[Map] Admin island
#1

Hello guys , Firstly I will introduce myself :I`m walkingfire : Scripter and mapper.

Today I made a cool small Admin island map for Fun servers ; There is no bugs detected.

Код:
CreateObject(17659,2919.2000000,-1089.5000000,5.1000000,0.0000000,0.0000000,267.9950000); //object(lae2_roads54) (1)
CreateObject(17659,3044.1001000,-1095.3000500,27.7000000,0.0000000,0.0000000,266.7400000); //object(lae2_roads54) (4)
CreateObject(17659,3169.1000000,-1103.8000000,50.2000000,0.0000000,0.0000000,265.2320000); //object(lae2_roads54) (5)
CreateObject(8661,3250.0000000,-1124.1000000,61.6000000,0.0000000,359.2470000,355.2430000); //object(gnhtelgrnd_lvs) (3)
CreateObject(8661,3279.8000000,-1116.7000000,61.8000000,0.0000000,359.9950000,262.9960000); //object(gnhtelgrnd_lvs) (5)
CreateObject(8661,3253.8000000,-1085.2000000,61.7000000,0.0000000,359.2420000,355.2430000); //object(gnhtelgrnd_lvs) (6)
CreateObject(8661,3283.4000000,-1077.6000000,61.9000000,0.0000000,0.2420000,265.4960000); //object(gnhtelgrnd_lvs) (7)
CreateObject(980,3232.5000000,-1101.8000000,64.2000000,0.0000000,0.0000000,264.2490000); //object(airportgate) (1)
CreateObject(3749,3233.2000000,-1101.7000000,67.2000000,0.0000000,0.0000000,263.4960000); //object(clubgate01_lax) (1)
CreateObject(3749,3231.2000000,-1120.6000000,67.2000000,0.0000000,0.0000000,265.4960000); //object(clubgate01_lax) (2)
CreateObject(980,3230.2000000,-1120.5000000,64.0000000,0.0000000,0.0000000,264.7490000); //object(airportgate) (2)
CreateObject(5837,3253.2000000,-1132.3000000,63.4000000,0.0000000,0.0000000,355.9960000); //object(ci_guardhouse1) (1)
CreateObject(3471,2911.1999500,-1103.4000200,11.4000000,0.0000000,0.0000000,180.0000000); //object(vgschinalion1) (1)
CreateObject(3471,2909.8999000,-1078.4000200,10.9000000,0.0000000,0.0000000,179.9950000); //object(vgschinalion1) (2)
CreateObject(14467,3228.1000000,-1111.0000000,63.9000000,0.0000000,0.0000000,250.0000000); //object(carter_statue) (1)
CreateObject(14562,3235.8999000,-1110.5000000,63.2000000,0.0000000,0.0000000,354.0000000); //object(triad_lion) (1)
CreateObject(978,3233.8000500,-1087.4000200,62.3000000,0.0000000,0.0000000,84.0000000); //object(sub_roadright) (1)
CreateObject(978,3234.8000000,-1078.1000000,62.3000000,0.0000000,0.0000000,83.9960000); //object(sub_roadright) (2)
CreateObject(3267,3237.5000000,-1085.3000500,61.6000000,0.0000000,0.0000000,90.0000000); //object(mil_samsite) (1)
CreateObject(3267,3238.3999000,-1132.0000000,61.5000000,0.0000000,0.0000000,180.0000000); //object(mil_samsite) (2)
CreateObject(9833,3235.7000000,-1111.1000000,64.8000000,0.0000000,357.9950000,4.7500000); //object(fountain_sfw) (1)
CreateObject(8661,3251.7000000,-1104.7000000,61.6000000,0.0000000,358.9950000,353.9960000); //object(gnhtelgrnd_lvs) (8)
CreateObject(6965,3262.3000000,-1104.0000000,65.6000000,0.0000000,0.0000000,356.0000000); //object(venefountain02) (1)
CreateObject(14560,3287.0000000,-1105.9000000,66.3000000,0.0000000,0.0000000,353.0000000); //object(triad_bar) (1)
CreateObject(640,2912.3000000,-1099.4000000,10.9000000,0.0000000,0.0000000,358.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,2912.5000000,-1082.5000000,10.8000000,0.0000000,0.0000000,0.2500000); //object(kb_planter_bush2) (2)
CreateObject(1633,2911.3000000,-1089.5000000,11.4000000,0.0000000,0.0000000,270.0000000); //object(landjump) (1)
CreateObject(1633,2911.2000000,-1093.5000000,11.4000000,0.0000000,0.0000000,266.5000000); //object(landjump) (2)
CreateObject(3554,2911.7000000,-1069.0000000,20.3000000,0.0000000,0.0000000,270.0000000); //object(visagesign04) (1)
CreateObject(3554,2912.3000000,-1112.6000000,20.4000000,0.0000000,0.0000000,270.0000000); //object(visagesign04) (2)
CreateObject(8661,3257.0000000,-1066.2000000,61.6000000,0.0000000,0.4920000,173.7430000); //object(gnhtelgrnd_lvs) (6)
CreateObject(14537,3286.6000000,-1064.7000000,63.6000000,0.0000000,0.0000000,353.9960000); //object(pdomesbar) (1)
CreateObject(7313,3229.4000000,-1111.3000000,67.3000000,0.0000000,0.0000000,265.7500000); //object(vgsn_scrollsgn01) (1)
CreateObject(994,3272.6000000,-1135.8000000,61.8000000,0.0000000,0.0000000,352.2500000); //object(lhouse_barrier2) (1)
CreateObject(994,3266.4000000,-1135.2000000,61.8000000,0.0000000,0.0000000,354.2490000); //object(lhouse_barrier2) (2)
CreateObject(994,3260.1000000,-1134.4000000,61.9000000,0.0000000,0.0000000,356.2480000); //object(lhouse_barrier2) (3)
CreateObject(994,3242.2000000,-1133.1000000,61.5000000,0.0000000,0.0000000,356.2430000); //object(lhouse_barrier2) (4)
CreateObject(994,3236.0000000,-1132.5000000,61.4000000,0.0000000,0.0000000,356.2480000); //object(lhouse_barrier2) (5)
CreateObject(994,3229.8000000,-1132.1000000,61.3000000,0.0000000,0.0000000,356.2480000); //object(lhouse_barrier2) (6)
CreateObject(994,3278.7000000,-1136.6000000,61.8000000,0.0000000,0.0000000,354.2490000); //object(lhouse_barrier2) (8)
CreateObject(994,3287.1000000,-1137.3000000,61.8000000,0.0000000,0.0000000,84.4990000); //object(lhouse_barrier2) (9)
CreateObject(994,3287.7000000,-1131.1000000,61.8000000,0.0000000,0.0000000,84.4960000); //object(lhouse_barrier2) (10)
CreateObject(994,3288.2000000,-1125.0000000,61.8000000,0.0000000,0.0000000,84.4960000); //object(lhouse_barrier2) (11)
CreateObject(994,3288.8000000,-1118.8000000,61.8000000,0.0000000,0.0000000,84.4960000); //object(lhouse_barrier2) (12)
CreateObject(994,3290.9000000,-1097.2000000,61.9000000,0.0000000,0.0000000,84.4960000); //object(lhouse_barrier2) (13)
CreateObject(994,3291.7000000,-1091.1000000,61.9000000,0.0000000,0.0000000,84.4960000); //object(lhouse_barrier2) (14)
CreateObject(994,3292.3000000,-1084.9000000,61.9000000,0.0000000,0.0000000,84.4960000); //object(lhouse_barrier2) (15)
CreateObject(994,3292.8000000,-1078.9000000,61.9000000,0.0000000,0.0000000,84.7460000); //object(lhouse_barrier2) (16)
CreateObject(994,3293.4000000,-1072.7000000,61.9000000,0.0000000,0.0000000,84.4960000); //object(lhouse_barrier2) (17)
CreateObject(994,3294.0000000,-1066.6000000,61.9000000,0.0000000,0.0000000,84.4960000); //object(lhouse_barrier2) (18)
CreateObject(994,3288.7000000,-1058.3000000,62.0000000,0.0000000,0.0000000,356.2460000); //object(lhouse_barrier2) (19)
CreateObject(994,3252.9000000,-1141.2000000,32.3000000,0.0000000,0.0000000,356.2430000); //object(lhouse_barrier2) (20)
CreateObject(994,3282.5000000,-1057.9000000,62.0000000,0.0000000,0.0000000,356.2430000); //object(lhouse_barrier2) (21)
CreateObject(994,3276.3000000,-1057.6000000,62.0000000,0.0000000,0.0000000,356.2430000); //object(lhouse_barrier2) (22)
CreateObject(994,3270.2000000,-1057.3000000,62.0000000,0.0000000,0.0000000,356.2430000); //object(lhouse_barrier2) (23)
CreateObject(994,3264.1000000,-1056.7000000,61.9000000,0.0000000,0.0000000,355.2430000); //object(lhouse_barrier2) (24)
CreateObject(978,3237.1000000,-1069.3000000,62.3000000,0.0000000,0.0000000,83.9960000); //object(sub_roadright) (2)
CreateObject(978,3238.0000000,-1059.9000000,62.3000000,0.0000000,0.0000000,83.9960000); //object(sub_roadright) (2)
CreateObject(978,3250.1000000,-1055.8000000,62.4000000,0.0000000,0.0000000,358.4960000); //object(sub_roadright) (2)
CreateObject(978,3241.4000000,-1055.7000000,62.3000000,0.0000000,0.0000000,358.4950000); //object(sub_roadright) (2)
CreateObject(1237,3294.6000000,-1059.6000000,62.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
CreateObject(1237,3285.6010000,-1136.3000000,61.8000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(1237,3286.8000000,-1136.9000000,61.8000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
CreateObject(1237,3285.1000000,-1137.2000000,61.8000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
CreateObject(1237,3230.4000000,-1131.3000000,61.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
CreateObject(1237,3294.2000000,-1059.0000000,62.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
CreateObject(1237,3294.5000000,-1060.1000000,62.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8)
CreateObject(1237,3235.9000000,-1074.4000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9)
CreateObject(3607,3262.1000000,-1072.2000000,68.3000000,0.0000000,0.0000000,354.0000000); //object(bevman2_law2) (1)
CreateObject(994,3257.9000000,-1056.4000000,61.8000000,0.0000000,0.0000000,354.2370000); //object(lhouse_barrier2) (26)
CreateObject(1237,3255.1000000,-1056.4000000,61.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
CreateObject(1237,3255.8000000,-1056.5000000,61.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (11)
CreateObject(1237,3256.5000000,-1056.5000000,61.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (12)
CreateObject(1237,3257.4000000,-1056.5000000,61.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (13)
CreateObject(1237,3259.6000000,-1134.4000000,61.7000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(1237,3258.6000000,-1134.3000000,61.7000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(1237,3257.6000000,-1134.3000000,61.7000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
Screens :

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Hope that you like it ! , and for sure thanks for KhaledElkhourash for Checking if there is any bug with me !

I can help anybody who wants any mapping thing or scripting ! Please comment and rate !

And dont forget to +REP me if u like this one <3
Reply
#2

Good job bro and no problemoss , it's Epic maps
Reply
#3

Ummm there is no feedback ?
Reply
#4

Well done mate.
Keep it up.
Reply
#5

Thanks sir !
Reply
#6

Quote:
Originally Posted by Symphony
Посмотреть сообщение
Well done mate.
Keep it up.
Thanks
Reply
#7

Well, seems nice, and you gave us nice photos
Reply
#8

Quote:
Originally Posted by Furious51
Посмотреть сообщение
Well, seems nice, and you gave us nice photos
Thank you. We appreciate your reply
Reply
#9

If anybody want any help in mapping or scripting , then please Pm me ! i want to help everybody !

and thx for your reply guys !
Reply
#10

Could you make teleport command?
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