Weird string array bug (Experienced scripters please)
#1

So, I have a vehicle enum with variable - vOwner in it.
It'd look like:

Код:
enum VInfo
{
     vOwner,
     ...
}
And then OnGameModeInit, I load the info from database about that vehicle:
pawn Код:
db_get_field_assoc(re, "owner", Field, 21); format(VehicleInfo[vid][vOwner], 21, "%s", Field);
However, that works but the strcmp isn't working which is under it:
pawn Код:
if(strcmp(VehicleInfo[vid][vOwner], "Sale") == 0
{

}
Now, if I add [21] to the vOwner variable (it would be like "vOwner[21]"), it'll mess up the textdraws for some reason...
Any ideas?
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#2

Try:

pawn Код:
if(strcmp(VehicleInfo[vid][vOwner], "Sale", true, 21) == 0)
{
        // Something
}
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#3

Now the server won't open..
Код:
[18:50:20]  ======================================= 
[18:50:20]  |                                     | 
[18:50:20]  |        YSI version 3.09.0684        | 
[18:50:20]  |        By Alex "******" Cole        | 
[18:50:20]  |                                     | 
[18:50:20]  ======================================= 
[18:50:20]  
[18:50:20] >>>>>>>>>>>> vehicle 1 reached 1
and it closes.
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#4

Are you sure that VehicleInfo[vid][vOwner] have any value?

pawn Код:
printf("Test: %s", VehicleInfo[vid][vOwner]);
To get values from db i use:

string:
pawn Код:
cache_get_field_content(i, "owner", variable);
int / float / other
pawn Код:
new content;
cache_get_field_content(i, "owner", content); variable = strval(content) | variable = floatstr(content)
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#5

You cannot compare an integer with a string with strcmp, it'll give warning about argument type mismatch 1.

Change to:
pawn Код:
// in the enum:
vOwner[21],
...
pawn Код:
db_get_field_assoc(re, "owner", VehicleInfo[vid][vOwner], 21);
and check as Leon9741 showed you.
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#6

When I add it like:
vOwner[21]

Then the textdraws get messy, here screenshot:
Without [21]:

With [21]:
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#7

Maybe the textdraws have another problem, with "[21]" the vehicles load fine?
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#8

Textdraws have nothing to do with the owner's name of some vehicles and in the pictures, I do see different textdraws.
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#9

Yeah, I really can't see the problem, why would textdraws get messed up by a vehicle system?
The vehicles work fine when I remove the [21], but when I add it then they mix up.

I also have house and business system, same process just different variables, and it doesn't mess up the textdraws.
Also, when I add the [21], if you press ESC on team selection, you'll spawn and it'll flood the chat with "Team set.", "Skin set."

These are my textdraws:
pawn Код:
new Text:OutLook[5] = Text:INVALID_TEXT_DRAW;
new Text:Teams[5] = Text:INVALID_TEXT_DRAW;
new Text:Classes[5] = Text:INVALID_TEXT_DRAW;
new Text:BoxMsg[5] = Text:INVALID_TEXT_DRAW;
new Text:StatsTD[MAX_PLAYERS] = Text:INVALID_TEXT_DRAW;
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#10

EDIT: Fixed the problem by moving the label creation from gamemodeinit to vehiclespawn.
Thanks all for help, sorry for doublepost
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