04.10.2014, 22:23
If i mute anyone It should send him error but it still make him talk.
pawn Код:
CMD:mute( playerid, params[ ] )
{
LevelCheck( playerid, 1 );
new
Player,
Reason[ 80 ],
mutetime
;
if ( sscanf( params, "uis[100]", Player,mutetime, Reason ) )
return SendClientMessage( playerid, COLOR_ULTRARED, "USAGE: {33CCFF}/mute [PlayerID] [Seconds] [Reason]" );
if ( !IsPlayerConnected( Player ) && Player == INVALID_PLAYER_ID )
return SendError( playerid, "Player is not connected or is the highest level admin" );
if ( PlayerInfo[ Player ][ Level ] > PlayerInfo[ playerid ][ Level ] )
return SendError( playerid, "You cannot use this command on this admin" );
if ( PlayerInfo[ Player ][ Muted ] == 1 )
return SendError( playerid, "Player is already muted" );
if(mutetime >= 201)
{
SendClientMessage(playerid,COLOR_ULTRARED,"You can only mute him for 1-200 seconds");
return 1;
}
if ( PlayerInfo[ Player ][ Muted ] == mutetime )
return SendError( playerid, "Player is already muted" );
CMDMessageToAdmins( playerid, "mute" );
PlayerInfo[ playerid ][ PMutes ]++;
PlayerPlaySound( Player, 1057, 0.0, 0.0, 0.0 );
PlayerInfo[ Player ][ Muted ] = mutetime;
PlayerInfo[ Player ][ MuteWarnings ] = 0;
format(gsString,sizeof(gsString),"Administrator %s(%d) has muted %s(%d) [Reason: %s]", PlayerName(playerid), playerid, PlayerName(Player),Player,Reason);
SendClientMessageToAll(COLOR_ULTRARED,gsString);
FormatMSG( Player, COLOR_ABLUE, "You have been muted by Administrator %s [Reason: %s]", PlayerName( playerid ), Reason );
FormatMSG( playerid, COLOR_ABLUE, "You have muted %s [Reason: %s]", PlayerName( Player ), Reason );
return ( 1 );
}