[FilterScript] Dynamic Housing [Scratch]
#21

Pawn File Added.
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#22

I want to see good releases from you, for future.

Nice effort bro. Keep it up.
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#23

Really Really nice release. I Like that thing it's Y_INI, Good NoSQL release!
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#24

How do you change the interior of the house? o.O
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#25

You set a House Interior while creating the House.I've added four Houses but you can add more later on.
Like,L1 has it's own interior,L2 has a bit bigger,and such..
You can add more interiors in the command /createhouse.
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#26

A very good system, indeed. I used this to create a modified house system and I can safely say that it saved a bunch of time. Thanks for the release. However, you should consider fixing a problem: when you close your server and re-open it, the houses that have been created are created twice. Any idea on how we could fix that?

How about you create an /enter command?
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#27

Quote:
Originally Posted by Twizted
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How about you create an /enter command?
That'd be useful. I did that for myself, and an exit too.
(To clarify, you currently have to just press F to enter/exit)


Note: /deletehouse needs to set the house ID and house key values to 0 for the owner.
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#28

Bug I discovered in testing this:
If you do the following:
/createhouse L1, and then create anther house named L1 as-well,
When you enter the first house, you exit at the second.
So no matter how many houses your create, you always spawn at the last house created, when you exit.
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#29

Compiled a list of what people want, because this is a very good filterscript which could be perfect with a few relatively minor alterations.

- When you close your server and re-open it, the houses that have been created are created twice
- How about you create an /enter command?
- /deletehouse needs to set the house ID and house key values to 0 for the owner
- No matter how many houses your create, you always spawn at the last house created, when you exit
- Something nice would be to allow you to lock/unlock from the inside
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