25.06.2014, 14:02
I load password here :
And then when checking for it here :
I spawn even if the password is wrong, What's the wrong ?
pawn Код:
forward LoadUser_data(playerid, name[], value[]);
public LoadUser_data(playerid, name[], value[])
{
PlayerInfo[playerid][Pass] = 0;
PlayerInfo[playerid][Kills] = 0;
PlayerInfo[playerid][Score] = 0;
PlayerInfo[playerid][Team] = 0;
PlayerInfo[playerid][Skin] = 0;
PlayerInfo[playerid][W][0] = 0;
PlayerInfo[playerid][W][1] = 0;
PlayerInfo[playerid][W][2] = 0;
PlayerInfo[playerid][W][3] = 0;
PlayerInfo[playerid][A][0] = 0;
PlayerInfo[playerid][A][1] = 0;
PlayerInfo[playerid][A][2] = 0;
PlayerInfo[playerid][A][3] = 0;
INI_String("Pass", PlayerInfo[playerid][Pass], 300);
INI_Int("Kills", PlayerInfo[playerid][Kills]);
INI_Int("Score", PlayerInfo[playerid][Score]);
INI_Int("Team", PlayerInfo[playerid][Team]);
INI_Int("Skin", PlayerInfo[playerid][Skin]);
INI_Int("W1", PlayerInfo[playerid][W][0]);
INI_Int("W2", PlayerInfo[playerid][W][1]);
INI_Int("W3", PlayerInfo[playerid][W][2]);
INI_Int("W4", PlayerInfo[playerid][W][3]);
INI_Int("A1", PlayerInfo[playerid][A][0]);
INI_Int("A1", PlayerInfo[playerid][A][1]);
INI_Int("A3", PlayerInfo[playerid][A][2]);
INI_Int("A4", PlayerInfo[playerid][A][3]);
return 1;
}
pawn Код:
case DIALOG_LOGIN:
{
if(!response) Kick(playerid);
new password[300];
WP_Hash(password, 300, inputtext);
if(strcmp(PlayerInfo[playerid][Pass], password, true, sizeof(password)) == 0)
{
if(PlayerInfo[playerid][Team] == 0)
{
SetSpawnInfo(playerid, 0, PlayerInfo[playerid][Skin], 2495.2119, -1687.0591, 13.5148, 3.5209, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_GREEN);
GivePlayerWeapon(playerid, PlayerInfo[playerid][W][0], PlayerInfo[playerid][A][0]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][W][1], PlayerInfo[playerid][A][1]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][W][2], PlayerInfo[playerid][A][2]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][W][3], PlayerInfo[playerid][A][3]);
return 1;
}
else if(PlayerInfo[playerid][Team] == 1)
{
SetSpawnInfo(playerid, 1, PlayerInfo[playerid][Skin], 1080.7883, -1744.3995, 13.4606, 0.1209, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetPlayerTeam(playerid, 1);
SetPlayerColor(playerid, COLOR_VIOLET);
GivePlayerWeapon(playerid, PlayerInfo[playerid][W][0], PlayerInfo[playerid][A][0]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][W][1], PlayerInfo[playerid][A][1]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][W][2], PlayerInfo[playerid][A][2]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][W][3], PlayerInfo[playerid][A][3]);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Wrong Password, You Have Been Kicked");
Kick(playerid);
return 1;
}
}