocol?
Because TCP is slow for sync packets and similar?

http://gafferongames.com/networking-...rs/udp-vs-tcp/
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We need SA-MP with strong anti cheat, it's base to play. You shall make it ASAP, these new cheats are really awful.
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Quote:
Originally Posted by KubiPL
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We need SA-MP with strong anti cheat, it's base to play. You shall make it ASAP, these new cheats are really awful.
Most of the new stuff is really easy to detect apart from aimbots and maphacks.
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I agree, but new cheats are created very often and we must to write new AC.
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Not sure if anyone else said it, but i'm not going through 25 pages.

It appears

pawn Код:
native IsValidVehicle(vehicleid);
is removed.
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Quote:
Originally Posted by TakeiT
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Not sure if anyone else said it, but i'm not going through 25 pages.

It appears

pawn Код:
native IsValidVehicle(vehicleid);
is removed.
Why would Kalcor remove this?
It's still in the scripting.
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Quote:
Originally Posted by TakeiT
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It appears

pawn Код:
native IsValidVehicle(vehicleid);
is removed.
It's not.
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It's not removed. It was never in the default SA:MP includes / package, how-ever, leaving it to be user-defined. What created the suspicion that it was removed?
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