[Map] Los Santos Police Department Interior
#1

Jonny's Mappings
This is version one of my custom LSPD interior, this is my second release on SA-MP forums.

Images


Main Lobby


Interior-Police Lobby


Locker Room


Cell-Block


Chief's Room


Note: There are features of this mapping that were not covered by screen shots (Interior Decorations)


Код:
CreateObject(19375, 2411.34521, -1691.66980, 1014.94208,   0.00000, 90.00000, 90.00000);
CreateObject(19375, 2420.97900, -1691.66943, 1014.94208,   0.00000, 90.00000, 90.00000);
CreateObject(19450, 2411.35938, -1696.80713, 1016.71680,   0.00000, 0.00000, 90.00000);
CreateObject(19450, 2420.99341, -1696.80713, 1016.71680,   0.00000, 0.00000, 90.00000);
CreateObject(19450, 2406.62524, -1692.03625, 1016.71680,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 2425.79126, -1692.04089, 1016.71680,   0.00000, 0.00000, 0.00000);
CreateObject(19428, 2426.13623, -1687.25403, 1015.39026,   90.00000, 0.00000, 90.00000);
CreateObject(19428, 2422.63770, -1687.25293, 1015.39026,   90.00000, 0.00000, 90.00000);
CreateObject(19428, 2419.13867, -1687.25330, 1015.39026,   90.00000, 0.00000, 90.00000);
CreateObject(19428, 2412.43311, -1687.25037, 1015.39026,   90.00000, 0.00000, 90.00000);
CreateObject(19428, 2408.93408, -1687.24866, 1015.39026,   90.00000, 0.00000, 90.00000);
CreateObject(19428, 2405.43848, -1687.25024, 1015.39026,   90.00000, 0.00000, 90.00000);
CreateObject(19388, 2415.79126, -1687.27161, 1016.71918,   0.00000, 0.00000, 90.00000);
CreateObject(19375, 2411.34619, -1681.16833, 1014.94208,   0.00000, 90.00000, 90.00000);
CreateObject(19375, 2420.98047, -1681.16858, 1014.94208,   0.00000, 90.00000, 90.00000);
CreateObject(19388, 2417.29639, -1685.74646, 1016.72601,   0.00000, 0.00000, 0.00000);
CreateObject(19388, 2414.28125, -1685.75330, 1016.71161,   0.00000, 0.00000, 0.00000);
CreateObject(19388, 2415.77808, -1684.21460, 1016.72571,   0.00000, 0.00000, 90.00000);
CreateObject(19388, 2416.60840, -1682.64844, 1016.72418,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 2422.12988, -1684.22668, 1016.72278,   0.00000, 0.00000, 90.00000);
CreateObject(19450, 2421.33691, -1681.11926, 1016.72278,   0.00000, 0.00000, 90.00000);
CreateObject(19450, 2425.79321, -1682.40686, 1016.71680,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 2409.35962, -1684.20862, 1016.72882,   0.00000, 0.00000, 90.00000);
CreateObject(19450, 2406.62427, -1682.40283, 1016.72479,   0.00000, 0.00000, 0.00000);
CreateObject(19439, 2412.44873, -1687.27454, 1016.11963,   0.00000, 90.00000, 0.00000);
CreateObject(19439, 2408.95190, -1687.27026, 1016.11963,   0.00000, 90.00000, 0.00000);
CreateObject(19439, 2405.45313, -1687.27026, 1016.11963,   0.00000, 90.00000, 0.00000);
CreateObject(19439, 2419.11499, -1687.27454, 1016.11963,   0.00000, 90.00000, 0.00000);
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CreateObject(19439, 2426.11084, -1687.27539, 1016.11963,   0.00000, 90.00000, 0.00000);
CreateObject(19377, 2421.08081, -1691.76917, 1018.42450,   0.00000, 90.00000, 90.00000);
CreateObject(19377, 2411.44800, -1691.76746, 1018.42450,   0.00000, 90.00000, 90.00000);
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CreateObject(4100, 2424.34521, -1687.27295, 1018.16632,   180.00000, 0.00000, 40.00000);
CreateObject(19377, 2421.09253, -1681.28540, 1018.42450,   0.00000, 90.00000, 90.00000);
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CreateObject(1893, 2419.74756, -1685.47607, 1018.47113,   0.00000, 0.00000, 0.00000);
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CreateObject(1893, 2409.12817, -1685.47607, 1018.47113,   0.00000, 0.00000, 0.00000);
CreateObject(19450, 2404.04956, -1677.62231, 1016.72882,   0.00000, 0.00000, 90.00000);
CreateObject(1502, 2411.98608, -1681.73547, 1014.96362,   0.00000, 0.00000, -90.00000);
CreateObject(1502, 2414.99561, -1684.23950, 1014.96252,   0.00000, 0.00000, 1801.00000);
CreateObject(1998, 2408.59814, -1682.70056, 1015.01416,   0.00000, 0.00000, -90.00000);
CreateObject(1671, 2408.57910, -1683.60974, 1015.44806,   0.00000, 0.00000, 128.57999);
CreateObject(1705, 2407.34741, -1681.26160, 1014.94293,   0.00000, 0.00000, 17.58000);
CreateObject(1705, 2409.09912, -1680.89258, 1014.94293,   0.00000, 0.00000, -25.86000);
CreateObject(1808, 2408.58545, -1677.89893, 1014.98145,   0.00000, 0.00000, 0.00000);
CreateObject(1742, 2407.20947, -1677.59277, 1014.99927,   0.00000, 0.00000, 0.00000);
CreateObject(2010, 2411.56372, -1678.16443, 1014.96899,   0.00000, 0.00000, 0.00000);
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CreateObject(19450, 2408.08252, -1675.95374, 1016.72278,   0.00000, 0.00000, 90.00000);
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CreateObject(19456, 2417.57397, -1675.92932, 1016.72192,   0.00000, 0.00000, 90.00000);
CreateObject(19456, 2417.71118, -1669.69727, 1016.72192,   0.00000, 0.00000, 90.00000);
CreateObject(19393, 2422.44702, -1668.01428, 1016.72412,   0.00000, 0.00000, 0.00000);
CreateObject(19456, 2417.70972, -1666.49634, 1016.72192,   0.00000, 0.00000, 90.00000);
CreateObject(19456, 2417.92749, -1671.19226, 1016.72192,   0.00000, 0.00000, 0.00000);
CreateObject(19377, 2417.65674, -1670.64685, 1014.94739,   0.00000, 90.00000, 90.00000);
CreateObject(1771, 2419.27832, -1667.28552, 1015.48969,   0.00000, 0.00000, 90.00000);
CreateObject(1771, 2419.31299, -1670.47729, 1015.48969,   0.00000, 0.00000, 90.00000);
CreateObject(1771, 2419.28662, -1673.75403, 1015.48969,   0.00000, 0.00000, 90.00000);
CreateObject(2528, 2418.49512, -1675.51465, 1014.97601,   0.00000, 0.00000, 90.00000);
CreateObject(2528, 2418.56519, -1672.44653, 1014.97601,   0.00000, 0.00000, 90.00000);
CreateObject(2528, 2418.58203, -1669.18323, 1014.97601,   0.00000, 0.00000, 90.00000);
CreateObject(19377, 2421.09204, -1670.78503, 1018.42450,   0.00000, 90.00000, 90.00000);
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CreateObject(1886, 2422.01489, -1675.53186, 1018.40430,   10.32000, -1.74000, 240.30000);
CreateObject(1886, 2421.68872, -1669.09399, 1018.40430,   10.32000, -1.74000, 240.30000);
CreateObject(19303, 2422.44800, -1668.10156, 1016.27893,   0.00000, 0.00000, -90.00000);
CreateObject(19303, 2422.48462, -1671.29651, 1016.24701,   0.00000, 0.00000, -90.00000);
CreateObject(19303, 2422.45581, -1674.52344, 1016.24701,   0.00000, 0.00000, -90.00000);
CreateObject(2886, 2422.46777, -1673.47363, 1016.15198,   0.00000, 0.00000, 90.00000);
CreateObject(2886, 2422.46777, -1670.27185, 1016.15198,   0.00000, 0.00000, 90.00000);
CreateObject(2886, 2422.46777, -1667.03711, 1016.15198,   0.00000, 0.00000, 90.00000);
CreateObject(19450, 2422.46558, -1666.32544, 1016.71680,   0.00000, 0.00000, 61.14000);
CreateObject(19450, 2407.76782, -1672.74524, 1016.72278,   0.00000, 0.00000, 0.00000);
CreateObject(1536, 2407.82129, -1677.53845, 1015.12720,   0.00000, 0.00000, 90.00000);
CreateObject(1998, 2423.23022, -1679.69983, 1015.06061,   0.00000, 0.00000, 0.00000);
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CreateObject(1721, 2412.17993, -1681.11267, 1015.01971,   0.00000, 0.00000, -90.00000);
CreateObject(1721, 2412.17773, -1680.56140, 1015.01971,   0.00000, 0.00000, -90.00000);
CreateObject(1721, 2412.17432, -1680.01477, 1015.01971,   0.00000, 0.00000, -90.00000);
CreateObject(1721, 2412.14893, -1679.46167, 1015.01971,   0.00000, 0.00000, -90.00000);
CreateObject(1721, 2412.14380, -1678.35168, 1015.01971,   0.00000, 0.00000, -90.00000);
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CreateObject(14455, 2406.90088, -1690.30054, 1016.62030,   0.00000, 0.00000, -90.00000);
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CreateObject(1726, 2422.34863, -1692.76294, 1015.01172,   0.00000, 0.00000, -90.00000);
CreateObject(1726, 2422.38818, -1689.97974, 1015.01172,   0.00000, 0.00000, -90.00000);
CreateObject(1726, 2408.92944, -1692.82397, 1015.01172,   0.00000, 0.00000, -90.00000);
CreateObject(1726, 2408.93018, -1690.20447, 1015.01172,   0.00000, 0.00000, -90.00000);
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CreateObject(1726, 2409.94409, -1694.82935, 1015.01172,   0.00000, 0.00000, 90.00000);
CreateObject(2311, 2411.51782, -1694.64514, 1014.99060,   0.00000, 0.00000, 90.00000);
CreateObject(2311, 2411.51782, -1691.90234, 1014.99060,   0.00000, 0.00000, 90.00000);
CreateObject(2311, 2420.90015, -1691.62878, 1014.99060,   0.00000, 0.00000, 90.00000);
CreateObject(2311, 2420.90015, -1694.80261, 1014.99060,   0.00000, 0.00000, 90.00000);
CreateObject(1892, 2415.10303, -1696.29907, 1015.01709,   0.00000, 0.00000, 0.00000);
CreateObject(1502, 2415.00293, -1687.30725, 1014.94958,   0.00000, 0.00000, 0.00000);
CreateObject(1504, 2414.89624, -1696.76709, 1015.00458,   0.00000, 0.00000, 0.00000);
Reply
#2

Good Work ! But it is simple . Make a smth original .
Reply
#3

Great.. Can you give me the name of the walls, Floor and roof object.. been looking for them on ****** / forums but unluckily, didnt found them
+Reped for the work tho
Reply
#4

Quote:
Originally Posted by GeasyW
Посмотреть сообщение
Great.. Can you give me the name of the walls, Floor and roof object.. been looking for them on ****** / forums but unluckily, didnt found them
+Reped for the work tho
If your using Map Construction search "wall", but I belieave the flooring is wall026, or wall26 I don't have the ID at this time sadly.
Reply
#5

Quote:
Originally Posted by Reebok1
Посмотреть сообщение
Good Work ! But it is simple . Make a smth original .
Well,

I wasn't really going for "original", If I really wanted to I could, but I was wanting to make a small-interior for those people whom like the small PD type style.
Reply
#6

Smooth and neat..
Reply
#7

Quote:
Originally Posted by PunkLorD
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Smooth and neat..
Thats the style I like doing, can't stand stuff that isn't neat ;3
Reply
#8

Looking super niceeeeee
Reply
#9

Quote:
Originally Posted by Bennyy
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Looking super niceeeeee
Thanks
Reply
#10

Good job, Keep it up!
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