04.05.2014, 23:40
Nice gamemode don't need a mysql
unable to compile it please help!!!
pawno errors :- G:\Tools\pawno\include\YSI\y_hooks/impl.inc(1711) : warning 235: public function lacks forward declaration (symbol "OnVehicleDamageStatusUpdate") G:\Tools\pawno\include\YSI\y_hooks/impl.inc(1755) : warning 235: public function lacks forward declaration (symbol "OnUnoccupiedVehicleUpdate") G:\Tools\pawno\include\YSI\y_hooks/impl.inc(2336) : warning 235: public function lacks forward declaration (symbol "OnPlayerTakeDamage") G:\Tools\pawno\include\YSI\y_hooks/impl.inc(2382) : warning 235: public function lacks forward declaration (symbol "OnPlayerGiveDamage") G:\Tools\pawno\include\sscanf2.inc(27) : error 025: function heading differs from prototype G:\Tools\pawno\include\sscanf2.inc(27) : error 025: function heading differs from prototype G:\files\Game modes\COD6v3.pwn(645) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(646) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(647) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(64 : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(649) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(650) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(651) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(652) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(653) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(654) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(655) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(656) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(657) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(65 : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(659) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(660) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(661) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(662) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(663) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(664) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(665) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(666) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(667) : error 017: undefined symbol "CreateDynamicObject" G:\files\Game modes\COD6v3.pwn(66 : error 017: undefined symbol "CreateDynamicObject" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors. |
Hey, can you make dynamic capture zones please ?
As if like we add one line with coordinates of capture point and gangzone coordinates of capture zone and we get new capture zone, and not like in COD6 where we had to copy and edit massive code of capture zones at various places within the script. And pllllleeeeeeeaaaassssssseeeeeeee keep COD7 with checkpoint type capture zones I like them veerrrrrrryyyyyy much but make them dynamic pllleeeaassseeeeee. I like your works, you are th best but plllleeeeaaassseeee dont change to turf wars plllleeeeaaaassseee make dynamic capture zonesss. |