[GameMode] [COD6] Call Of Duty 6 Golden Warfare - Best TDM

Nice gamemode don't need a mysql
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plz i want full script with all include files and folders
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Quote:
Originally Posted by Honey
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plz i want full script with all include files and folders
If you can't even do this thing then Better stop from creating your server
until you see some videos and read some tutorials about how to create a SA:MP server

Thanks
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FIXED..
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Goood
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Why only .pwn file? Where I can get full pack of this GM?
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Because he is ONLY ALLOWED to post HIS project(s)

Don't forget to REP+ please

Thanks
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Good luck
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unable to compile it please help!!!

pawno errors :-

G:\Tools\pawno\include\YSI\y_hooks/impl.inc(1711) : warning 235: public function lacks forward declaration (symbol "OnVehicleDamageStatusUpdate")
G:\Tools\pawno\include\YSI\y_hooks/impl.inc(1755) : warning 235: public function lacks forward declaration (symbol "OnUnoccupiedVehicleUpdate")
G:\Tools\pawno\include\YSI\y_hooks/impl.inc(2336) : warning 235: public function lacks forward declaration (symbol "OnPlayerTakeDamage")
G:\Tools\pawno\include\YSI\y_hooks/impl.inc(2382) : warning 235: public function lacks forward declaration (symbol "OnPlayerGiveDamage")
G:\Tools\pawno\include\sscanf2.inc(27) : error 025: function heading differs from prototype
G:\Tools\pawno\include\sscanf2.inc(27) : error 025: function heading differs from prototype
G:\files\Game modes\COD6v3.pwn(645) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(646) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(647) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(64 : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(649) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(650) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(651) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(652) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(653) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(654) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(655) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(656) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(657) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(65 : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(659) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(660) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(661) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(662) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(663) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(664) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(665) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(666) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(667) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(66 : error 017: undefined symbol "CreateDynamicObject"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.
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Quote:
Originally Posted by Shivam1
Посмотреть сообщение
unable to compile it please help!!!

pawno errors :-

G:\Tools\pawno\include\YSI\y_hooks/impl.inc(1711) : warning 235: public function lacks forward declaration (symbol "OnVehicleDamageStatusUpdate")
G:\Tools\pawno\include\YSI\y_hooks/impl.inc(1755) : warning 235: public function lacks forward declaration (symbol "OnUnoccupiedVehicleUpdate")
G:\Tools\pawno\include\YSI\y_hooks/impl.inc(2336) : warning 235: public function lacks forward declaration (symbol "OnPlayerTakeDamage")
G:\Tools\pawno\include\YSI\y_hooks/impl.inc(2382) : warning 235: public function lacks forward declaration (symbol "OnPlayerGiveDamage")
G:\Tools\pawno\include\sscanf2.inc(27) : error 025: function heading differs from prototype
G:\Tools\pawno\include\sscanf2.inc(27) : error 025: function heading differs from prototype
G:\files\Game modes\COD6v3.pwn(645) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(646) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(647) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(64 : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(649) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(650) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(651) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(652) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(653) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(654) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(655) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(656) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(657) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(65 : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(659) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(660) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(661) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(662) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(663) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(664) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(665) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(666) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(667) : error 017: undefined symbol "CreateDynamicObject"
G:\files\Game modes\COD6v3.pwn(66 : error 017: undefined symbol "CreateDynamicObject"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


26 Errors.
check YSI versions, you do not use good

includes pawno :impl.inc--->place the contents in your / pawno / includes.
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Quote:
Originally Posted by SForever
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Download ?
The download link is always available.. Read the thread plzz.
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BUG- The Back Ground Image doesnt GO off and stays on players [Only after the 1st player this happends] i mean from the 2nd one
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man i want all files it is just the gm -_-
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We need cod7 release :3
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Ah LOL this is nice but alot laggy the login is too pro
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Thanks man its nice
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NEWS
COD7 - Call Of Duty 7 Final Warfare work has been started. Due to so many requests from users on samp forums and skype, i decided to script the new TDM server for you guys..

Just wanted to inform COD fans, Thank you.

The script is totally unique and advanced, its based on turf wars now.
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Hey, can you make dynamic capture zones please ?
As if like we add one line with coordinates of capture point and gangzone coordinates of capture zone and we get new capture zone, and not like in COD6 where we had to copy and edit massive code of capture zones at various places within the script.

And pllllleeeeeeeaaaassssssseeeeeeee keep COD7 with checkpoint type capture zones I like them veerrrrrrryyyyyy much but make them dynamic pllleeeaassseeeeee. I like your works, you are th best but plllleeeeaaassseeee dont change to turf wars plllleeeeaaaassseee make dynamic capture zonesss.
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Quote:
Originally Posted by Vege
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Hey, can you make dynamic capture zones please ?
As if like we add one line with coordinates of capture point and gangzone coordinates of capture zone and we get new capture zone, and not like in COD6 where we had to copy and edit massive code of capture zones at various places within the script.

And pllllleeeeeeeaaaassssssseeeeeeee keep COD7 with checkpoint type capture zones I like them veerrrrrrryyyyyy much but make them dynamic pllleeeaassseeeeee. I like your works, you are th best but plllleeeeaaassseeee dont change to turf wars plllleeeeaaaassseee make dynamic capture zonesss.
I am sorry but I have already started the project and completed the TEAM, TURF WAR work. The team and turfwar are dynamic and can be edited from scriptfiles. You can edit them and the plug n play feature make you easy to modify the script without actually opening the .pwn file. Just add coordinates for turf or zone, so that's dynamic

Don't be sad or angry, moreover you and other people can suggest for the game script except the team and turfwar part.

Regards, Excel.
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ok Good Luck We r waiting
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