Questions.
#1

1.
When I enter a Cluckin' Bell, Sex Shop or Burger Shot it works fine, but when I exit one of those stores, I get teleported infront of the first shop I created with the same interior as the shops above.
Is there anything I can do with this?

2.
I have the CJ skin in the class selection, I didn't add it, and I don't have any invalid skin id's, how can I remove it?
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#2

For #2, find the AddPlayerClass line with 0 as the skinid and remove it.
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#3

Quote:
Originally Posted by Kar
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For #2, find the AddPlayerClass line with 0 as the skinid and remove it.
That's the problem, I don't have a invalid skin id OR skin id 0 in the script.
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#4

The only invalid skin is skinid 74. It doesn't work and will set the CJ skin instead.

As for the first problem, use virtual worlds.
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#5

Quote:
Originally Posted by Vince
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The only invalid skin is skinid 74. It doesn't work and will set the CJ skin instead.

As for the first problem, use virtual worlds.
I don't have skin id 74 in my script.

So should I use different virtual worlds when I enter a store?
Tested now, didn't work.
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#6

Quote:
Originally Posted by TLN
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I don't have skin id 74 in my script.

So should I use different virtual worlds when I enter a store?
Tested now, didn't work.
For #1, When your giving each shop a different virtual world, just detect the x,y,z positions where you want them to /exit and detect there virtual worlds.

For Example:

Код:
CMD:exit(playerid, params[])
{
    if(IsPlayerInRangeOfPoint(playerid, 7.0, x, y, z) && GetPlayerVirtualWorld(playerid) == 1) // This is store 1
    {
        SetPlayerPos(playerid,x,y,z); // The X Y Z, where you want them to end up after they /exit for store 1.
    }

    if(IsPlayerInRangeOfPoint(playerid, 7.0, x, y, z) && GetPlayerVirtualWorld(playerid) == 2) // This is store 2
    {
        SetPlayerPos(playerid,x,y,z); // The X Y Z, where you want them to end up after they /exit for store 2.
    }
	return 1;
}
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#7

I have everything like that.
This is for my first store (didn't add everything here).
pawn Код:
CMD:exit(playerid, params[])
{
    SendAdminText(playerid, "/exit", params);
    if(IsPlayerInRangeOfPoint(playerid, 3.0, 6.092340, -31.724231, 1003.549438))
    {
        SetPlayerPos(playerid, 2097.666992, 2224.698242, 11.023437);
        SetPlayerInterior(playerid, 0);
        SetPlayerVirtualWorld(playerid, 0);
        return 1;
    }
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#8

Quote:
Originally Posted by TLN
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I have everything like that.
This is for my first store (didn't add everything here).
pawn Код:
CMD:exit(playerid, params[])
{
    SendAdminText(playerid, "/exit", params);
    if(IsPlayerInRangeOfPoint(playerid, 3.0, 6.092340, -31.724231, 1003.549438))
    {
        SetPlayerPos(playerid, 2097.666992, 2224.698242, 11.023437);
        SetPlayerInterior(playerid, 0);
        SetPlayerVirtualWorld(playerid, 0);
        return 1;
    }
You're not checking the player's virtual world.

You have:
Код:
if(IsPlayerInRangeOfPoint(playerid, 3.0, 6.092340, -31.724231, 1003.549438))
Which should be (for store 1 anyways):
Код:
if(IsPlayerInRangeOfPoint(playerid, 3.0, 6.092340, -31.724231, 1003.549438) && GetPlayerVirtualWorld(playerid) == 1)
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#9

Hm, didn't check your code properly, will try that.

EDIT
Same problem.
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#10

Quote:
Originally Posted by TLN
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Hm, didn't check your code properly, will try that.

EDIT
Same problem.
So you're currently detecting the virtual worlds differently, correct? (Make sure your not detecting if the player's virtual world is 1 in all of them.)

Examples of the way it should be:

Store 1.
pawn Код:
if(IsPlayerInRangeOfPoint(playerid, 3.0, 6.092340, -31.724231, 1003.549438) && GetPlayerVirtualWorld(playerid) == 1) // Store 1.
Store 2.
pawn Код:
if(IsPlayerInRangeOfPoint(playerid, 3.0, 6.092340, -31.724231, 1003.549438) && GetPlayerVirtualWorld(playerid) == 2) // Store 2.
If that's correct, make sure your not setting the players to the same cords with SetPlayerPos in every store exit.
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