please help
#1

How i can make the FBI do /megaphone (( /m ))
i have this code but they cant

pawn Code:
if(strcmp(cmd, "/megaphone", true) == 0 || strcmp(cmd, "/m", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new type = FactionInfo[PlayerInfo[playerid][pMember]][FactionType];
            new tmpcar = GetPlayerVehicleID(playerid);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            new length = strlen(cmdtext);
            while ((idx < length) && (cmdtext[idx] <= ' '))
            {
                idx++;
            }
            new offset = idx;
            new result[64];
            while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
            {
                result[idx - offset] = cmdtext[idx];
                idx++;
            }
            result[idx - offset] = EOS;
            if(!strlen(result))
            {
                SendClientMessage(playerid, COLOR_WHITE, "USAGE: (/m)egaphone [megaphone chat]");
                return 1;
            }
            if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4|| IsASoldier(playerid))
            {

                if(!IsACopCar(tmpcar) && !IsAFBICar(tmpcar) && !IsAnAmbulance(tmpcar) && !IsANGCar(tmpcar))
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "   You are not in a Government vehicle !");
                    return 1;
                }
                else if(IsACop(playerid))
                {
                    format(string, sizeof(string), "[Officer %s:o< %s]", sendername, result);
                    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
                }
                else if(type == 2)
                {
                    format(string, sizeof(string), "[Agent %s:o< %s]", sendername, result);
                    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
                }
                else if(IsAMedic(playerid))
                {
                    format(string, sizeof(string), "[Doctor %s:o< %s]", sendername, result);
                    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
                }
                else if(IsASoldier(playerid))
                {
                    format(string, sizeof(string), "[Soldier %s:o< %s]", sendername, result);
                    ProxDetector(60.0, playerid, string,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "   You are not part of a Faction !");
                return 1;
            }
        }
        return 1;
    }
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#2

What pMember ID is FBI?
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#3

Quote:
Originally Posted by alanhutch
View Post
What pMember ID is FBI?
if i dont work 2

but how to check for be sure?
Reply
#4

Quote:
Originally Posted by salev13
View Post
but how to check for be sure?
pawn Code:
//in console:
printf("%d", PlayerInfo[playerid][pMember]);
//or ingame:
new membID[1];
format(membID, sizeof membID, "%d", PlayerInfo[playerid][pMember]);
SendClientMessage(playerid, -1, membID);
before

pawn Code:
new type = FactionInfo[PlayerInfo[playerid][pMember]][FactionType];
Reply
#5

Quote:
Originally Posted by SKAzini
View Post
pawn Code:
//in console:
printf("%d", PlayerInfo[playerid][pMember]);
//or ingame:
new membID[1];
format(membID, sizeof membID, "%d", PlayerInfo[playerid][pMember]);
SendClientMessage(playerid, -1, membID);
before

pawn Code:
new type = FactionInfo[PlayerInfo[playerid][pMember]][FactionType];
pawn Code:
stock IsAnAgent(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        /*new leader = PlayerInfo[playerid][pLeader];
        new member = PlayerInfo[playerid][pMember];
        if(member == 2) return 1;
        else if(leader == 2) return 1;*/

        new type = FactionInfo[PlayerInfo[playerid][pMember]][FactionType];
        if(type == 2) return 1;
    }
    return 0;
}
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#6

??
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