14.03.2014, 21:01
C:\Users\Cone\Desktop\Brasil Trucker Life\pawno\include\DOF2.inc(1391) : warning 219: local variable "a" shadows a variable at a preceding level
C:\Users\Cone\Desktop\Brasil Trucker Life\pawno\include\DOF2.inc(1391) : warning 219: local variable "b" shadows a variable at a preceding level
C:\Users\Cone\Desktop\Brasil Trucker Life\pawno\include\PPC_MissionsLixeiro.inc(7 : warning 204: symbol is assigned a value that is never used: "LoadMsgs"
C:\Users\Cone\Desktop\Brasil Trucker Life\pawno\include\PPC_MissionsPizza.inc(7 : warning 204: symbol is assigned a value that is never used: "LoadMsgs"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Warnings.
Include DOF2.inc
PPC_MissionsLixeiro
PPC_MissionsPizza
C:\Users\Cone\Desktop\Brasil Trucker Life\pawno\include\DOF2.inc(1391) : warning 219: local variable "b" shadows a variable at a preceding level
C:\Users\Cone\Desktop\Brasil Trucker Life\pawno\include\PPC_MissionsLixeiro.inc(7 : warning 204: symbol is assigned a value that is never used: "LoadMsgs"
C:\Users\Cone\Desktop\Brasil Trucker Life\pawno\include\PPC_MissionsPizza.inc(7 : warning 204: symbol is assigned a value that is never used: "LoadMsgs"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Warnings.
Include DOF2.inc
PHP код:
#if defined _dof2_included
#endinput
#endif
#define _dof2_included
#include <a_samp>
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
/*
* This is a new version of the INI script Double-O-Files.
* However, it's has completely been rewritten and has now a much better performance.
* There is also the support for sections in the INI file. (But there is no support for comments.)
* Double-O-Files 2 is compatible with DUDB, DINI, Double-O-Files and possibly y_ini since it
* can handle sections and entry of the format "key = value", not only "key=value".
* The number of spaces between the equal sign and key and value can actually be arbitrary.
* I've added some comments below. You may see that I've mentioned the big-O-notation,
* 'n' always Entries.Count.
* Double-O-Files 2 should also be useful for Russian letter because I'm using
* the functions fgetchar and fputchar to write and read the files.
*
* There is another new feature which has been inspired by ZCMD and y_ini:
* The OnParseFile callbacks. To learn more about it, read the description in
* the SA-MP forums if you haven't already.
* THE END
*/
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
/*
native DOF2_SetFile(file[]);
native DOF2_LoadFile();
native DOF2_SaveFile();
native DOF2_ParseFile(file[],extraid,bool:callback=true);
native DOF2_ReparseFile(file[],extraid,bool:callback=true);
native DOF2_WriteFile();
native DOF2_PrintFile(comment[]="");
native DOF2_GetString(file[],key[],tag[]="");
native DOF2_GetStringEx(file[],key[],result[],size,tag[]="");
native Float:DOF2_GetFloat(file[],key[]);
native DOF2_GetInt(file[],key[],tag[]="");
native DOF2_GetHex(file[],key[],tag[]="");
native DOF2_GetBin(file[],key[],tag[]="");
native bool:DOF2_GetBool(file[],key[],tag[]="");
native DOF2_SetString(file[],key[],value[],tag[]="");
native DOF2_SetFloat(file[],key[],Float:value);
native DOF2_SetInt(file[],key[],value,tag[]="");
native DOF2_SetHex(file[],key[],value,tag[]="");
native DOF2_SetBin(file[],key[],value,tag[]="");
native DOF2_SetBool(file[],key[],bool:value,tag[]="");
native DOF2_IsSet(file[],key[],tag[]="");
native DOF2_Unset(file[],key[],tag[]="");
native DOF2_FileExists(file[]);
native DOF2_RemoveFile(file[]);
native DOF2_CreateFile(file[],password[]="");
native DOF2_RenameFile(oldfile[],newfile[]);
native DOF2_RenameKey(file[],oldkey[],newkey[],tag[]="");
native DOF2_CopyFile(filetocopy[],newfile[]);
native DOF2_CheckLogin(file[],password[]);
native DOF2_File(user[]);
native DOF2_ParseInt();
native DOF2_ParseFloat();
native DOF2_ParseBool();
native DOF2_ParseBin();
native DOF2_ParseHex();
native DOF2_SetUTF8(bool:set);
native bool:DOF2_GetUTF8();
native DOF2_GetFile();
native DOF2_MakeBackup(file[]);
native DOF2_RemoveSection (file [], tag []);
native DOF2_SectionExists (file [], tag []);
native DOF2_SortSection (file [], tag [], bool: ignorecase = true, bool: ascending = true);
native DOF2_SortAllSections (file [], bool: ignorecase = true, bool: ascending = true);
native DOF2_SetCaseSensitivity (bool: set);
native DOF2_GetCaseSensitivity ();
*/
#define DOF2_TagExists DOF2_SectionExists
#define DOF2_RemoveTag DOF2_RemoveSection
// OnParseFile <Tag><Key>(extraid, value [])
// OnParseFile <><Key>(extraid, value [])
// OnDefaultParseFile (extraid, value [], key [], tag [], file [])
// The arguments of your OnParseFile functions may have arbitrary names but must be an integer followed by a string.
// Function must return a value.
#define OnParseFile<%0><%1>(%2) \
forward _OnParseFile_%0_%1 (extraid, value []); \
public _OnParseFile_%0_%1 (extraid, value []) \
return __OnParseFile_%0_%1 (extraid, (value [0] == '\1' && value [1] == '\0') ? ("") : value); \
stock __OnParseFile_%0_%1 (%2)
// Also here: The argument names may be arbitrary but must be an integer followed by 4 strings.
// Function must return a value.
#define OnDefaultParseFile(%0) \
forward _OnDefaultParseFile (extraid, value [], key [], tag [], file []); \
public _OnDefaultParseFile (extraid, value [], key [], tag [], file []) \
return __OnDefaultParseFile (extraid, (value [0] == '\1' && value [1] == '\0') ? ("") : value, key, (tag [0] == '\1' && tag [1] == '\0') ? ("") : tag, file); \
stock __OnDefaultParseFile (%0)
#define DOF2_ParseBool() \
(strval (value) || (value [0] && !strcmp (value, "true", true)))
#define DOF2_ParseInt() \
(strval (value))
#define DOF2_ParseFloat() \
(floatstr (value))
#define DOF2_ParseBin() \
(DOF2_strbin (value))
#define DOF2_ParseHex() \
(DOF2_strhex (value))
#define DOF2_LoadFile() \
DOF2_ParseFile (CurrentFile, -1, false)
#define DOF2_SaveFile \
DOF2_WriteFile
#define DOF2_FileExists \
fexist
#define Sections. \
Sections_
#define Entries. \
Entries_
#define DOF2:: \
DOF2_
#if !defined private
#define private static stock
#endif
#pragma dynamic 65536
/*
#define MAX_SECTION_TAG (32)
#define MAX_LINE_SIZE (128)
#define MAX_SECTIONS (32)
#define MAX_ENTRIES (256)
#define MAX_FILE_SIZE (64)
#define USER_FILE_PATH "Users/%s.ini"
*/
// The maximum length of the name of a tag.
#if !defined MAX_SECTION_TAG
#define MAX_SECTION_TAG (32)
#endif
// The maximum length of a line (including key and value).
#if !defined MAX_LINE_SIZE
#define MAX_LINE_SIZE (128)
#endif
// The maximum number of sections which can be handled. Be careful: MUST NOT be higher than 255.
#if !defined MAX_SECTIONS
#define MAX_SECTIONS (32)
#endif
// The maximum number of entries which can be loaded into the cache.
#if !defined MAX_ENTRIES
#define MAX_ENTRIES (256)
#endif
// The maximum length of the name of a file.
#if !defined MAX_FILE_SIZE
#define MAX_FILE_SIZE (64)
#endif
/*
If PACK_CONTENT == true tag names and lines (key + value) will get stored in cache as packed strings.
The result is less memory usage. However, you won't be able to use special characters like russian or chinese ones.
*/
#if !defined PACK_CONTENT
#define PACK_CONTENT (false)
#endif
#define INVALID_ENTRY (-1)
#define INVALID_SECTION (-1)
// Do you want to emulate DUDB?
#if !defined DUDB_CONVERT && 0 // Change to 1 to enable.
#define DUDB_CONVERT
#endif
#if !defined USER_FILE_PATH
#if defined DUDB_CONVERT
#define USER_FILE_PATH "%s.dudb.sav"
#else
#define USER_FILE_PATH "%s.ini"
#endif
#endif
#if !defined USER_PW_HASH_KEY
#if defined DUDB_CONVERT
#define USER_PW_HASH_KEY "password_hash"
#else
#define USER_PW_HASH_KEY "password"
#endif
#endif
// Do you want to emulate DINI?
#if !defined DINI_CONVERT && 0 // Change to 1 to enable.
#define DINI_CONVERT
#endif
/*
#if MAX_SECTIONS >= 256
#error MAX_SECTIONS must not be greater than 255.
#endif
*/
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
private
bool: UseUTF8 = PACK_CONTENT,
bool: CaseSensitive = false,
CurrentFile [MAX_FILE_SIZE],
bool: FileChanged,
Sections.FirstEntry [MAX_SECTIONS] = {INVALID_ENTRY, ...},
Sections.LastEntry [MAX_SECTIONS] = {INVALID_ENTRY, ...},
Sections.Count,
#if PACK_CONTENT == true
Sections.Tag [MAX_SECTIONS][MAX_SECTION_TAG char],
Entries.Line [MAX_ENTRIES][MAX_LINE_SIZE char],
Entries.Tag [MAX_ENTRIES][MAX_SECTION_TAG char],
#else
Sections.Tag [MAX_SECTIONS][MAX_SECTION_TAG],
Entries.Line [MAX_ENTRIES][MAX_LINE_SIZE],
Entries.Tag [MAX_ENTRIES][MAX_SECTION_TAG],
#endif
#if MAX_SECTIONS >= 256
Entries.Section [MAX_ENTRIES],
#else
Entries.Section [MAX_ENTRIES char],
#endif
Entries.NextEntry [MAX_ENTRIES] = {INVALID_ENTRY, ...},
Entries.PreviousEntry [MAX_ENTRIES] = {INVALID_ENTRY, ...},
Entries.Count,
SortedEntryList [MAX_ENTRIES][2]; // Index 0: Hashcode, Index 1: EntryID
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
stock DOF2::Exit ()
DOF2::WriteFile ();
stock DOF2::SetUTF8 (bool: set)
UseUTF8 = set;
stock bool: DOF2::GetUTF8 ()
return UseUTF8;
stock bool: DOF2::SetCaseSensitivity (bool: set)
CaseSensitive = set;
stock bool: DOF2::GetCaseSensitivity ()
return CaseSensitive;
stock DOF2::SetFile (file [])
DOF2::strcpy (CurrentFile, file);
stock DOF2::GetFile ()
return CurrentFile;
stock DOF2::CreateFile (file [], password [] = "")
{
if (!DOF2::FileExists (file))
{
new File: f = fopen (file, io_append);
if (fclose (f))
{
if (password [0])
return DOF2::SetInt (file, USER_PW_HASH_KEY, DOF2::num_hash (password));
return 1;
}
}
return 0;
}
stock DOF2::RenameFile (oldfile [], newfile [])
{
if (!DOF2::FileExists (newfile))
{
// If 'CurrentFile' is 'oldfile', write it if it has been changed.
if (CurrentFile [0] && !strcmp (CurrentFile, oldfile) && FileChanged)
DOF2::WriteFile ();
else if (!DOF2::ParseFile (oldfile, -1, false)) // Otherwise parse 'oldfile'.
return 0;
DOF2::SetFile (newfile);
if (DOF2::WriteFile ())
return fremove (oldfile);
}
return 0;
}
stock DOF2::CopyFile (filetocopy [], newfile [])
{
if (!DOF2::FileExists (newfile))
{
if (CurrentFile [0] && !strcmp (CurrentFile, filetocopy) && FileChanged)
DOF2::WriteFile ();
else if(!DOF2::ParseFile (filetocopy, -1, false))
return 0;
DOF2::SetFile (newfile);
return DOF2::WriteFile ();
}
return 0;
}
stock DOF2::RemoveFile (file [])
{
if (file [0])
{
if (CurrentFile [0] && !strcmp (CurrentFile, file))
CurrentFile [0] = '\0';
return fremove (file);
}
return 0;
}
stock DOF2::MakeBackup (file [])
{
new
year,
month,
day,
hour,
minute,
second,
backupfile [MAX_FILE_SIZE];
getdate (year, month, day);
gettime (hour, minute, second);
format (backupfile, sizeof (backupfile), "%s.%02d_%02d_%02d.%02d_%02d_%02d_%02d.bak", CurrentFile, month, day, year, hour, minute, second, GetTickCount ());
return DOF2::CopyFile (CurrentFile, backupfile);
}
stock bool: DOF2::SectionExists (file [], tag [])
{
if (file [0]) // You can't remove the empty Sections.
{
if (!tag [0])
return true; // Emptry section always exists. In every file.
if (!CurrentFile [0] || strcmp (CurrentFile, file)) // No file in buffer or the file you want to read from is not the file in the buffer.
if (!DOF2::ParseFile (file, -1, false))
return false;
#if PACK_CONTENT == true
new buf [MAX_SECTION_TAG];
#endif
for (new i = 1; i < Sections.Count; ++i)
{
#if PACK_CONTENT == true
strunpack (buf, Sections.Tag [i]);
if (!strcmp (buf, tag, !CaseSensitive))
return true;
#else
if (!strcmp (Sections.Tag [i], tag, !CaseSensitive))
return true;
#endif
}
}
return false;
}
stock DOF2::RemoveSection (file [], tag [])
{
// Removes tag 'tag' with all it's entries.
if (file [0] && tag [0]) // You can't remove the empty Sections.
{
if (!CurrentFile [0] || strcmp (CurrentFile, file)) // No file in buffer or the file you want to read from is not the file in the buffer.
if (!DOF2::ParseFile (file, -1, false))
return 0;
new
#if PACK_CONTENT == true
line [MAX_LINE_SIZE],
#endif
buf [MAX_SECTION_TAG],
section = INVALID_SECTION,
entry,
key [MAX_LINE_SIZE];
for (new i = 1; i < Sections.Count; ++i)
{
#if PACK_CONTENT == true
strunpack (buf, Sections.Tag [i]);
if (!strcmp (buf, tag, !CaseSensitive))
{
section = i;
break;
}
#else
if (!strcmp (Sections.Tag [i], tag, !CaseSensitive))
{
section = i;
break;
}
#endif
}
if (section != INVALID_SECTION)
{
entry = Sections.FirstEntry [section];
while (entry != INVALID_ENTRY)
{
// Remove all entries under the current Sections.
#if PACK_CONTENT == true
strunpack (line, Entries.Line [entry]);
DOF2::ParseLine (line, key, buf);
#else
DOF2::ParseLine (Entries.Line [entry], key, buf);
#endif
DOF2::Unset (file, key, tag);
entry = Entries.NextEntry [entry];
}
// Move the last tag to the position of the current tag. Creates a little mess.
--Sections.Count;
Sections.Tag [section] = Sections.Tag [Sections.Count];
Sections.FirstEntry [section] = Sections.FirstEntry [Sections.Count];
Sections.LastEntry [section] = Sections.LastEntry [Sections.Count];
// Adjust the tag IDs of the entries.
entry = Sections.FirstEntry [section];
while (entry != INVALID_ENTRY)
{
#if MAX_SECTIONS >= 256
Entries.Section [entry] = section;
#else
Entries.Section {entry} = section;
#endif
entry = Entries.NextEntry [entry];
}
FileChanged = true;
return 1;
}
}
return 0;
}
private DOF2::SearchEntry (key [], tag [], keybuf [], valbuf [], &pos, keybufsize = sizeof (keybuf), valbufsize = sizeof (valbuf))
{
if (key [0] && Entries.Count)
{
new
entry = INVALID_ENTRY,
l,
m,
r,
h,
#if PACK_CONTENT == true
line [MAX_LINE_SIZE],
buf [MAX_SECTION_TAG],
#endif
i;
h = DOF2::HashKey (key);
l = 0;
r = Entries.Count - 1;
/*
* Binary search in a sorted list of entries in O(log n) time. This algorithm makes for example with 256 elements a maximum of ~8 steps until the entry is found if it exists.
* A sequential search would take up to 256 steps. That was the case in the first Double-O-Files script.
*/
while (l <= r)
{
if ((r - l) < 2)
{
if (h == SortedEntryList [l][0])
{
m = l;
entry = SortedEntryList [l][1];
}
else if (r > l && h == SortedEntryList [r][0])
{
m = r;
entry = SortedEntryList [r][1];
}
break;
}
else
{
m = l + (r - l) / 2;
if (h == SortedEntryList [m][0])
{
entry = SortedEntryList [m][1];
break;
}
else if (h > SortedEntryList [m][0])
l = m + 1;
else
r = m - 1;
}
}
// Candidate found?
if (entry != INVALID_ENTRY)
{
// Check if it's the entry we want.
#if PACK_CONTENT == true
strunpack (line, Entries.Line [entry]);
DOF2::ParseLine (line, keybuf, valbuf, keybufsize, valbufsize);
strunpack (buf, Entries.Tag [entry]);
if (!strcmp (keybuf, key, !CaseSensitive) && ((!tag [0] && !buf [0]) || (tag [0] && buf [0] && !strcmp (tag, buf, !CaseSensitive))))
#else
DOF2::ParseLine (Entries.Line [entry], keybuf, valbuf, keybufsize, valbufsize);
if (!strcmp (keybuf, key, !CaseSensitive) && ((!tag [0] && !Entries.Tag [entry][0]) || (tag [0] && Entries.Tag [entry][0] && !strcmp (tag, Entries.Tag [entry], !CaseSensitive))))
#endif
return (pos = m, entry);
else
{
// If not, look left and right in the list for entries with the same hash code. This can be collisions or entries with the same key from another section.
for (i = m - 1; i >= 0 && h == SortedEntryList [i][0]; --i)
{
entry = SortedEntryList [i][1];
#if PACK_CONTENT == true
strunpack (line, Entries.Line [entry]);
DOF2::ParseLine (line, keybuf, valbuf, keybufsize, valbufsize);
strunpack (buf, Entries.Tag [entry]);
if (!strcmp (keybuf, key, !CaseSensitive) && ((!tag [0] && !buf [0]) || (tag [0] && buf [0] && !strcmp (tag, buf, !CaseSensitive))))
#else
DOF2::ParseLine (Entries.Line [entry], keybuf, valbuf, keybufsize, valbufsize);
if (!strcmp (keybuf, key, !CaseSensitive) && ((!tag [0] && !Entries.Tag [entry][0]) || (tag [0] && Entries.Tag [entry][0] && !strcmp (tag, Entries.Tag [entry], !CaseSensitive))))
#endif
return (pos = i, entry);
}
for (i = m + 1; i < Entries.Count && h == SortedEntryList [i][0]; ++i)
{
entry = SortedEntryList [i][1];
#if PACK_CONTENT == true
strunpack (line, Entries.Line [entry]);
DOF2::ParseLine (line, keybuf, valbuf, keybufsize, valbufsize);
strunpack (buf, Entries.Tag [entry]);
if (!strcmp (keybuf, key, !CaseSensitive) && ((!tag [0] && !buf [0]) || (tag [0] && buf [0] && !strcmp (tag, buf, !CaseSensitive))))
#else
DOF2::ParseLine (Entries.Line [entry], keybuf, valbuf, keybufsize, valbufsize);
if (!strcmp (keybuf, key, !CaseSensitive) && ((!tag [0] && !Entries.Tag [entry][0]) || (tag [0] && Entries.Tag [entry][0] && !strcmp (tag, Entries.Tag [entry], !CaseSensitive))))
#endif
return (pos = i, entry);
}
}
}
}
keybuf [0] = valbuf [0] = '\0';
return INVALID_ENTRY;
}
stock DOF2::SetString (file [], key [], value [], tag [] = "")
{
if (file [0] && key [0])
{
new
entry,
pos,
section = INVALID_SECTION,
keybuf [MAX_LINE_SIZE],
valbuf [MAX_LINE_SIZE],
#if PACK_CONTENT == true
buf [MAX_SECTION_TAG],
line [MAX_LINE_SIZE],
#endif
i;
if (!CurrentFile [0] || strcmp (CurrentFile, file)) // No file in buffer or the file you want to read from is not the file in the buffer.
if (!DOF2::ParseFile (file, -1, false))
return 0;
entry = DOF2::SearchEntry (key, tag, keybuf, valbuf, pos);
// If the entry has been found, just change it's content.
if (entry != INVALID_ENTRY)
{
FileChanged = true;
#if PACK_CONTENT == true
format (line, sizeof (line), "%s = %s", key, value [0] ? value : ("(null)"));
return strpack (Entries.Line [entry], line);
#else
format (Entries.Line [entry], sizeof (Entries.Line []), "%s = %s", key, value [0] ? value : ("(null)"));
return 1;
#endif
}
if (Entries.Count >= MAX_ENTRIES)
return 0;
// Search for the section where the entry belongs.
if (!tag [0])
section = 0;
else
{
for (i = 1; i < Sections.Count; ++i)
{
#if PACK_CONTENT == true
strunpack (buf, Sections.Tag [i]);
if (buf [0] && !strcmp (tag, buf, !CaseSensitive))
{
section = i;
break;
}
#else
if (Sections.Tag [i][0] && !strcmp (tag, Sections.Tag [i], !CaseSensitive))
{
section = i;
break;
}
#endif
}
}
// Section we want does not exist, create new one if possible.
if (section == INVALID_SECTION)
{
if (Sections.Count >= MAX_SECTIONS)
return 0;
section = Sections.Count++;
#if PACK_CONTENT == true
strpack (Sections.Tag [section], tag);
#else
DOF2::strcpy (Sections.Tag [section], tag);
#endif
Sections.FirstEntry [section] = Sections.LastEntry [section] = INVALID_ENTRY;
}
// Add the entry to the section. Section's content is defined by a linear two way list.
#if PACK_CONTENT == true
format (line, sizeof (line), "%s = %s", key, value [0] ? value : ("(null)"));
strpack (Entries.Line [Entries.Count], line);
#else
format (Entries.Line [Entries.Count], sizeof (Entries.Line []), "%s = %s", key, value [0] ? value : ("(null)"));
#endif
Entries.Tag [Entries.Count] = Sections.Tag [section];
#if MAX_SECTIONS >= 256
Entries.Section [Entries.Count] = section;
#else
Entries.Section {Entries.Count} = section;
#endif
Entries.NextEntry [Entries.Count] = INVALID_ENTRY;
// Add entry to sorted list of entries and move to right correct position in O(n) time.
SortedEntryList [Entries.Count][0] = DOF2::HashKey (key);
SortedEntryList [Entries.Count][1] = Entries.Count;
i = Entries.Count - 1;
while (i >= 0 && SortedEntryList [i][0] > SortedEntryList [i + 1][0])
{
DOF2::SwapSortedEntries (SortedEntryList [i], SortedEntryList [i + 1]);
--i;
}
if (Sections.LastEntry [section] == INVALID_ENTRY) // No entry in this section.
{
Sections.FirstEntry [section] = Sections.LastEntry [section] = Entries.Count;
Entries.PreviousEntry [Entries.Count] = INVALID_ENTRY;
}
else
{
Entries.NextEntry [Sections.LastEntry [section]] = Entries.Count;
Entries.PreviousEntry [Entries.Count] = Sections.LastEntry [section];
Sections.LastEntry [section] = Entries.Count;
}
++Entries.Count;
FileChanged = true;
}
return 1;
}
stock DOF2::GetString (file [], key [], tag [] = "")
{
new buf [MAX_LINE_SIZE];
DOF2::GetStringEx (file, key, buf, sizeof (buf), tag);
return buf;
}
stock DOF2::GetStringEx (file [], key [], result [], size, tag [] = "")
{
if (file [0] && key [0])
{
new
pos,
keybuf [MAX_LINE_SIZE];
if (!CurrentFile [0] || strcmp (CurrentFile, file))
{
if (!DOF2::ParseFile (file, -1, false))
{
result [0] = '\0';
return 0;
}
}
// Find entry and assign the result with it's value.
return (DOF2::SearchEntry (key, tag, keybuf, result, pos, sizeof (keybuf), size) != INVALID_ENTRY);
}
return 0;
}
stock DOF2::Unset (file [], key [], tag [] = "")
{
if (file [0] && key [0])
{
new
entry,
pos,
keybuf [MAX_LINE_SIZE],
valbuf [MAX_LINE_SIZE];
if (!CurrentFile [0] || strcmp (CurrentFile, file))
if (!DOF2::ParseFile (file, -1, false))
return 0;
if ((entry = DOF2::SearchEntry (key, tag, keybuf, valbuf, pos)) != INVALID_ENTRY)
{
// Remove entry from it's section.
#if MAX_SECTIONS >= 256
if (Sections.FirstEntry [Entries.Section [entry]] == entry) // Is the entry the first entry in the section? Make it's next entry the first entry.
#else
if (Sections.FirstEntry [Entries.Section {entry}] == entry)
#endif
{
#if MAX_SECTIONS >= 256
Sections.FirstEntry [Entries.Section [entry]] = Entries.NextEntry [entry];
#else
Sections.FirstEntry [Entries.Section {entry}] = Entries.NextEntry [entry];
#endif
if (Entries.NextEntry [entry] != INVALID_ENTRY)
Entries.PreviousEntry [Entries.NextEntry [entry]] = INVALID_ENTRY;
}
else
{
Entries.NextEntry [Entries.PreviousEntry [entry]] = Entries.NextEntry [entry];
if (Entries.NextEntry [entry] != INVALID_ENTRY)
Entries.PreviousEntry [Entries.NextEntry [entry]] = Entries.PreviousEntry [entry];
}
#if MAX_SECTIONS >= 256
if (Sections.LastEntry [Entries.Section [entry]] == entry)
#else
if (Sections.LastEntry [Entries.Section {entry}] == entry)
#endif
{
#if MAX_SECTIONS >= 256
Sections.LastEntry [Entries.Section [entry]] = Entries.PreviousEntry [entry];
#else
Sections.LastEntry [Entries.Section {entry}] = Entries.PreviousEntry [entry];
#endif
if (Entries.PreviousEntry [entry] != INVALID_ENTRY)
Entries.NextEntry [Entries.PreviousEntry [entry]] = INVALID_ENTRY;
}
else
{
Entries.PreviousEntry [Entries.NextEntry [entry]] = Entries.PreviousEntry [entry];
if (Entries.PreviousEntry [entry] != INVALID_ENTRY)
Entries.NextEntry [Entries.PreviousEntry [entry]] = Entries.NextEntry [entry];
}
// Move the entry to the end of the sorted list and decrement Entries.Count to forget about the unset Entries.
while (pos < (Entries.Count - 1))
{
DOF2::SwapSortedEntries (SortedEntryList [pos], SortedEntryList [pos + 1]);
++pos;
}
--Entries.Count;
FileChanged = true;
return 1;
}
}
return 0;
}
stock DOF2::RenameKey (file [], oldkey [], newkey [], tag [] = "")
{
if (file [0] && oldkey [0])
{
new
entry,
pos,
#if PACK_CONTENT == true
line [MAX_LINE_SIZE],
#endif
keybuf [MAX_LINE_SIZE],
valbuf [MAX_LINE_SIZE];
if (!CurrentFile [0] || strcmp (CurrentFile, file))
if (!DOF2::ParseFile (file, -1, false))
return 0;
if ((entry = DOF2::SearchEntry (oldkey, tag, keybuf, valbuf, pos)) != INVALID_ENTRY)
{
// Change content of Entries.
#if PACK_CONTENT == true
format (line, sizeof (line), "%s = %s", newkey, valbuf [0] ? valbuf : ("(null)"));
strpack (Entries.Line [entry], line);
#else
format (Entries.Line [entry], sizeof (Entries.Line []), "%s = %s", newkey, valbuf [0] ? valbuf : ("(null)"));
#endif
// Because the hashcode has been changed, the entry has to move in the list.
SortedEntryList [pos][0] = DOF2::HashKey (newkey);
if (pos < (MAX_ENTRIES - 1) && SortedEntryList [pos][0] > SortedEntryList [pos + 1][0])
{
// Hash value of key is greater than the hash value of it's right neighbor, move to the right by swapping the 2 entries.
while (pos < (MAX_ENTRIES - 1) && SortedEntryList [pos][0] > SortedEntryList [pos + 1][0])
{
DOF2::SwapSortedEntries (SortedEntryList [pos], SortedEntryList [pos + 1]);
++pos;
}
}
else if (pos > 0 && SortedEntryList [pos][0] < SortedEntryList [pos + 1][0])
{
// Hash value of key is smaller than the hash value of it' left neighbor, move to the left by swapping the 2 entries.
while (pos > 0 && SortedEntryList [pos][0] < SortedEntryList [pos - 1][0])
{
DOF2::SwapSortedEntries (SortedEntryList [pos], SortedEntryList [pos - 1]);
--pos;
}
}
FileChanged = true;
return 1;
}
}
return 0;
}
stock bool: DOF2::IsSet (file [], key [], tag [] = "")
{
new
pos,
keybuf [MAX_LINE_SIZE],
valbuf [MAX_LINE_SIZE];
if (!CurrentFile [0] || strcmp (CurrentFile, file))
if (!DOF2::ParseFile (file, -1, false))
return false;
// Try to find the Entries.
return (DOF2::SearchEntry (key, tag, keybuf, valbuf, pos) != INVALID_ENTRY);
}
stock DOF2::SetInt (file [], key [], value, tag [] = "")
{
new buf [16];
format (buf, sizeof (buf), "%d", value);
return DOF2::SetString (file, key, buf, tag);
}
stock DOF2::GetInt (file [], key [], tag [] = "")
{
new buf [16];
DOF2::GetStringEx (file, key, buf, sizeof (buf), tag);
return strval (buf);
}
stock DOF2::SetHex (file [], key [], value, tag [] = "")
{
new buf [16];
DOF2::hexstr (value, buf);
return DOF2::SetString (file, key, buf, tag);
}
stock DOF2::GetHex (file [], key [], tag [] = "")
{
new buf [16];
DOF2::GetStringEx (file, key, buf, sizeof (buf), tag);
return DOF2::strhex (buf);
}
stock DOF2::SetBin (file [], key [], value, tag [] = "")
{
new buf [35];
DOF2::binstr (value, buf);
return DOF2::SetString (file, key, buf, tag);
}
stock DOF2::GetBin (file [], key [], tag [] = "")
{
new buf [35];
DOF2::GetStringEx (file, key, buf, sizeof (buf), tag);
return DOF2::strbin (buf);
}
stock DOF2::SetFloat (file [], key [], Float: value, tag [] = "")
{
new buf [32];
format (buf, sizeof (buf), "%.8f", value);
return DOF2::SetString (file, key, buf, tag);
}
stock Float: DOF2::GetFloat (file [], key [], tag [] = "")
{
new buf [32];
DOF2::GetStringEx (file, key, buf, sizeof (buf), tag);
return floatstr (buf);
}
stock bool: DOF2::GetBool (file [], key [], tag [] = "")
{
new buf [16];
DOF2::GetStringEx (file, key, buf, sizeof (buf), tag);
return (strval (buf) || (buf [0] && !strcmp (buf, "true", true)));
}
stock DOF2::SetBool (file [], key [], bool: value, tag [] = "")
return DOF2::SetString (file, key, value ? ("true") : ("false"), tag);
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
stock DOF2::PrintFile (comment [] = "")
{
if (CurrentFile [0])
{
new
bool: firstline = true,
entry,
#if PACK_CONTENT == true
buf [MAX_LINE_SIZE],
#endif
entries,
i;
printf ("[DOF] Current file: %s", CurrentFile);
for ( ; i < Sections.Count; ++i)
{
if (i)
{
if (!firstline)
print (" ");
else
firstline = false;
#if PACK_CONTENT == true
strunpack (buf, Sections.Tag [i]);
printf ("[%s]", buf);
#else
printf ("[%s]", Sections.Tag [i]);
#endif
}
entry = Sections.FirstEntry [i];
while (entry != INVALID_ENTRY)
{
#if PACK_CONTENT == true
strunpack (buf, Entries.Line [entry]);
print (buf);
#else
print (Entries.Line [entry]);
#endif
entry = Entries.NextEntry [entry];
firstline = false;
++entries;
}
}
printf ("* %d sections, %d entries", i, entries);
if (comment [0])
printf ("* Comment: %s", comment);
return 1;
}
return 0;
}
stock DOF2::WriteFile ()
{
if (CurrentFile [0])
{
new
File: f = fopen (CurrentFile, io_write),
bool: firstline = true,
entry;
if (f)
{
for (new i; i < Sections.Count; ++i)
{
if (Sections.FirstEntry [i] != INVALID_ENTRY) // Do not write when empty.
{
if (i)
{
if (!firstline)
{
fputchar (f, '\r', UseUTF8);
fputchar (f, '\n', UseUTF8);
}
else
firstline = false;
fputchar (f, '[', UseUTF8);
fwritechars (f, Sections.Tag [i]);
fputchar (f, ']', UseUTF8);
fputchar (f, '\r', UseUTF8);
fputchar (f, '\n', UseUTF8);
}
entry = Sections.FirstEntry [i];
while (entry != INVALID_ENTRY)
{
fwritechars (f, Entries.Line [entry]);
fputchar (f, '\r', UseUTF8);
fputchar (f, '\n', UseUTF8);
entry = Entries.NextEntry [entry];
firstline = false;
}
}
}
FileChanged = false;
return fclose (f);
}
}
return 0;
}
stock DOF2::ParseFile (file [], extraid = -1, bool: callback = false)
{
if (file [0] && DOF2::FileExists (file))
{
/*
Write the file in the buffer when:
- There is actually a file in the buffer
- The file in the buffer is not the file you want to parse and this file has been changed.
- Or the current file is the file you want to and has been changed.
*/
//if (CurrentFile [0] && ((strcmp (CurrentFile, file) && FileChanged) || FileChanged))
if (CurrentFile [0] && FileChanged) // Equal to the query above but shorter.
DOF2::WriteFile ();
new
File: f = fopen (file, io_readwrite),
buf [MAX_LINE_SIZE],
#if PACK_CONTENT == true
line [MAX_LINE_SIZE char],
tag [MAX_SECTION_TAG],
#else
line [MAX_LINE_SIZE],
#endif
key [MAX_LINE_SIZE],
value [MAX_LINE_SIZE],
c,
pos;
if (f)
{
FileChanged = false;
DOF2::SetFile (file);
Sections.Count = 1;
Entries.Count = 0;
Sections.FirstEntry [0] = Sections.LastEntry [0] = INVALID_ENTRY;
for (new i, size = flength (f); i < size; ++i)
{
c = fgetchar (f, 0, UseUTF8);
if (pos == MAX_LINE_SIZE - 1 || c == '\n' || c == '\r')
c = '\0';
#if PACK_CONTENT == true
line {pos++} = c;
#else
line [pos++] = c;
#endif
if (c == '\0')
{
// A new section found. Add the section to the list of sections.
#if PACK_CONTENT == true
if (line {0} == '[')
#else
if (line [0] == '[')
#endif
{
if (Sections.Count < MAX_SECTIONS)
{
pos = 1;
#if PACK_CONTENT == true
while (line {pos} && line {pos} != ']' && (pos - 1) < MAX_SECTION_TAG)
{
Sections.Tag [Sections.Count]{pos - 1} = line {pos};
++pos;
}
Sections.Tag [Sections.Count]{pos - 1} = '\0';
#else
while (line [pos] && line [pos] != ']' && (pos - 1) < MAX_SECTION_TAG)
{
Sections.Tag [Sections.Count][pos - 1] = line [pos];
++pos;
}
Sections.Tag [Sections.Count][pos - 1] = '\0';
#endif
Sections.FirstEntry [Sections.Count] = Sections.LastEntry [Sections.Count] = INVALID_ENTRY;
++Sections.Count;
}
}
else
{
#if PACK_CONTENT == true
if (line {0})
#else
if (line [0])
#endif
{
#if PACK_CONTENT == true
strunpack (buf, line);
DOF2::ParseLine (buf, key, value);
strunpack (tag, Sections.Tag [Sections.Count - 1]);
// Call a specific function for a specific entry - ZCMD-style!
if (callback)
{
format (buf, sizeof (buf), "_OnParseFile_%s_%s", tag, key);
if (!CallRemoteFunction (buf, "is", extraid, value))
CallRemoteFunction ("_OnDefaultParseFile", "issss", extraid, value [0] ? value : ("\1"), key, Sections.Tag [Sections.Count - 1][0] ? Sections.Tag [Sections.Count - 1] : ("\1"), file);
}
#else
DOF2::ParseLine (line, key, value);
// Call a specific function for a specific entry - ZCMD-style!
if (callback)
{
format (buf, sizeof (buf), "_OnParseFile_%s_%s", Sections.Tag [Sections.Count - 1], key);
if (!CallRemoteFunction (buf, "is", extraid, value))
CallRemoteFunction ("_OnDefaultParseFile", "issss", extraid, value [0] ? value : ("\1"), key, Sections.Tag [Sections.Count - 1][0] ? Sections.Tag [Sections.Count - 1] : ("\1"), file);
}
#endif
// Add entry to it's section and to the list which will be sorted.
Entries.Line [Entries.Count] = line;
Entries.Tag [Entries.Count] = Sections.Tag [Sections.Count - 1];
#if MAX_SECTIONS >= 256
Entries.Section [Entries.Count] = Sections.Count - 1;
#else
Entries.Section {Entries.Count} = Sections.Count - 1;
#endif
Entries.NextEntry [Entries.Count] = INVALID_ENTRY;
SortedEntryList [Entries.Count][0] = DOF2::HashKey (key);
SortedEntryList [Entries.Count][1] = Entries.Count;
if (Sections.LastEntry [Sections.Count - 1] == INVALID_ENTRY)
{
Sections.FirstEntry [Sections.Count - 1] = Sections.LastEntry [Sections.Count - 1] = Entries.Count;
Entries.PreviousEntry [Entries.Count] = INVALID_ENTRY;
}
else
{
Entries.NextEntry [Sections.LastEntry [Sections.Count - 1]] = Entries.Count;
Entries.PreviousEntry [Entries.Count] = Sections.LastEntry [Sections.Count - 1];
Sections.LastEntry [Sections.Count - 1] = Entries.Count;
}
++Entries.Count;
}
}
pos = 0;
}
}
/*
* Sort list of entries by it's hashcodes in O(n * log n) time.
* (Worst case is actually O(n * n), however, this QuickSort implementation chooses a randomized pivot
* to minimize the chance for the worst case.)
*/
DOF2::SortEntries (SortedEntryList, 0, Entries.Count - 1, true);
return fclose (f);
}
}
return 0;
}
// Rather useless.
stock DOF2::ReparseFile (file [], extraid, bool: callback = true)
{
if (file [0] && CurrentFile [0] && !strcmp (file, CurrentFile))
{
CurrentFile [0] = '\0';
return DOF2::ParseFile (file, extraid, callback);
}
return 0;
}
private DOF2::ParseLine (line [], key [], value [], keysize = sizeof (key), valuesize = sizeof (value))
{
new
pos,
readpos;
if ((pos = charfind (line, '=')) != -1)
{
// Read key and value.
readpos = pos - 1;
while (readpos >= 0 && line [readpos] == ' ')
--readpos;
if (readpos >= 0 && keysize > (readpos + 1))
{
key [readpos + 1] = '\0';
while (readpos >= 0)
{
key [readpos] = line [readpos];
--readpos;
}
}
else
return 0;
readpos = pos + 1;
++pos;
while (line [readpos] == ' ')
{
++pos;
++readpos;
}
if (line [readpos])
{
while (readpos >= 0 && line [readpos] && valuesize > (readpos - pos + 1))
{
value [readpos - pos] = line [readpos];
++readpos;
}
value [readpos - pos] = '\0';
}
else
{
key [0] = value [0] = '\0';
return 0;
}
if (!strcmp (value, "(null)", true))
value [0] = '\0';
return 1;
}
key [0] = value [0] = '\0';
return 0;
}
stock DOF2::File (user [])
{
new newfile [MAX_FILE_SIZE];
format (newfile, sizeof (newfile), USER_FILE_PATH, DOF2::udb_encode (user));
return newfile;
}
stock bool: DOF2::CheckLogin (file [], password [])
return (file [0] && password [0] && DOF2::num_hash (password) == DOF2::GetInt (file, USER_PW_HASH_KEY));
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
stock DOF2::binstr (value, dest [], size = sizeof (dest))
{
new buf [32 + 3] = "0b";
for (new i = 0; i < 32; ++i)
buf [i + 2] = '0' + ((value >>> (31 - i)) & 1);
DOF2::strcpy (dest, buf, size);
}
//format (dest, size, "0b%b", value);
stock DOF2::hexstr (value, dest [], size = sizeof (dest))
{
static const characters [] =
{
'0', '1', '2', '3',
'4', '5', '6', '7',
'8', '9', 'A', 'B',
'C', 'D', 'E', 'F'
};
new buf [8 + 3] = "0x";
for (new i = 0; i < 8; ++i)
buf [2 + i] = characters [(value >>> ((7 - i) << 2)) & 0x0F];
DOF2::strcpy (dest, buf, size);
}
//format (dest, size, "0x%x", value);
stock DOF2::strhex (string [])
{
new
i,
value;
if (string [0] == '0' && (string [1] == 'x' || string [1] == 'X'))
i = 2;
while (string [i])
{
value <<= 4;
switch (string [i])
{
case '0' .. '9':
value |= string [i] - '0';
case 'A' .. 'F':
value |= string [i] - 'A' + 10;
case 'a' .. 'f':
value |= string [i] - 'a' + 10;
default:
return 0;
}
++i;
}
return value;
}
stock DOF2::strbin (string [])
{
new
i,
value;
if (string [0] == '0' && (string [1] == 'b' || string [1] == 'B'))
i = 2;
while (string [i])
{
if (string [i] != '1' && string [i] != '0')
return 0;
value <<= 1;
value |= (string [i] - '0');
++i;
}
return value;
}
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
private charfind (string [], c)
{
for (new i, len = strlen (string); i < len; ++i)
if (string [i] == c)
return i;
return -1;
}
private fwritechars (File: handle, c [])
{
new pos;
#if PACK_CONTENT == true
while (c {pos})
fputchar (handle, c {pos++}, UseUTF8);
#else
while (c [pos])
fputchar (handle, c [pos++], UseUTF8);
#endif
}
private DOF2::SortEntries (entries [][2], l, r, bool: randomize = true)
{
if (r > l)
{
if (randomize)
{
new k = l + (random (65535) % (r - l + 1));
DOF2::SwapSortedEntries (entries [k], entries [r]);
}
new
i = l - 1,
j = r,
pivot = entries [r][0];
while (i < j)
{
do
++i;
while (entries [i][0] <= pivot && i < r);
do
--j;
while (entries [j][0] >= pivot && j > l);
if (i < j)
DOF2::SwapSortedEntries (entries [i], entries [j]);
}
DOF2::SwapSortedEntries (entries [i], entries [r]);
DOF2::SortEntries (entries, l, i - 1, randomize);
DOF2::SortEntries (entries, i + 1, r, randomize);
}
}
private DOF2::SwapSortedEntries (a [2], b [2])
{
new c [2];
c [0] = a [0];
c [1] = a [1];
a [0] = b [0];
a [1] = b [1];
b [0] = c [0];
b [1] = c [1];
}
stock DOF2::SortAllSections (file [], bool: ignorecase = true, bool: ascending = true)
{
if (file [0])
{
if (!CurrentFile [0] || strcmp (CurrentFile, file)) // No file in buffer or the file you want to read from is not the file in the buffer.
if (!DOF2::ParseFile (file, -1, false))
return 0;
new
entries [MAX_ENTRIES],
keys [MAX_ENTRIES][MAX_LINE_SIZE],
key [MAX_LINE_SIZE],
value [MAX_LINE_SIZE],
#if PACK_CONTENT == true
line [MAX_LINE_SIZE],
#endif
entry,
i;
for (new section = 0; section < Sections.Count; ++section)
{
i = 0;
entry = Sections.FirstEntry [section];
while (entry != INVALID_ENTRY)
{
#if PACK_CONTENT == true
strunpack (line, Entries.Line [entry]);
DOF2::ParseLine (line, key, value);
#else
DOF2::ParseLine (Entries.Line [entry], key, value);
#endif
keys [i][0] = '\0';
strcat (keys [i], key);
entries [i] = entry;
entry = Entries.NextEntry [entry];
++i;
}
if (i > 0)
DOF2::SortSection_Internal (section, entries, keys, 0, i - 1, ignorecase, ascending);
}
return 1;
}
return 0;
}
stock DOF2::SortSection (file [], tag [], bool: ignorecase = true, bool: ascending = true)
{
if (file [0])
{
if (!CurrentFile [0] || strcmp (CurrentFile, file)) // No file in buffer or the file you want to read from is not the file in the buffer.
if (!DOF2::ParseFile (file, -1, false))
return 0;
new
section = INVALID_SECTION,
entries [MAX_ENTRIES],
keys [MAX_ENTRIES][MAX_LINE_SIZE],
key [MAX_LINE_SIZE],
buf [MAX_LINE_SIZE],
#if PACK_CONTENT == true
line [MAX_LINE_SIZE],
#endif
entry,
i;
if (!tag [0])
section = 0;
else
{
for (i = 1; i < Sections.Count; ++i)
{
#if PACK_CONTENT == true
strunpack (buf, Sections.Tag [i]);
if (buf [0] && !strcmp (tag, buf, !CaseSensitive))
{
section = i;
break;
}
#else
if (Sections.Tag [i][0] && !strcmp (tag, Sections.Tag [i], !CaseSensitive))
{
section = i;
break;
}
#endif
}
}
if (section != INVALID_SECTION)
{
i = 0;
entry = Sections.FirstEntry [section];
while (entry != INVALID_ENTRY)
{
#if PACK_CONTENT == true
strunpack (line, Entries.Line [entry]);
DOF2::ParseLine (line, key, buf);
#else
DOF2::ParseLine (Entries.Line [entry], key, buf);
#endif
keys [i][0] = '\0';
strcat (keys [i], key);
entries [i] = entry;
entry = Entries.NextEntry [entry];
++i;
}
if (i > 0)
{
DOF2::SortSection_Internal (section, entries, keys, 0, i - 1, ignorecase, ascending);
return 1;
}
}
}
return 0;
}
private DOF2::SortSection_Internal (section, entries [], keys [][], l, r, bool: ignorecase = true, bool: ascending = true)
{
// Entries must be stored into an array...
if (0 <= section < Sections.Count && r > l)
{
new
i = l - 1,
j = r,
buf [MAX_LINE_SIZE];
static
pivot [MAX_LINE_SIZE]; // Must be static, otherwise too much memory usage during recursion ==> Script will crash!
pivot [0] = '\0';
strcat (pivot, keys [r]);
while (i < j)
{
if (ascending)
{
do
++i;
while (strcmp (keys [i], pivot, ignorecase) <= 0 && i < r);
do
--j;
while (strcmp (keys [j], pivot, ignorecase) >= 0 && j > l);
}
else
{
do
++i;
while (strcmp (keys [i], pivot, ignorecase) >= 0 && i < r);
do
--j;
while (strcmp (keys [j], pivot, ignorecase) <= 0 && j > l);
}
if (i < j)
{
DOF2::SwapEntries (section, entries [i], entries [j]);
DOF2::strcpy (buf, keys [i]);
DOF2::strcpy (keys [i], keys [j], MAX_LINE_SIZE);
DOF2::strcpy (keys [j], buf, MAX_LINE_SIZE);
entries [i] ^= entries [j];
entries [j] ^= entries [i];
entries [i] ^= entries [j];
}
}
if (i != r)
{
DOF2::SwapEntries (section, entries [i], entries [r]);
DOF2::strcpy (buf, keys [i]);
DOF2::strcpy (keys [i], keys [r], MAX_LINE_SIZE);
DOF2::strcpy (keys [r], buf, MAX_LINE_SIZE);
entries [i] ^= entries [r];
entries [r] ^= entries [i];
entries [i] ^= entries [r];
}
DOF2::SortSection_Internal (section, entries, keys, l, i - 1, ignorecase, ascending);
DOF2::SortSection_Internal (section, entries, keys, i + 1, r, ignorecase, ascending);
}
}
private DOF2::SwapEntries (section, entry1, entry2)
{
// This swaps two entries in the entry list of a section. (Pointers are swapped)
if (0 <= section < Sections.Count && 0 <= entry1 <= Entries.Count && 0 <= entry2 <= Entries.Count)
{
if (entry1 == Sections.FirstEntry [section])
Sections.FirstEntry [section] = entry2;
else if (entry2 == Sections.FirstEntry [section])
Sections.FirstEntry [section] = entry1;
if (entry1 == Sections.LastEntry [section])
Sections.LastEntry [section] = entry2;
else if (entry2 == Sections.LastEntry [section])
Sections.LastEntry [section] = entry1;
if (Entries.NextEntry [entry1] == entry2)
{
Entries.NextEntry [entry1] = Entries.NextEntry [entry2];
Entries.PreviousEntry [entry2] = Entries.PreviousEntry [entry1];
if (Entries.PreviousEntry [entry1] != INVALID_ENTRY)
Entries.NextEntry [Entries.PreviousEntry [entry1]] = entry2;
if (Entries.NextEntry [entry2] != INVALID_ENTRY)
Entries.PreviousEntry [Entries.NextEntry [entry2]] = entry1;
Entries.NextEntry [entry2] = entry1;
Entries.PreviousEntry [entry1] = entry2;
}
else if (Entries.NextEntry [entry2] == entry1)
{
Entries.NextEntry [entry2] = Entries.NextEntry [entry1];
Entries.PreviousEntry [entry1] = Entries.PreviousEntry [entry2];
if (Entries.PreviousEntry [entry2] != INVALID_ENTRY)
Entries.NextEntry [Entries.PreviousEntry [entry2]] = entry1;
if (Entries.NextEntry [entry1] != INVALID_ENTRY)
Entries.PreviousEntry [Entries.NextEntry [entry1]] = entry2;
Entries.NextEntry [entry1] = entry2;
Entries.PreviousEntry [entry2] = entry1;
}
else
{
new pointer;
if (Entries.PreviousEntry [entry1] != INVALID_ENTRY)
Entries.NextEntry [Entries.PreviousEntry [entry1]] = entry2;
if (Entries.NextEntry [entry1] != INVALID_ENTRY)
Entries.PreviousEntry [Entries.NextEntry [entry1]] = entry2;
if (Entries.PreviousEntry [entry2] != INVALID_ENTRY)
Entries.NextEntry [Entries.PreviousEntry [entry2]] = entry1;
if (Entries.NextEntry [entry2] != INVALID_ENTRY)
Entries.PreviousEntry [Entries.NextEntry [entry2]] = entry1;
pointer = Entries.NextEntry [entry1];
Entries.NextEntry [entry1] = Entries.NextEntry [entry2];
Entries.NextEntry [entry2] = pointer;
pointer = Entries.PreviousEntry [entry1];
Entries.PreviousEntry [entry1] = Entries.PreviousEntry [entry2];
Entries.PreviousEntry [entry2] = pointer;
}
return 1;
}
return 0;
}
private DOF2::HashKey (key [])
{
new
h = -1,
i,
j;
if (CaseSensitive)
{
while ((j = key [i++]))
h = h * 33 + j;
}
else
{
while ((j = tolower (key [i++])))
h = h * 33 + j;
}
return h;
}
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
stock DOF2::strcpy (dest [], const src [], size = sizeof (dest))
{
dest [0] = '\0';
strcat (dest, src, size);
}
// Replace [oldstr] with [newstr] in [srcstr] and copy write the new string to 'deststr'.
stock DOF2::strreplace (const newstr [], const oldstr [], const srcstr [], deststr [], bool: ignorecase = false, size = sizeof (deststr))
{
new
newlen = strlen (newstr),
oldlen = strlen (oldstr),
srclen = strlen (srcstr),
idx,
rep;
for (new i = 0; i < srclen; ++i)
{
if (idx < (size - 1))
{
if ((i + oldlen) <= srclen)
{
if (!strcmp (srcstr [i], oldstr, ignorecase, oldlen))
{
deststr [idx] = '\0';
strcat (deststr, newstr, size);
++rep;
idx += newlen;
i += oldlen - 1;
}
else
deststr [idx++] = srcstr [i];
}
else
deststr [idx++] = srcstr [i];
}
else
return rep;
}
deststr [idx] = '\0';
return rep;
}
stock DOF2::udb_encode (nickname [])
{
new
buf [256],
result [256];
static const symbols [][2][] =
{
{"_", "_00"},
{";", "_01"},
{"!", "_02"},
{"/", "_03"},
{"\\", "_04"},
{"[", "_05"},
{"]", "_06"},
{"?", "_07"},
{".", "_08"},
{"*", "_09"},
{"<", "_10"},
{">", "_11"},
{"{", "_12"},
{"}", "_13"},
{" ", "_14"},
{"\"", "_15"},
{":", "_16"},
{"|", "_17"},
{"=", "_18"}
};
strcat (buf, nickname);
for (new i = 0; i < sizeof (symbols); ++i)
{
DOF2::strreplace (symbols [i][1], symbols [i][0], buf, result);
DOF2::strcpy (buf, result);
}
return result;
}
stock DOF2::udb_decode (nickname [])
{
new
buf [256],
result [256];
static const symbols [][2][] =
{
{"_", "_00"},
{";", "_01"},
{"!", "_02"},
{"/", "_03"},
{"\\", "_04"},
{"[", "_05"},
{"]", "_06"},
{"?", "_07"},
{".", "_08"},
{"*", "_09"},
{"<", "_10"},
{">", "_11"},
{"{", "_12"},
{"}", "_13"},
{" ", "_14"},
{"\"", "_15"},
{":", "_16"},
{"|", "_17"},
{"=", "_18"}
};
strcat (buf, nickname);
for (new i = 0; i < sizeof (symbols); ++i)
{
DOF2::strreplace (symbols [i][0], symbols [i][1], buf, result);
DOF2::strcpy (buf, result);
}
return result;
}
stock DOF2::num_hash (buf [])
{
new
length = strlen (buf),
s1 = 1,
s2 = 0,
n;
for (n = 0; n < length; n++)
{
s1 = (s1 + buf [n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
#if defined DUDB_CONVERT
#tryinclude <dutils>
#define dUser(%0).( DOF2_GetString(DOF2_File(%0),
#define dUserSet(%0).( DOF2_SetString(DOF2_File(%0),
#define dUserINT(%0).( DOF2_GetInt(DOF2_File(%0),
#define dUserSetINT(%0).( DOF2_SetInt(DOF2_File(%0),
#define dUserFLOAT(%0).( DOF2_GetFloat(DOF2_File(%0),
#define dUserSetFLOAT(%0).( DOF2_SetFloat(DOF2_File(%0),
#define udb_Create(%0,%1) DOF2_CreateFile(DOF2_File(%0),%1)
#define udb_RenameUser(%0,%1) DOF2_RenameFile(DOF2_File(%0),DOF2_File(%1))
#define udb_Exists(%0) DOF2_FileExists(DOF2_File(%0))
#define udb_Remove(%0) DOF2_RemoveFile(DOF2_File(%0))
#define udb_CheckLogin(%0,%1) DOF2_CheckLogin(DOF2_File(%0),%1)
#if !defined _dudb_included
#define _dudb_included
#endif
#endif
#if defined DINI_CONVERT
#define dini_Exists DOF2_FileExists
#define dini_Remove DOF2_RemoveFile
#define dini_Create DOF2_CreateFile
#define dini_Set DOF2_SetString
#define dini_Get DOF2_GetString
#define dini_IntSet DOF2_SetInt
#define dini_Int DOF2_GetInt
#define dini_BoolSet DOF2_SetBool
#define dini_Bool DOF2_GetBool
#define dini_FloatSet DOF2_SetFloat
#define dini_Float DOF2_GetFloat
#define dini_Unset DOF2_Unset
#define dini_Isset DOF2_IsSet
#if !defined _dini_included
#define _dini_included
#endif
#endif
/*
#if defined DINI_CONVERT || defined DUDB_CONVERT
#define udb_hash DOF2_num_hash
#define num_hash DOF2_num_hash
#define udb_encode DOF2_udb_encode
#define udb_decode DOF2_udb_decode
#endif
*/
PHP код:
// This function gets called whenever a courier player enters "/work"
Lixeiro_StartJob(playerid)
{
// Setup local variables
new HouseCounter, HousesInRange[200], DialogList[200];
// First clear the house-list
for (new i; i < 11; i++)
APlayerData[playerid][CourierHouses][i] = 0;
// Count how many owned houses are in range of the player
for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
{
// Check if the house is owned
if (AHouseData[HouseID][Owned] == true)
{
// Check if the house is in range of the player
if (IsPlayerInRangeOfPoint(playerid, LixeiroJobRange, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
{
// Check if there aren't 200 in-range houses have been found yet
if (HouseCounter < 200)
{
HousesInRange[HouseCounter] = HouseID; // Store the HouseID in the list of in-range houses
HouseCounter++; // Increase the number of owned houses in range of the player (range = 1000 meters)
}
else
{
break; // Stop searching for more houses (200 is the maximum)
}
}
}
}
// Abort the mission if there are less than 2 houses in range and inform the player
if (HouseCounter < 2)
{
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Nгo а casa no local para recolher lixos, tente algum outro ponto");
return 0;
}
if (HouseCounter >= 2)
{
format(DialogList, sizeof(DialogList), "Recolher 2 lixos\n"); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 2; // Set the number of houses for the job to 2
}
if (HouseCounter >= 5)
{
format(DialogList, sizeof(DialogList), "%sRecolher 5 lixos\n", DialogList); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 5; // Set the number of houses for the job to 5
}
if (HouseCounter >= 10)
{
format(DialogList, sizeof(DialogList), "%sRecolher 10 lixos\n", DialogList); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 10; // Set the number of houses for the job to 10
}
APlayerData[playerid][CourierHouses][1] = HousesInRange[random(HouseCounter)];
// Now choose as many houses randomly as allowed, starting from the second
for (new i = 2; i <= APlayerData[playerid][CourierMaxStep]; i++)
{
// Copy a random HouseID from the prepared list on in-range houses to the job-list
APlayerData[playerid][CourierHouses][i] = HousesInRange[random(HouseCounter)];
// If the HouseID is the same as the previous HouseID (the player would visit the same house twice in a row)
while (APlayerData[playerid][CourierHouses][i - 1] == APlayerData[playerid][CourierHouses][i])
APlayerData[playerid][CourierHouses][i] = HousesInRange[random(HouseCounter)]; // Get a new random HouseID as long as the HouseID is the same as the previous one
}
// Let the player choose how many packages he wants to deliver
ShowPlayerDialog(playerid, DialogCourierSelectQuant, DIALOG_STYLE_LIST, "Escolha quantos lixos vocк deseja recolher:", DialogList, TXT_DialogButtonSelect, TXT_DialogButtonCancel);
return 1;
}
// This function is called when the player has chosen how many packages he wants to deliver
Lixeiro_BeginJob(playerid)
{
// Setup local variables
new Lixeiro[128], Step, HouseID, Float:x, Float:y, Float:z,LoadMsgs[128];
// Job has started
APlayerData[playerid][JobStarted] = true;
// Store the vehicleID (required to be able to check if the player left his vehicle)
APlayerData[playerid][VehicleID] = GetPlayerVehicleID(playerid);
// Set jobstep to 1 (going to the first house)
Step = 1;
APlayerData[playerid][JobStep] = Step;
// Get the HouseID of the house where the mission starts (the first house in the list of in-range owned house)
HouseID = APlayerData[playerid][LixeiroHouses][Step];
// Set the TextDraw so the player can see it
format(Lixeiro, 255, TXT_LixeiroTextDraw, Step, APlayerData[playerid][CourierMaxStep], AHouseData[HouseID][HouseName]);
TextDrawSetString(APlayerData[playerid][MissionText], Lixeiro);
// Grab the x, y, z positions for the first location
x = AHouseData[HouseID][HouseX];
y = AHouseData[HouseID][HouseY];
z = AHouseData[HouseID][HouseZ];
// Create a checkpoint where the player should deliver his package
SetPlayerCheckpoint(playerid, x, y, z, 3);
// Set the job-fail-time for the global vehicle-timer
APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission;
// Send the player a message to inform him that the mission has started
return 1;
}
// This function is called when a courier enters a checkpoint
Lixeiro_OnPlayerEnterCheckpoint(playerid)
{
// Setup local variables
new Lixeiro[128], Step, HouseID, Float:x, Float:y, Float:z, Name[24], Msg[128], Payment;
// Check if the player is outside his vehicle while entering a checkpoint
if (GetPlayerVehicleSeat(playerid) == -1)
{
// Check if all the packages haven't been delivered
if (APlayerData[playerid][CourierMaxStep] != APlayerData[playerid][JobStep])
{
// First disable the current checkpoint
DisablePlayerCheckpoint(playerid);
// Let the player know he delivered a package
GameTextForPlayer(playerid, TXT_LixosDeliveredGameText, 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, TXT_LixosDeliveredMessage);
// Set next JobStep (next house)
APlayerData[playerid][JobStep]++;
Step = APlayerData[playerid][JobStep];
// Get the HouseID of the house where the mission starts (the first house in the list of in-range owned house)
HouseID = APlayerData[playerid][CourierHouses][Step];
// Set the TextDraw so the player can see it
format(Lixeiro, 255, "~w~Recolher Lixos ~b~%i/%i~w~ para: ~r~%s", Step, APlayerData[playerid][CourierMaxStep], AHouseData[HouseID][HouseName]);
TextDrawSetString(APlayerData[playerid][MissionText], Lixeiro);
// Grab the x, y, z positions for the first location
x = AHouseData[HouseID][HouseX];
y = AHouseData[HouseID][HouseY];
z = AHouseData[HouseID][HouseZ];
// Create a checkpoint where the player should deliver his package
SetPlayerCheckpoint(playerid, x, y, z, 3);
}
else // All packages have been delivered, the player has to get paid now
{
// Get the player name
GetPlayerName(playerid, Name, sizeof(Name));
// Send a message to all players to inform them that this player completed a courier-job
format(Msg, 128, TXT_PlayerCompletedLixeiroJob, Name, APlayerData[playerid][CourierMaxStep]);
SendClientMessageToAll(0xFFFFFFFF, Msg);
// Set a payment based on the number of packages
Payment = APlayerData[playerid][CourierMaxStep] * PaymentPerPackage;
// Pay the player money and give scorepoints, both based on the number of packages delivered
RewardPlayer(playerid, Payment, APlayerData[playerid][CourierMaxStep]);
// Send a message to let the player know he finished his mission and got paid
format(Msg, 128, TXT_RewardJob, Payment);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
// Increase the stats for completing a courier job
APlayerData[playerid][StatsLixeiroJobs]++;
// End the current trucker job (clear mission-data)
Courier_EndJob(playerid);
// Also save the data (in case the server crashes, progress would be lost)
PlayerFile_Save(playerid);
}
}
else
SendClientMessage(playerid, 0xFFFFFFFF, TXT_NeedOnFootToProceed);
return 1;
}
// This function is used to stop any Courier-mission that has been started
Lixeiro_EndJob(playerid)
{
if (APlayerData[playerid][JobStarted] == true)
{
// Clear all data about the job from the player, so he can start a new one
APlayerData[playerid][JobStarted] = false;
APlayerData[playerid][JobStep] = 0;
APlayerData[playerid][VehicleTimerTime] = 0;
APlayerData[playerid][VehicleID] = 0;
APlayerData[playerid][CourierMaxStep] = 0;
// Clear the list of houses-in-range
for (new i; i < 11; i++)
APlayerData[playerid][CourierHouses][i] = 0;
// Delete the checkpoint
DisablePlayerCheckpoint(playerid);
// Reset the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], Lixeiro_NoJobText);
}
return 1;
}
PHP код:
// This function gets called whenever a courier player enters "/work"
Pizza_StartJob(playerid)
{
// Setup local variables
new HouseCounter, HousesInRange[200], DialogList[200];
// First clear the house-list
for (new i; i < 11; i++)
APlayerData[playerid][CourierHouses][i] = 0;
// Count how many owned houses are in range of the player
for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
{
// Check if the house is owned
if (AHouseData[HouseID][Owned] == true)
{
// Check if the house is in range of the player
if (IsPlayerInRangeOfPoint(playerid, LixeiroJobRange, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
{
// Check if there aren't 200 in-range houses have been found yet
if (HouseCounter < 200)
{
HousesInRange[HouseCounter] = HouseID; // Store the HouseID in the list of in-range houses
HouseCounter++; // Increase the number of owned houses in range of the player (range = 1000 meters)
}
else
{
break; // Stop searching for more houses (200 is the maximum)
}
}
}
}
// Abort the mission if there are less than 2 houses in range and inform the player
if (HouseCounter < 2)
{
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Nгo а casa no local para Entregar Pizzas, tente algum outro ponto");
return 0;
}
if (HouseCounter >= 2)
{
format(DialogList, sizeof(DialogList), "Entregar 2 Pizzas\n"); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 2; // Set the number of houses for the job to 2
}
if (HouseCounter >= 5)
{
format(DialogList, sizeof(DialogList), "%sEntregar 5 Pizzas\n", DialogList); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 5; // Set the number of houses for the job to 5
}
if (HouseCounter >= 10)
{
format(DialogList, sizeof(DialogList), "%sEntregar 10 Pizzas\n", DialogList); // Add the line to the dialog
APlayerData[playerid][CourierMaxStep] = 10; // Set the number of houses for the job to 10
}
APlayerData[playerid][CourierHouses][1] = HousesInRange[random(HouseCounter)];
// Now choose as many houses randomly as allowed, starting from the second
for (new i = 2; i <= APlayerData[playerid][CourierMaxStep]; i++)
{
// Copy a random HouseID from the prepared list on in-range houses to the job-list
APlayerData[playerid][CourierHouses][i] = HousesInRange[random(HouseCounter)];
// If the HouseID is the same as the previous HouseID (the player would visit the same house twice in a row)
while (APlayerData[playerid][CourierHouses][i - 1] == APlayerData[playerid][CourierHouses][i])
APlayerData[playerid][CourierHouses][i] = HousesInRange[random(HouseCounter)]; // Get a new random HouseID as long as the HouseID is the same as the previous one
}
// Let the player choose how many packages he wants to deliver
ShowPlayerDialog(playerid, DialogCourierSelectQuant, DIALOG_STYLE_LIST, "Escolha quantas Pizzas vocк deseja Entregar:", DialogList, TXT_DialogButtonSelect, TXT_DialogButtonCancel);
return 1;
}
// This function is called when the player has chosen how many packages he wants to deliver
Pizza_BeginJob(playerid)
{
// Setup local variables
new Pizza[128], Step, HouseID, Float:x, Float:y, Float:z,LoadMsgs[128];
// Job has started
APlayerData[playerid][JobStarted] = true;
// Store the vehicleID (required to be able to check if the player left his vehicle)
APlayerData[playerid][VehicleID] = GetPlayerVehicleID(playerid);
// Set jobstep to 1 (going to the first house)
Step = 1;
APlayerData[playerid][JobStep] = Step;
// Get the HouseID of the house where the mission starts (the first house in the list of in-range owned house)
HouseID = APlayerData[playerid][LixeiroHouses][Step];
// Set the TextDraw so the player can see it
format(Pizza, 255, TXT_PizzaTextDraw, Step, APlayerData[playerid][CourierMaxStep], AHouseData[HouseID][HouseName]);
TextDrawSetString(APlayerData[playerid][MissionText], Pizza);
// Grab the x, y, z positions for the first location
x = AHouseData[HouseID][HouseX];
y = AHouseData[HouseID][HouseY];
z = AHouseData[HouseID][HouseZ];
// Create a checkpoint where the player should deliver his package
SetPlayerCheckpoint(playerid, x, y, z, 3);
// Set the job-fail-time for the global vehicle-timer
APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission;
// Send the player a message to inform him that the mission has started
return 1;
}
// This function is called when a courier enters a checkpoint
Pizza_OnPlayerEnterCheckpoint(playerid)
{
// Setup local variables
new Pizza[128], Step, HouseID, Float:x, Float:y, Float:z, Name[24], Msg[128], Payment;
// Check if the player is outside his vehicle while entering a checkpoint
if (GetPlayerVehicleSeat(playerid) == -1)
{
// Check if all the packages haven't been delivered
if (APlayerData[playerid][CourierMaxStep] != APlayerData[playerid][JobStep])
{
// First disable the current checkpoint
DisablePlayerCheckpoint(playerid);
// Let the player know he delivered a package
GameTextForPlayer(playerid, TXT_PizzaDeliveredGameText, 5000, 4);
SendClientMessage(playerid, 0xFFFFFFFF, TXT_PizzaDeliveredMessage);
// Set next JobStep (next house)
APlayerData[playerid][JobStep]++;
Step = APlayerData[playerid][JobStep];
// Get the HouseID of the house where the mission starts (the first house in the list of in-range owned house)
HouseID = APlayerData[playerid][CourierHouses][Step];
// Set the TextDraw so the player can see it
format(Pizza, 255,"~w~Entregar pizzas ~b~%i/%i~w~ para: ~r~%s", Step, APlayerData[playerid][CourierMaxStep], AHouseData[HouseID][HouseName]);
TextDrawSetString(APlayerData[playerid][MissionText], Pizza);
// Grab the x, y, z positions for the first location
x = AHouseData[HouseID][HouseX];
y = AHouseData[HouseID][HouseY];
z = AHouseData[HouseID][HouseZ];
// Create a checkpoint where the player should deliver his package
SetPlayerCheckpoint(playerid, x, y, z, 3);
}
else // All packages have been delivered, the player has to get paid now
{
// Get the player name
GetPlayerName(playerid, Name, sizeof(Name));
// Send a message to all players to inform them that this player completed a courier-job
format(Msg, 128, TXT_PlayerCompletedPizzaJob, Name, APlayerData[playerid][CourierMaxStep]);
SendClientMessageToAll(0xFFFFFFFF, Msg);
// Set a payment based on the number of packages
Payment = APlayerData[playerid][CourierMaxStep] * PaymentPerPackage;
// Pay the player money and give scorepoints, both based on the number of packages delivered
RewardPlayer(playerid, Payment, APlayerData[playerid][CourierMaxStep]);
// Send a message to let the player know he finished his mission and got paid
format(Msg, 128, TXT_RewardJob, Payment);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
// Increase the stats for completing a courier job
APlayerData[playerid][StatsPizzaJobs]++;
// End the current trucker job (clear mission-data)
Courier_EndJob(playerid);
// Also save the data (in case the server crashes, progress would be lost)
PlayerFile_Save(playerid);
}
}
else
SendClientMessage(playerid, 0xFFFFFFFF, TXT_NeedOnFootToProceed);
return 1;
}
// This function is used to stop any Courier-mission that has been started
Pizza_EndJob(playerid)
{
if (APlayerData[playerid][JobStarted] == true)
{
// Clear all data about the job from the player, so he can start a new one
APlayerData[playerid][JobStarted] = false;
APlayerData[playerid][JobStep] = 0;
APlayerData[playerid][VehicleTimerTime] = 0;
APlayerData[playerid][VehicleID] = 0;
APlayerData[playerid][CourierMaxStep] = 0;
// Clear the list of houses-in-range
for (new i; i < 11; i++)
APlayerData[playerid][CourierHouses][i] = 0;
// Delete the checkpoint
DisablePlayerCheckpoint(playerid);
// Reset the missiontext
TextDrawSetString(APlayerData[playerid][MissionText], Pizza_NoJobText);
}
return 1;
}