[Map] Simple Deathmatch Room
#1

Little Simple DM room.

Little simple DM room, Was using it for my released script.



Code:
Код:
	CreateDynamicObject(19459, -1108.08411, -1018.39844, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19459, -1108.07141, -1008.88977, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19459, -1112.82703, -1023.11761, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19459, -1131.55933, -1023.14124, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19459, -1122.32690, -1023.14642, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19459, -1136.25513, -1018.48145, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19459, -1136.24060, -1008.99780, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19459, -1136.23755, -999.61047, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19459, -1108.10217, -999.41815, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19459, -1112.81714, -994.86188, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19459, -1121.95752, -994.89197, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19459, -1131.47083, -994.88147, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19456, -1131.47009, -1004.37036, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19456, -1126.67358, -996.68610, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19393, -1126.69971, -1002.83667, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19456, -1121.97925, -1001.97968, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19456, -1114.04785, -992.12073, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19393, -1115.56482, -1001.98108, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19456, -1114.10840, -1004.87225, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19456, -1114.11218, -1014.34680, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19393, -1114.04993, -998.43024, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19393, -1114.13599, -1020.57617, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19456, -1114.16040, -1026.34668, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19456, -1118.85156, -1008.63586, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(19456, -1123.67188, -1013.40222, 129.84441,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(19456, -1128.43591, -1013.29980, 129.84441,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(1217, -1126.66956, -1010.82239, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1126.17664, -1010.17438, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1125.74426, -1009.43024, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1132.39478, -1012.41919, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1132.21143, -1011.35046, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1132.78027, -1010.08679, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1133.48596, -1009.18591, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1116.72668, -997.07709, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1116.83069, -998.24408, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1116.90991, -999.52155, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1113.47839, -1004.72906, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1112.67688, -1004.72217, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1111.93567, -1004.71857, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1108.62378, -1004.74146, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1109.25549, -1004.35925, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1109.88721, -1003.97699, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1113.54382, -1019.19989, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1112.95789, -1019.59082, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1112.37183, -1019.96185, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1120.75781, -1011.78735, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1120.06799, -1012.14868, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1119.39819, -1012.49060, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1118.76880, -1012.83362, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1118.11804, -1012.45563, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1117.48853, -1012.05823, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1217, -1116.87817, -1011.68121, 128.52229,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1771, -1134.46729, -1002.96863, 128.46339,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1771, -1132.03088, -1003.01910, 128.46339,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1771, -1134.50574, -996.32092, 128.46339,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1771, -1132.19141, -996.26617, 128.46339,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(18753, -1128.22498, -1013.42700, 132.06660,   0.00000, 0.00000, 0.00000);
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#2

Not bad, good job
Reply
#3

Doesn't look that bad, as it's very plain though well placed.
Reply
#4

Looks awesome , really nice work mate
Reply
#5

Nice map buddy!
Reply
#6

It would be cool if the barrels could be exploded. Anyway, pretty nice work. Are we able to go outside the building? What is the purpose of the walls in the second pic? Which placed on the outside main building. Hide place? So, we're able to go outside, right? Where is the exit door? Would you want to add some pictures? Thanks.
Reply
#7

Nice work!
btw Do you remember [XE]Swag from X-Portal? Its me!
Reply
#8

looks cool IMO...
Good work
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