[Plugin] Streamer Plugin



help?

I changed 3x for 3z and started giving this error


#edit

fixes, sorry!
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I use your stremaer, and it is great. And what do you think about MoveAttachedDynamicObject? So we can move attached car, object and player objects?
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pawn Код:
native Streamer_DestroyAllItems(type, serverwide = 1);
native Streamer_CountItems(type, serverwide = 1);
Is it possible to add a feature to count and destroy all types of dynamic things?
It would be useful for example in filterscripts under OnFilterScriptExit()

For example make a new definition for it?
Like:
pawn Код:
#define STREAMER_TYPE_ALL (-1)
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Amazing. Good work.
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Good Job thanks for the plugins
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This is great job!
I have a problem?
C:\Users\Comp1\Desktop\Scripting mode 0.3z\pawno\include\streamer.inc(487) : warning 219: local variable "hitid" shadows a variable at a preceding level

How to fix it?
This line is:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
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Why no function AttachDynamicObjectToObject?

https://sampwiki.blast.hk/wiki/AttachObjectToObject
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Because there is not a AttachPlayerObjectToPlayerObject function.
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Hi,

I have a problem with object loading... there is the video:
http://www.youtube.com/watch?v=dSSMg...ature=*********
server.cfg:

onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 1000.0
stream_rate 500

streamer(incognito) stream distance is 300.0.
Dynamic objects: [18:49:13] [ fC MAPP'S ]: Dynamic objects: 2531.

I have updated my streamer today.
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Hello
Where can I find this plugin for1000p 0.3z server?
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Quote:
Originally Posted by Mexanizm93
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Hello
Where can I find this plugin for1000p 0.3z server?
The latest version is compatible with 1000 player servers. Every new version will be as well.

I've put up a new release that maybe some people could test: https://github.com/samp-incognito/sa...ses/tag/v2.7.1

Let me know how it works if anyone decides to try it out.
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This new version is slower, set up my houses within my GM is 2x slower. About stability issues, now i'm going to test on live server.

Anyway you should update boost not only sampgdk
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Quote:
Originally Posted by kurta999
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This new version is slower, set up my houses within my GM is 2x slower. About stability issues, now i'm going to test on live server.

Anyway you should update boost not only sampgdk
I noticed this too. I believe it's due to the way sampgdk is hooking amx_Exec. When I removed that hook in the sampgdk source, the server ran normally again. Of course, the callback hooks no longer worked. I'll have to see if the amx_Exec hook can be improved. If it can't, then I'll just have to revert back to the old system again.

The Boost libraries are up to date.

Edit: I've removed this for now.
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Quote:
Originally Posted by Incognito
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The latest version is compatible with 1000 player servers. Every new version will be as well.

I've put up a new release that maybe some people could test: https://github.com/samp-incognito/sa...ses/tag/v2.7.1

Let me know how it works if anyone decides to try it out.
Ok
Thank you very much.
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is there a way to stream all objects all time? i mean not streaming for player but like static gta objects. (view distance like gta objects)
and will that slow performance?
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I got these errors/warnings after I added the latest version of streamer and compiled my gamemode....

Код:
C:\..\..\..\..\..\pawno\include\streamer.inc(487) : warning 235: public function lacks forward declaration (symbol "OnPlayerWeaponShot")
C:\..\....\..\..\pawno\include\streamer.inc(489) : error 017: undefined symbol "BULLET_HIT_TYPE_PLAYER_OBJECT"
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Quote:
Originally Posted by GoldZoroGrab
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I got these errors/warnings after I added the latest version of streamer and compiled my gamemode....

Код:
C:\..\..\..\..\..\pawno\include\streamer.inc(487) : warning 235: public function lacks forward declaration (symbol "OnPlayerWeaponShot")
C:\..\....\..\..\pawno\include\streamer.inc(489) : error 017: undefined symbol "BULLET_HIT_TYPE_PLAYER_OBJECT"
Just update your server and include files. ( http://sa-mp.com/download.php )
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Hey guys,

I've got a question:

When I load in the objects upon gamemode init, the objects appear to be flickering (in visibility) depending on the distance from the player to said object.

To load the object I assign it to a objectid inside an array like so:
Код:
ItemData[i][WObjectID] = CreateDynamicObject(GetItemModel(i), ItemData[i][x], ItemData[i][y], ItemData[i][z], 0.0, 0.0, 0.0, ItemData[i][VWorldID], ItemData[i][Interior]);
All the values in "ItemData" are being assigned right before spawning the object, aswell as "GetItemModel" also seems to work (It extracts the value from a SQLite db) as the item does spawn with the right model id.

Any idea's?
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Can anyone help me with objects not loading proberly. CreateDynamicObject. Add me on skype at minecraftneon if you can.
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Quote:
Originally Posted by BigETI
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Just update your server and include files. ( http://sa-mp.com/download.php )
That didn't fix anything, I'm getting the same error. All objects stopped loading as well. Streamer plugin is currently bugged.
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