You can fake them without these functions too.
R10 beta release, only
windows.
Changes:
- Added per-player pickup system
pawn Code:
// Pickups - Player
native CreatePlayerPickup(playerid, model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
native DestroyPlayerPickup(playerid, pickupid);
native IsValidPlayerPickup(playerid, pickupid);
native IsPlayerPickupStreamedIn(playerid, pickupid);
native GetPlayerPickupPos(playerid, pickupid, &Float:fX, &Float:fY, &Float:fZ);
native GetPlayerPickupModel(playerid, pickupid);
native GetPlayerPickupType(playerid, pickupid);
native GetPlayerPickupVirtualWorld(playerid, pickupid);
forward OnPlayerPickUpPlayerPickup(playerid, pickupid);
Anyway pickup system has been completly rewritten from scartch to use std::map-s. Now possible to disable pickup streamer, this will be useful If I sometime will update streamer plugin to use per-player pickups for pickup streaming.
- Added SetPlayerChatBubbleForPlayer
- Added OnServerMessage(const message[])
This function will be called when server prints a message to console. A.K.A
fixes2 fixed OnServerMessage.
- Fixed pause functions on linux (Fixed RakPeer::Receive on linux, thanks to Zeex for subhook library)
- Fixed bullet crasher inside plugin
- Fixed nightvison bug (?)
- Fixed crashes were caused by gangzones
- Many improvements on plugin structure
- Fixed wrong color rgba format in GetPlayerAttachedObject & GetObjectMaterial
- Updated "YSF_examples.pwn" to demostrate every new functions within YSF
Bugs:
- gmx will crash (caused by new pickup system)
- no linux build
Download:
http://www.mfrserver.com/up/YSF_Kurta999Version_R10.rar