You mean only at "OnPlayerSpawn" and how it will look? To add an part in the whole code its not possible because its 40,000 lines, so no way to searching also this makes problem, i mean to change the spawning code like now its SpawnChar(playerid); to change it with another spawn code?
pawn Код:
stock SpawnChar(playerid)
{
if(IsPlayerLoggedIn(playerid))
{
// Legit Loyalty
if(!PlayerInfo[playerid][pLoyal] && PlayerInfo[playerid][pHours] < 24) {PlayerInfo[playerid][pLoyal] = 1;}
// Safe Admin
// Tutorial
TogglePlayerControllable(playerid, 1);
// Family Strikes
if(PlayerInfo[playerid][pFam])
{
new idx = PlayerInfo[playerid][pFam];
if(FamInfo[idx][fStrikes] >= 3)
{
PlayerInfo[playerid][pFam] = 0;
PlayerInfo[playerid][pFamRank] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Your family has been disbanded due to having 3 strikes, you have been autokicked from the family.");
}
}
// Website
//C4
PreloadAnimLib(playerid, "BOMBER");
PreloadAnimLib(playerid, "PED");
Pspawned[playerid] = 1;
//neons
neon[playerid] = 1;
topened[playerid] = 0;
CarHop[playerid] = 0;
SpeedHack[playerid] = 0;
sellgunlowmats[playerid] = 0;
sellgunmedmats[playerid] = 0;
sellgunhighmats[playerid] = 0;
blowgun[playerid] = 0;
// Time
TextDrawShowForPlayer(playerid, TimeTD);
TextDrawShowForPlayer(playerid, ReklamiT0);
TextDrawShowForPlayer(playerid, ReklamiT1);
TextDrawShowForPlayer(playerid, ReklamiT2);
TextDrawShowForPlayer(playerid, ReklamiT3);
// Name Color & Level & Wanted Level
SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
SetPlayerColor(playerid, TRANSPARENT_WHITE);
SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);
// Download bar
Download[playerid] = CreateProgressBar(499.00, 103.00, 107.50, 3.20, -16776961, 100.0);
SetProgressBarMaxValue(Download[playerid], 100);
SetProgressBarColor(Download[playerid], COLOR_GREEN);
// Custom Int
if(GetPVarInt(playerid, "IsInArena") >= 0)
{
SpawnPaintballArena(playerid, GetPVarInt(playerid, "IsInArena"));
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
return 1;
}
if(PlayerInfo[playerid][pSpawnFreeze])
{
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
}
// Business, House and Gates Checking
if(PlayerInfo[playerid][pBiz] != 0 && strcmp(RPNU(playerid), BizInfo[PlayerInfo[playerid][pBiz]][bOwner]) || PlayerInfo[playerid][pBiz] != 0 && !strlen(BizInfo[PlayerInfo[playerid][pBiz]][bOwner]))
{
PlayerInfo[playerid][pBiz] = 0;
SendClientMessage(playerid, COLOR_WHITE, " Admin je prodao tvoji biznis dok ti nisi bio tu.");
}
if(PlayerInfo[playerid][pHouse] != 0 && strcmp(RPNU(playerid), HouseInfo[PlayerInfo[playerid][pHouse]][hOwner]) || PlayerInfo[playerid][pHouse] != 0 && !strlen(HouseInfo[PlayerInfo[playerid][pHouse]][hOwner]))
{
PlayerInfo[playerid][pHouse] = 0;
SendClientMessage(playerid, COLOR_WHITE, " Admin je prodao tvoja kuca dok ti nisi bio tu.");
}
new idx; idx = PlayerInfo[playerid][pGate][0]; // Gate slot 1
if(idx && !GateInfo[idx][gModel])
{
PlayerInfo[playerid][pGate][0] = 0;
SendClientMessage(playerid, COLOR_WHITE, " Admin je izbrisao tvoja vrata dok sa ID:(1) dok ti nisi bio tu.");
}
idx = PlayerInfo[playerid][pGate][1]; // Gate slot 2
if(idx && !GateInfo[idx][gModel])
{
PlayerInfo[playerid][pGate][1] = 0;
SendClientMessage(playerid, COLOR_WHITE, " Admin je izbrisao tvoja vrata dok sa ID:(2) dok ti nisi bio tu.");
}
idx = PlayerInfo[playerid][pGate][2]; // Gate slot 3
if(idx && !GateInfo[idx][gModel])
{
PlayerInfo[playerid][pGate][2] = 0;
SendClientMessage(playerid, COLOR_WHITE, " Admin je izbrisao tvoja vrata dok sa ID:(3) dok ti nisi bio tu..");
}
// Spawning
if(PlayerInfo[playerid][pX] == 0 && PlayerInfo[playerid][pY] == 0 && PlayerInfo[playerid][pZ] == 0 && SpawnPlayer(playerid))
{
SetPlayerPos(playerid, 1960.7507,-2178.1753,13.5469); // THE SPAWN D
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
else
{
SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
// HP and Armor
if(PlayerInfo[playerid][pHealth] <= 0) PlayerInfo[playerid][pHealth] = 1;
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
SetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]);
}
// Skin
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
// Guns
for(new i = 0; i < 13; i++)
{
if(PlayerInfo[playerid][pWeapon][i]) GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pWeaponAmmo][i]);
}
//HOs
if(PlayerInfo[playerid][pHospital] == 1)
{
Hospital[playerid] = random(2);
if(Hospital[playerid] == 0) // AllSaints
{
SetPlayerPos(playerid, 1177.5485,-1323.5773,11.0761);
SetPlayerCameraPos(playerid,1223.2250,-1289.4913,31.9257);
SetPlayerCameraLookAt(playerid,1177.5485,-1323.5773,14.0761);
}
else if(Hospital[playerid] == 1) // County General
{
SetPlayerPos(playerid, 2034.0833,-1404.6536,14.2539);
SetPlayerCameraPos(playerid,1997.1254,-1457.8685,34.8850);
SetPlayerCameraLookAt(playerid,2034.0833,-1404.6536,17.2539);
}
ResetDodWeapons(playerid);
PlayerInfo[playerid][pFacDuty] = 0;
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 0);
HospitalTime[playerid] = 30;
if(PlayerInfo[playerid][pVIP] >= 2) HospitalTime[playerid] = 1;
HospitalCountDown[playerid] = SetTimerEx("HospitalTimer", 1000, false, "d", playerid);
}
if(!PlayerInfo[playerid][pPrison])
{
if(eventdeath[playerid] == 1)
{
SetPlayerPos(playerid, eX, eY, eZ);
SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
PlayerInfo[playerid][pHospital] = 0;
SetPlayerHealth(playerid, eHP);
SetPlayerArmour(playerid, eARMOR);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "*** Tebe su ubili u eventa, vise sreca naredni event. ***");
GunsBeingRemoved[playerid] = 1;
ResetPlayerWeapons(playerid);
GunsBeingRemoved[playerid] = 1;
for(new w = 0; w < 13; w++)
{
GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
}
eventdeath[playerid] = 0;
return 1;
}
if(dueldeath[playerid] == 1)
{
SetPlayerPos(playerid, eX, eY, eZ);
SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
PlayerInfo[playerid][pHospital] = 0;
SetPlayerHealth(playerid, eHP);
SetPlayerArmour(playerid, eARMOR);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "*** Ti si zagubio ovaj duel, vise sreca naredni duel. ***");
GunsBeingRemoved[playerid] = 1;
ResetPlayerWeapons(playerid);
GunsBeingRemoved[playerid] = 1;
for(new w = 0; w < 13; w++)
{
GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
}
eventdeath[playerid] = 0;
// playerb
return 1;
}
if(DayNoDrops == 1)
{
for (new i = 0; i < 13; i++)
{
GiveDodWeapon(playerid, DNDW[1][0], 7);
GiveDodWeapon(playerid, DNDW[2][0], 7);
GiveDodWeapon(playerid, DNDW[3][0], 7);
GiveDodWeapon(playerid, DNDW[4][0], 7);
GiveDodWeapon(playerid, DNDW[5][0], 7);
GiveDodWeapon(playerid, DNDW[6][0], 7);
GiveDodWeapon(playerid, DNDW[7][0], 7);
GiveDodWeapon(playerid, DNDW[8][0], 7);
GiveDodWeapon(playerid, DNDW[9][0], 7);
GiveDodWeapon(playerid, DNDW[10][0], 7);
GiveDodWeapon(playerid, DNDW[11][0], 7);
GiveDodWeapon(playerid, DNDW[12][0], 7);
}
}
}
// LSPD Duty
if(PlayerInfo[playerid][pFacDuty] && PlayerInfo[playerid][pFac] == 1)
{
SetPlayerColor(playerid, TRANSPARENT_BLUE);
}
// LSPD-Prison
if(PlayerInfo[playerid][pPrison] == 1)
{
ResetDodWeapons(playerid);
SetPlayerColor(playerid, TRANSPARENT_ORANGE);
SetPlayerInterior(playerid, 1);
new RandomCell = random(sizeof(RandomPrison));
SetPlayerFacingAngle(playerid, RandomPrison[RandomCell][3]);
TogglePlayerControllable(playerid, 0);
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
SetPlayerPos(playerid, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]);
SetCameraBehindPlayer(playerid);
}
// Admin-Prison
if(PlayerInfo[playerid][pPrison] == 2)
{
ResetDodWeapons(playerid);
SetPlayerColor(playerid, TRANSPARENT_ORANGE);
SetPlayerInterior(playerid, 2);
SetPlayerVirtualWorld(playerid, 1);
new RandomCell = random(sizeof(RandomPrison));
SetPlayerFacingAngle(playerid, RandomPrison[RandomCell][3]);
TogglePlayerControllable(playerid, 0);
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
SetPlayerPos(playerid, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]);
SetCameraBehindPlayer(playerid);
}
/* if(PlayerInfo[playerid][Dead] == 1)
{
MalaArenaS[playerid] = 1;
PBArena[playerid] = 1;
PlayerInfo[playerid][pArena] = 1;
PlayerInfo[playerid][Dead] = 1;
ResetDodWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 7652);
SetPlayerTeam(playerid, MALASPEC);
SetPlayerColor(playerid, COLOR_YELLOW);
SetPlayerSkin(playerid, 285);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GiveDodWeapon(playerid, 26, cellmax);
GiveDodWeapon(playerid, 28, cellmax);
GiveDodWeapon(playerid, 24, cellmax);
GiveDodWeapon(playerid, 34, cellmax);
new rand = random(sizeof(gSpawnMA));
SetPlayerFacingAngle(playerid, gSpawnMA[rand][2]);
SetPlayerPos(playerid, gSpawnMA[rand][0], gSpawnMA[rand][1], gSpawnMA[rand][2]); // Mala Arena Specijalac
}
if(PlayerInfo[playerid][Dead] == 2)
{
MalaArenaT[playerid] = 1;
PBArena[playerid] = 1;
PlayerInfo[playerid][pArena] = 1;
PlayerInfo[playerid][Dead] = 2;
ResetDodWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 7652);
SetPlayerColor(playerid, COLOR_RED);
SetPlayerTeam(playerid, MALATER);
SetPlayerSkin(playerid, 223);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GiveDodWeapon(playerid, 26, cellmax);
GiveDodWeapon(playerid, 28, cellmax);
GiveDodWeapon(playerid, 24, cellmax);
GiveDodWeapon(playerid, 34, cellmax);
new rand = random(sizeof(gSpawnMT));
SetPlayerFacingAngle(playerid, gSpawnMT[rand][2]);
SetPlayerPos(playerid, gSpawnMT[rand][0], gSpawnMT[rand][1], gSpawnMT[rand][2]); // Mala Arena Terorista
}*/
// Bank Robbery
if(PlayerInfo[playerid][pFac] == 1 && RobberyStarted)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
if(BankRobbersCount == 2) {TextDrawShowForPlayer(playerid, Textdraw2);}
else if(BankRobbersCount == 3) {TextDrawShowForPlayer(playerid, Textdraw3);}
else if(BankRobbersCount == 4) {TextDrawShowForPlayer(playerid, Textdraw4);}
else if(BankRobbersCount == 5) {TextDrawShowForPlayer(playerid, Textdraw5);}
}
if(PlayerPaintballing[playerid] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
GunsBeingRemoved[playerid] = 1;
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
for (new i = 0; i < 13; i++)
{
GiveDodWeapon(playerid, pbGuns[2][0], 99999);
GiveDodWeapon(playerid, pbGuns[3][0], 99999);
GiveDodWeapon(playerid, pbGuns[4][0], 99999);
GiveDodWeapon(playerid, pbGuns[5][0], 99999);
GiveDodWeapon(playerid, pbGuns[6][0], 99999);
}
SetCameraBehindPlayer(playerid);
}
}
return 1;
}