28.04.2014, 13:16
[Plugin] Teamspeak Connector
04.05.2014, 18:13
Hello,
i have a problem with this plugin.
If i try: TSC_SendServerMessage it works fine.
but when i try this: TSC_PokeClient("myuid=", "hello"); nothing work.
The uid off the account is right.
i have a problem with this plugin.
If i try: TSC_SendServerMessage it works fine.
but when i try this: TSC_PokeClient("myuid=", "hello"); nothing work.
The uid off the account is right.
04.05.2014, 21:26
Very helpful!
Thanks, works perfect on my server
Thanks, works perfect on my server
05.05.2014, 08:10
Works, thank you!
05.05.2014, 08:36
nice +rep
07.05.2014, 08:40
(
Последний раз редактировалось Steve90; 07.05.2014 в 10:29.
)
First of all, nice plugin
But i got a problem.
Problem Solved. I just made a mistake on the Network setup on the Server.
Ignore the rest of my post.
Steve90
But i got a problem.
Problem Solved. I just made a mistake on the Network setup on the Server.
Ignore the rest of my post.
Quote:
I tested your plugin on my PC (win 7 64 Bit). The Bot connected to the TS3 Server and was able to do everything i want. So I started to test it on my Debian Server (Debian 6.0; 64 Bit). When i start the gamemode the plugin loads without any errors. But if the bot will connect to the server it get an timeout. Quote:
I used the same TS3 Server like i used on my PC, so this can't be the Problem. I also checked the Whitelist of the TS3 server and the IP is on this list. |
18.05.2014, 20:59
Good job.
27.05.2014, 23:37
Goood Job !!!!
26.07.2014, 19:28
well done
27.07.2014, 07:56
I Love his plugin!!
27.07.2014, 12:13
Awesome! Good Work +rep
27.07.2014, 12:17
What is wrong by this code?
The TSConnector doesnt connect to my local Teamspeak 3 Server (Windows 7 Home Prem 32 Bit SP 1) ...
I have no idea what is do wrong ...
Here the code:
Here the Log from Teamspeak 3 Server:
I tried to connect a few times ... and the TSConnector doesnt connect to my Teamspeak 3 Server
mfg
I hope you can help me
The TSConnector doesnt connect to my local Teamspeak 3 Server (Windows 7 Home Prem 32 Bit SP 1) ...
I have no idea what is do wrong ...
Here the code:
Код:
//#defines #SERVERNAME "Choose your Life" #define TS_IP "127.0.0.1" #define TS_PORT "9286" #define TS_USER "serveradmin" #define TS_PASS "********" //OnGameModeInit() new tsc = TSC_Connect(TS_IP,TS_PORT); printf("%i",tsc); new tscl = TSC_Login(TS_USER,TS_PASS,SERVERNAME); printf("%i",tscl); TSC_CreateChannel("Testchannel");
Код:
2014-07-27 12:17:23.901890|INFO |Query | | query from 2 127.0.0.1:49702 issued: login with account "serveradmin"(serveradmin) 2014-07-27 12:29:04.379429|INFO |Query | | query from 3 127.0.0.1:49738 issued: login with account "serveradmin"(serveradmin) 2014-07-27 12:36:03.318882|INFO |Query | | query from 4 127.0.0.1:49758 issued: login with account "serveradmin"(serveradmin) 2014-07-27 12:36:26.088414|INFO |Query | | query from 5 127.0.0.1:49760 issued: login with account "serveradmin"(serveradmin)
mfg
I hope you can help me
27.07.2014, 12:46
Are you sure the serverquery account has enough rights to create a channel? And is your serverquery port 10011? (that port is hard-coded in the current version)
27.07.2014, 13:54
Quote:
Are you sure the serverquery account has enough rights to create a channel? And is your serverquery port 10011? (that port is hard-coded in the current version)
|
* I am not the teamspeak pro *
27.07.2014, 14:10
Yes, by default all rights are granted.
The current version doesn't really give any error output. Are you willing to test an incomplete beta version of v1.0? That version has better error management and will actually print an error to the console if the connection fails (and ofc print why it failed).
If you want that beta version, drop me a PM and I'll send you a Windows build.
The current version doesn't really give any error output. Are you willing to test an incomplete beta version of v1.0? That version has better error management and will actually print an error to the console if the connection fails (and ofc print why it failed).
If you want that beta version, drop me a PM and I'll send you a Windows build.
27.07.2014, 14:46
Quote:
Yes, by default all rights are granted.
The current version doesn't really give any error output. Are you willing to test an incomplete beta version of v1.0? That version has better error management and will actually print an error to the console if the connection fails (and ofc print why it failed). If you want that beta version, drop me a PM and I'll send you a Windows build. |
02.08.2014, 17:46
TSConnector v1.0 has been released!
Changes:
Changes:
- rewrote whole code, this is almost a completely new plugin!
- all channel natives are now using the channelid instead of the channel name to work
- (almost) all client natives are now using the clientid instead of the client uid to work
- a caching system has been built in, you can now directly access data through the Get-functions
- a completely new internal network layer provides more stability and reliability
- merged natives 'TSC_Connect' and 'TSC_Login' (connecting without having almost any permissions makes no sense)
- 'TSC_SetChannelSubChannel' has been renamed to 'TSC_SetChannelParentId'
- 'TSC_MoveChannelBelowChannel' has been renamed to 'TSC_SetChannelOrderId'
- 'TSC_SetChannelTalkPower' has been renamed to 'TSC_SetChannelRequiredTP' (TP = talk power)
- 'TSC_SendChannelMessage' and 'TSC_ToggleClientTalkAbility' have been removed (most likely forever)
- new callbacks:
- 'TSC_OnConnect' (is called when connection is established)
- 'TSC_OnChannelCreated(channelid)'
- 'TSC_OnChannelDeleted(channelid)'
- 'TSC_OnChannelReorder(channelid, orderid)'
- 'TSC_OnChannelMoved(channelid, parentid, orderid)'
- 'TSC_OnChannelRenamed(channelid, name[])'
- 'TSC_OnChannelPasswordEdited(channelid, bool:ispassworded, boolasswordchanged)'
- 'TSC_OnChannelTypeChanged(channelid, TSC_CHANNELTYPE:type)'
- 'TSC_OnChannelSetDefault(channelid)'
- 'TSC_OnChannelMaxClientsChanged(channelid, maxclients)'
- 'TSC_OnChannelRequiredTPChanged(channelid, talkpower)'
- 'TSC_OnClientPrivateText(from_clid, from_nickname[], to_clid, msg[])' (private chat between ServerQuery client and other normal clients)
- new functions:
- 'TSC_FindChannel(channelname[])' (gets the channelid through the channelname; the name has to match exactly)
- 'TSC_FindClient(uid[])'
- 'TSC_IsValidChannel(channelid)'
- 'TSC_GetDefaultChannelId()'
- 'TSC_GetClientUid'
- 'TSC_GetClientDatabaseId'
- 'TSC_GetClientChannelId'
- other 'TSC_GetChannel*' functions
02.08.2014, 18:20
Very good, i'll use it.
03.08.2014, 01:58
Great, I will be using this for my own GM, thank you!
09.01.2015, 22:37
Is there a way to edit the CLIENT_DESCRIPTION?
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