[FilterScript] Texture Studio - Texture your maps
#41

It must be a full hex string supplied ex. 0xFF00FF00
Reply
#42

It tells me that I need to select an object to do that?
Reply
#43

Awesome! 10/10
Reply
#44

Quote:
Originally Posted by Vasu99
Посмотреть сообщение
It tells me that I need to select an object to do that?
Any ideas, anyone?
Reply
#45

Just select one object (Small issue in this version )
Reply
#46

Thanks, it worked. I've got yet another problem, though, they seem endless. Anyhow, as I exported the map, I got the word "tmpobjid" kind of everywhere in the .txt file. Is this supposed to happen?
Reply
#47

Yeah, since the object needs a reference object ID it keeps reusing that variable.
Reply
#48

awesome yeah!
can't +rep now ... only after 24 hours
Reply
#49

Amazing! Will use this, thanks Pottus.
Reply
#50

Whens the next update i want it.


GIMMA GIMMA GIMMA THE FILES
Reply
#51

Quote:
Originally Posted by Yves
Посмотреть сообщение
Whens the next update i want it.


GIMMA GIMMA GIMMA THE FILES
Remember I have 420DayZ to take care as well, but I will get to finishing it off soon enough.
Reply
#52

Pottus When the car editor will be relased please make it fastter you can cuz i really need it ...
Scripting a DM where gangs will have cars with attached objects + colors on objects & textures ..
Reply
#53

Quote:
Originally Posted by Toxik
View Post
Pottus When the car editor will be relased please make it fastter you can cuz i really need it ...
Scripting a DM where gangs will have cars with attached objects + colors on objects & textures ..
It's about 80 percent complete now I only need to finish the GUI interface.
Reply
#54

Hey pottus, any tutorial about objets group, doing objects and using it as AtacchObjectToObject ?

Emmm groups = Attached Objects in objects?
Reply
#55

Quote:
Originally Posted by n0minal
View Post
Hey pottus, any tutorial about objets group, doing objects and using it as AtacchObjectToObject ?

Emmm groups = Attached Objects in objects?
I'm going to start doing more tutorials soon and explain how everything is intended to be used. As for attachobjecttoobject I am planning to eventually make an export feature to export your selected group as attached objects.
Reply
#56

Quote:
Originally Posted by Pottus
View Post
I'm going to start doing more tutorials soon and explain how everything is intended to be used. As for attachobjecttoobject I am planning to eventually make an export feature to export your selected group as attached objects.
Nice, hope you do this, anyways good job
Reply
#57

Quote:
Originally Posted by Pottus
View Post
It's about 80 percent complete now I only need to finish the GUI interface.
ћ
okay dude u gonna help me so much
Reply
#58

Another question, theres any way to see original texture index from created object?

Example: i create a shower and i want to see the texture index of this shower to put in a custom box, any cmd for this?
Reply
#59

Quote:
Originally Posted by n0minal
View Post
Another question, theres any way to see original texture index from created object?

Example: i create a shower and i want to see the texture index of this shower to put in a custom box, any cmd for this?
Currently no there is no arrays of original textures however it is possible I will see if I can get this generated but you can use the SAMP map editor.
Reply
#60

Quote:
Originally Posted by Pottus
View Post
Currently no there is no arrays of original textures however it is possible I will see if I can get this generated but you can use the SAMP map editor.
Ok, and how to associate the original textures with texture's index? Is possible or i have to do it manually by scripting?
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)