[Map] Aircraft Carrier
#1

Here's a map I made for a server but never got accepted nor implemented.

Screenshots:


And more can be found here: http://imgur.com/XY4M1xE,9coKbxi,l0J...URYv,SwD02zv#5

Code (Incognito Streamer)
Код:
AddStaticVehicleEx(520,3560.3999000,-1800.0000000,13.7000000,0.0000000,-1,-1,15); //Hydra
CreateDynamicObject(10771,3557.0000000,-1738.5996100,0.0020000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse) (1)
CreateDynamicObject(10771,3583.6992200,-1738.5996100,0.0000000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse) (2)
CreateDynamicObject(10771,3569.6992200,-1738.5996100,0.0010000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse) (3)
CreateDynamicObject(10770,3591.1999500,-1735.3000500,33.1000000,0.0000000,0.0000000,90.0000000); //object(carrier_bridge_sfse) (1)
CreateDynamicObject(11237,3590.5996100,-1730.5000000,32.9000000,0.0000000,0.0000000,90.0000000); //object(carrier_bits_sfse) (1)
CreateDynamicObject(10772,3558.3999000,-1736.5999800,11.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_lines_sfse) (1)
CreateDynamicObject(10772,3570.5000000,-1704.6999500,11.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_lines_sfse) (2)
CreateDynamicObject(3115,3556.7998000,-1837.6992200,11.5020000,0.0000000,0.0000000,90.0000000); //object(carrier_lift1_sfse) (1)
CreateDynamicObject(3115,3583.0000000,-1836.5000000,11.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_lift1_sfse) (2)
CreateDynamicObject(3115,3585.1001000,-1837.6999500,11.5020000,0.0000000,0.0000000,90.0000000); //object(carrier_lift1_sfse) (3)
CreateDynamicObject(10771,3570.5996100,-1705.6992200,0.0020000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse) (4)
CreateDynamicObject(10772,3583.1001000,-1738.9000200,11.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_lines_sfse) (3)
CreateDynamicObject(11145,3557.6001000,-1806.1999500,2.8000000,0.0000000,0.0000000,92.0000000); //object(carrier_lowdeck_sfs) (1)
CreateDynamicObject(11145,3583.6999500,-1804.0999800,2.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_lowdeck_sfs) (2)
CreateDynamicObject(3115,3587.0000000,-1728.8000500,7.1000000,0.0000000,270.0000000,180.0000000); //object(carrier_lift1_sfse) (5)
CreateDynamicObject(3114,3555.3000500,-1632.9000200,10.8000000,0.0000000,0.0000000,228.0000000); //object(carrier_lift2_sfse) (1)
CreateDynamicObject(3114,3585.3999000,-1632.6999500,10.8000000,0.0000000,0.0000000,133.9990000); //object(carrier_lift2_sfse) (2)
CreateDynamicObject(3884,3596.0000000,-1767.9000200,14.1000000,0.0000000,0.0000000,219.0000000); //object(samsite_sfxrf) (1)
CreateDynamicObject(3884,3586.3999000,-1767.8000500,14.1000000,0.0000000,0.0000000,144.9960000); //object(samsite_sfxrf) (2)
CreateDynamicObject(3884,3586.3999000,-1702.6999500,14.1000000,0.0000000,0.0000000,44.9920000); //object(samsite_sfxrf) (3)
CreateDynamicObject(3884,3596.0000000,-1702.6999500,14.1000000,0.0000000,0.0000000,318.9890000); //object(samsite_sfxrf) (4)
CreateDynamicObject(11146,3555.6999500,-1747.5999800,6.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_hangar_sfs) (1)
CreateDynamicObject(1612,3532.1999500,-1821.5999800,-71.1000000,350.7870000,75.9510000,36.1120000); //object(submarine) (1)
CreateDynamicObject(3114,3542.8999000,-1795.5000000,11.2000000,0.0000000,0.0000000,270.0000000); //object(carrier_lift2_sfse) (3)
CreateDynamicObject(3114,3543.5000000,-1789.0999800,0.4000000,0.0000000,270.0000000,0.0000000); //object(carrier_lift2_sfse) (4)
CreateDynamicObject(3114,3543.6001000,-1800.3000500,0.4000000,0.0000000,270.0000000,0.0000000); //object(carrier_lift2_sfse) (5)
*/
Default:
Код:
CreateVehicle(520,3560.3999000,-1800.0000000,13.7000000,0.0000000,-1,-1,15); //Hydra
CreateObject(10771,3557.0000000,-1738.5996100,0.0020000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse)(1)
CreateObject(10771,3583.6992200,-1738.5996100,0.0000000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse)(2)
CreateObject(10771,3569.6992200,-1738.5996100,0.0010000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse)(3)
CreateObject(10770,3591.1999500,-1735.3000500,33.1000000,0.0000000,0.0000000,90.0000000); //object(carrier_bridge_sfse)(1)
CreateObject(11237,3590.5996100,-1730.5000000,32.9000000,0.0000000,0.0000000,90.0000000); //object(carrier_bits_sfse)(1)
CreateObject(10772,3558.3999000,-1736.5999800,11.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_lines_sfse)(1)
CreateObject(10772,3570.5000000,-1704.6999500,11.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_lines_sfse)(2)
CreateObject(3115,3556.7998000,-1837.6992200,11.5020000,0.0000000,0.0000000,90.0000000); //object(carrier_lift1_sfse)(1)
CreateObject(3115,3583.0000000,-1836.5000000,11.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_lift1_sfse)(2)
CreateObject(3115,3585.1001000,-1837.6999500,11.5020000,0.0000000,0.0000000,90.0000000); //object(carrier_lift1_sfse)(3)
CreateObject(10771,3570.5996100,-1705.6992200,0.0020000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse)(4)
CreateObject(10772,3583.1001000,-1738.9000200,11.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_lines_sfse)(3)
CreateObject(11145,3557.6001000,-1806.1999500,2.8000000,0.0000000,0.0000000,92.0000000); //object(carrier_lowdeck_sfs)(1)
CreateObject(11145,3583.6999500,-1804.0999800,2.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_lowdeck_sfs)(2)
CreateObject(3115,3587.0000000,-1728.8000500,7.1000000,0.0000000,270.0000000,180.0000000); //object(carrier_lift1_sfse)(5)
CreateObject(3114,3555.3000500,-1632.9000200,10.8000000,0.0000000,0.0000000,228.0000000); //object(carrier_lift2_sfse)(1)
CreateObject(3114,3585.3999000,-1632.6999500,10.8000000,0.0000000,0.0000000,133.9990000); //object(carrier_lift2_sfse)(2)
CreateObject(3884,3596.0000000,-1767.9000200,14.1000000,0.0000000,0.0000000,219.0000000); //object(samsite_sfxrf)(1)
CreateObject(3884,3586.3999000,-1767.8000500,14.1000000,0.0000000,0.0000000,144.9960000); //object(samsite_sfxrf)(2)
CreateObject(3884,3586.3999000,-1702.6999500,14.1000000,0.0000000,0.0000000,44.9920000); //object(samsite_sfxrf)(3)
CreateObject(3884,3596.0000000,-1702.6999500,14.1000000,0.0000000,0.0000000,318.9890000); //object(samsite_sfxrf)(4)
CreateObject(11146,3555.6999500,-1747.5999800,6.8000000,0.0000000,0.0000000,90.0000000); //object(carrier_hangar_sfs)(1)
CreateObject(1612,3532.1999500,-1821.5999800,-71.1000000,350.7870000,75.9510000,36.1120000); //object(submarine)(1)
CreateObject(3114,3542.8999000,-1795.5000000,11.2000000,0.0000000,0.0000000,270.0000000); //object(carrier_lift2_sfse)(3)
CreateObject(3114,3543.5000000,-1789.0999800,0.4000000,0.0000000,270.0000000,0.0000000); //object(carrier_lift2_sfse)(4)
CreateObject(3114,3543.6001000,-1800.3000500,0.4000000,0.0000000,270.0000000,0.0000000); //object(carrier_lift2_sfse)(5)
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#2

Awesome! Nice work!
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#3

Quote:
Originally Posted by SammyVA
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Awesome! Nice work!
Cheers.
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#4

Attach them to a BOAT or something?
And Attach vehicles to vehicles untill a player enters the vehicle? would be awesome.
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#5

Quote:
Originally Posted by VerticalGaming
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Attach them to a BOAT or something?
And Attach vehicles to vehicles untill a player enters the vehicle? would be awesome.
Don't really get what you mean, could you explain it?
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#6

Nice Map Zumorio aka Jimmy0wns
i am TheSilent on PL if you know
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#7

I think he meant put a vehicle into the map letting the carrier be able to move when someone drives the vehicle attached to it.
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#8

Really nice job. I like it.
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#9

Cool I like it.
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#10

Thanks everyone.
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