16.03.2014, 23:48
Hello SA-MP Forum.
I have a question some of you might be able to answer.
So here we go!
I downloaded a Filterscript from the SA-MP Forum here.
It's Called ''CarSpawner'' (Forgot who made it, sorry. I will include a link in the Edit.)
I inserted this Filterscript into my gamemode.
My question is, how do i make the cars i spawned with /veh to be destroyed when i do /respawn all
The /veh code:
The /respawn code:
As you can see i tried some codes myself already.
But those dont really work well...
Thanks for reading & for helping in advance
I have a question some of you might be able to answer.
So here we go!
I downloaded a Filterscript from the SA-MP Forum here.
It's Called ''CarSpawner'' (Forgot who made it, sorry. I will include a link in the Edit.)
I inserted this Filterscript into my gamemode.
My question is, how do i make the cars i spawned with /veh to be destroyed when i do /respawn all
The /veh code:
pawn Код:
CMD:veh(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] < 4) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
new Vehicle[32], VehicleID, ColorOne, ColorTwo;
PlayerInfo[playerid][pCanSpawnVehicle] = true;
if(sscanf(params, "s[32]D(1)D(1)", Vehicle, ColorOne, ColorTwo))
{
PlayerInfo[playerid][pCanSpawnVehicle] = true;
SendClientMessage(playerid, COLOR_GREY, "[USAGE]: /veh[Vehiclename/Vehicleid]");
SendClientMessage(playerid, COLOR_GREEN, "Colors can be set by using /veh ID Color Color.");
return 1;
}
if(PlayerInfo[playerid][pCanSpawnVehicle])
{
VehicleID = GetVehicleModelIDFromName(Vehicle);
if(VehicleID != 425 && VehicleID != 432 && VehicleID != 447 &&
VehicleID != 430 && VehicleID != 417 && VehicleID != 435 &&
VehicleID != 446 && VehicleID != 449 && VehicleID != 450 &&
VehicleID != 452 && VehicleID != 453 && VehicleID != 454 &&
VehicleID != 460 && VehicleID != 464 && VehicleID != 465 &&
VehicleID != 469 && VehicleID != 472 && VehicleID != 473 &&
VehicleID != 476 && VehicleID != 484 && VehicleID != 487 &&
VehicleID != 488 && VehicleID != 493 && VehicleID != 497 &&
VehicleID != 501 && VehicleID != 511 && VehicleID != 512 &&
VehicleID != 513 && VehicleID != 519 && VehicleID != 520 &&
VehicleID != 537 && VehicleID != 538 && VehicleID != 548 &&
VehicleID != 553 && VehicleID != 563 && VehicleID != 564 &&
VehicleID != 569 && VehicleID != 570 && VehicleID != 577 &&
VehicleID != 584 && VehicleID != 590 && VehicleID != 591 &&
VehicleID != 592 && VehicleID != 593 && VehicleID != 594 &&
VehicleID != 595 && VehicleID != 606 && VehicleID != 607 &&
VehicleID != 608 && VehicleID != 610 && VehicleID != 611) {
if(VehicleID == -1 )
{
VehicleID = strval(Vehicle);
if(VehicleID < 400 || VehicleID > 611 )
{
return SendClientMessage(playerid, COLOR_GREY, "You entered an invalid vehiclename!");
}
}
GetPlayerPos(playerid, vehpX, vehpY, vehpZ);
GetPlayerFacingAngle(playerid, vehpAngle);
PlayerInfo[playerid][pSpawnVehicle] = CreateVehicle(VehicleID, vehpX, vehpY, vehpZ+2.0, vehpAngle, ColorOne, ColorTwo, -1);
LinkVehicleToInterior(PlayerInfo[playerid][pSpawnVehicle], GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, PlayerInfo[playerid][pSpawnVehicle], 0);
SendClientMessage(playerid, COLOR_GREY, "You succesfully spawned this vehicle!");
} else {
SendClientMessage(playerid, COLOR_GREY, "You are not allowed to spawn this vehicle!!");
}
} else {
SendClientMessage(playerid, COLOR_GREY, "You can not spawn vehicles in this zone!");
}
return 1;
}
The /respawn code:
pawn Код:
CMD:respawn(playerid, params[])
{
new string[128], veh;
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pAdmin] < 4) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
if(!strcmp(params, "all", true))
{
for(new i=0; i<MAX_VEHICLES; i++)
{
new vehs;
foreach(Player, x)
{
if(GetPlayerVehicleID(x) == i)
{
vehs = 1;
}
}
if(!vehs)
{
SetVehicleToRespawn(i);
DestroyVehicle(PlayerInfo[playerid][pSpawnVehicle]);
}
vehs = 0;
}
format(string, sizeof(string), "AdmCmd: %s has respawned all unused vehicles.", RPN(playerid));
SendClientMessageToAll(COLOR_LIGHTRED, string);
return 1;
}
if(sscanf(params, "i", veh)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /respawn [vehicleid/all]");
SetVehicleToRespawn(veh);
DestroyVehicle(PlayerInfo[playerid][pSpawnVehicle]);
format(string, sizeof(string), "AdmWarn: %s has respawned vehicle ID %d.", RPN(playerid), veh);
SendAdminMessage(COLOR_DARKRED, 1, string);
return 1;
}
But those dont really work well...
Thanks for reading & for helping in advance
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