[Map] HeadQuarter for LEO Faction's
#1

Hello guys!
I have been mapping during the whole day! And finally done! I mapped a Interior on the top of a building. It's quite huge, and my image's are not quite good tho. I was thinking to use it as HeadQuarter for a LEO faction.
Maybe a Sub-HQ too.

Alright, here is the picture's, and i hope you like it!
If you like it - Remember to +Rep ^^







































Код:
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CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.66000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.84000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.60000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.12000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 8.82000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.06000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.42000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.72000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.18000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 8.64000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.54000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.18000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.72000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.96000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 9.96000);
CreateObject(19362, 1505.85535, -1544.47302, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1511.18677, -1541.99487, 69.60000,   0.00000, 90.00000, 9.96000);
CreateObject(19362, 1509.58984, -1544.44763, 69.60000,   0.00000, 90.00000, 9.96000);
CreateObject(19362, 1508.68738, -1541.67310, 69.60000,   0.00000, 90.00000, 9.96000);
CreateObject(19362, 1508.68738, -1541.67310, 69.60000,   0.00000, 90.00000, 9.96000);
CreateObject(19362, 1511.69812, -1540.50781, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1509.11731, -1539.18042, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1510.08398, -1537.51733, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1512.47253, -1535.77820, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1510.69080, -1536.04614, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1508.74841, -1536.89404, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1508.75269, -1538.46216, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1506.34143, -1537.52930, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1511.38599, -1539.41138, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19362, 1511.38599, -1539.41138, 69.60000,   0.00000, 90.00000, 0.00000);
CreateObject(19172, 1540.60132, -1544.93005, 68.60630,   0.00000, 0.00000, 0.00000);
CreateObject(1361, 1537.99658, -1545.87573, 66.28347,   0.00000, 0.00000, 0.00000);
CreateObject(1361, 1543.09485, -1545.89771, 66.28347,   0.00000, 0.00000, 0.00000);
CreateObject(1704, 1539.57996, -1545.94446, 66.28794,   0.00000, 0.00000, 0.00000);
CreateObject(1704, 1540.96167, -1545.96069, 66.28794,   0.00000, 0.00000, 0.00000);
Mapped by: Kane Kingz.
Reply
#2

10/10 Its great. Will totally use this on my server.
Reply
#3

lewismichaelbbc > Thank you!
Reply
#4

Wow its very good! Very very good!
Reply
#5

gnoomen2 > Thank you!

If anyone got suggestions about more mappings, just send me a PM or write it here!
Reply
#6

It's nice, Respect ^^
Reply
#7

The wall/floor color combination is ugly together.
Reply
#8

Its quite huge but a bit empty though.
Reply
#9

Alright,
But i made it for like a City Hall or something. The corridor's are maybe a bit empty, but the room's are not that much empty.
I am using it as a City Hall tho.
Reply
#10

So far and empty. No view doors in toilets and small crack in the floor.

I give rep but next time you have to apply yourself more. 7/10
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