17.06.2009, 17:14
Maybe Firewall blocks it?
[13:00:43] [join] Serj_Tank has joined the server (0:127.0.0.1) [13:01:53] *** Audio Plugin: Incoming connection from 127.0.0.1:2967 [13:01:53] *** Audio Plugin: Serj_Tank (ID: 0) has connected
[13:02:29] *** Audio_Setpack: Audio pack set to "pack1" (non-downloadable)
[pack1] 1 = Welcome.wav 2 = bell2.wav
Server>audiopacks>pack1>files.wav
Originally Posted by Serj
Code:
Server>audiopacks>pack1>files.wav |
Server>scriptfiles>audiopacks>pack1>files.wav
Originally Posted by Serj
Then i type ingame "/setpack pack1"
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Originally Posted by Vince
Nice job!
Didn't work initially though. I got the message "Name not connected - Server closed the connection". Reloading the filterscript fixed it. |
Originally Posted by Lon | WN
Well, since Pghpunkid isn't developing his ill put the suggestion towards this one.
A feature I think would be very possible is adding key detection in the program itself, which then sends what key pressed to the server and does the corresponding sound. Obviously there would be problems like if the chatbox is open, sounds will turn off / on with key press but it would be an interesting feature to see. Other then that nice work with this plugin and i hope that it continues to progress. |
Originally Posted by hansen111
Good to see something came out of the original idea. A nice future addon would be that the client can play the sound banks that came with the game, i posted links to open source project that you can use for free, its already coded, just need compiling into client and some small fitting. Its called saat and here is the links:
http://pdescobar.home.comcast.net/~pdescobar/gta/saat/ http://www.gtaforums.com/index.php?s...ic=225049&st=0 |
v0.1.1: Fixed Linux compatibility issues; improved socket handling; fixed possible buffer overflow vulnerabilities in the server; added automatic client version checking to the server during the connection process; removed the unneccessary Audio_GetClientVersion native; made some small adjustments to the client |
Originally Posted by Incognito
I need more information. How are you implementing the include file into your scripts? What appears in the console output when you start your server?
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[16:39:56] Server Plugins [16:39:56] -------------- [16:39:56] Loading plugin: audio [16:39:56] Failed (plugins/audio: cannot open shared object file: No such file or directory) [16:39:56] Loaded 0 plugins.
[16:39:56] Script[gamemodes/Stunt.amx]: Run time error 19: "File or function is not found"
Originally Posted by MrFredo
EDIT: Suggestion: It would be nice if the sound on pause when you are not on the games (back windows)
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