06.05.2014, 18:19
Hi there,
I got a problem with my menu for buying vehicles.
It's being run perfectly fine by Pawno, without any sort of errors etc.
But, there's two problems though.
1). When I pick one of the ten options in the menu, nothing happens. (It should spawn a vehicle infront of the player)
2). When I move down in the menu, it will move on both rows simentaniously. So instead of picking one car, you would be picking two cars.
My variables:
OnGameModeInit:
OnPlayerSelectedMenuRow:
The command for the menu:
As you can see at OnPlayerSelectedMenuRow, I tried a couple of things to make it work. None of it really had any effect.. By the way, it's on purpose that they're all going to spawn Sultans as I wasn't going to waste my time finding all the vehicle id's if it didn't even work anyway.
But yeah, please help me find out what the problem is.
/Andreas1331
I got a problem with my menu for buying vehicles.
It's being run perfectly fine by Pawno, without any sort of errors etc.
But, there's two problems though.
1). When I pick one of the ten options in the menu, nothing happens. (It should spawn a vehicle infront of the player)
2). When I move down in the menu, it will move on both rows simentaniously. So instead of picking one car, you would be picking two cars.
My variables:
Code:
new Menu:carmenu; new SpawnedVehicle[MAX_PLAYERS];
Code:
public OnGameModeInit() { carmenu = CreateMenu("CarMenu", 2, 200.0, 100.0, 150.0, 150.0); AddMenuItem(carmenu, 0, "Sultan"); AddMenuItem(carmenu, 0, "Savanna"); AddMenuItem(carmenu, 0, "Buffalo"); AddMenuItem(carmenu, 0, "Sentinel"); AddMenuItem(carmenu, 0, "Infernus"); AddMenuItem(carmenu, 1, "Cheetah"); AddMenuItem(carmenu, 1, "Ambulance"); AddMenuItem(carmenu, 1, "Leviathan"); AddMenuItem(carmenu, 1, "Esperanto"); AddMenuItem(carmenu, 1, "Banshee"); return 1; }
Code:
public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); if (CurrentMenu == carmenu) { switch(row) { case 0: // Sultan { new Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); GetPlayerFacingAngle(playerid, Float:Angle); SpawnedVehicle[playerid] = CreateVehicle(560, X, Y + 5, Z + 2.0, Angle + 90.0, -1, -1, 600); SetVehicleVirtualWorld(SpawnedVehicle[playerid], GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(SpawnedVehicle[playerid], GetPlayerInterior(playerid)); } case 1: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } case 2: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } case 3: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } case 4: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } case 5: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } case 6: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } case 7: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } case 8: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } case 9: { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1); } } } return 1; }
Code:
CMD:buycar(playerid, params[]) { ShowMenuForPlayer(carmenu,playerid); return 1; }
But yeah, please help me find out what the problem is.
/Andreas1331