19.02.2014, 07:19
O Sistema de abatidos й assim:
Quero para que ele funcione assim!:
Pois Ele Estб assim:
Код:
if(PlayerInfo[killerid][pBOPE] >= 1 || PlayerInfo[playerid][pGATE] >= 1) { if(PlayerInfo[playerid][pPresoLS] >= 1) { return 1; } new string[20]; GameTextForPlayer(playerid, "~r~Preso!", 2500, 3); GameTextForPlayer(killerid, "~r~Suspeito abatido!", 2500, 3); GivePlayerMoney(killerid, 100); PlayerInfo[playerid][pPresoLS] = 1; SetPlayerWantedLevel(playerid, 0); new pName1[24]; new pName2[24]; GetPlayerName(playerid, pName1, 24); GetPlayerName(killerid, pName2, 24); format(string, sizeof(string), "<< O procurado da justiзa %s foi preso pelo Polнcial %s >>", pName1, pName2); SendClientMessageToAll(COLOR_KICK,string); if(PlayerInfo[playerid][pProcurado] == 1) { PlayerInfo[playerid][pTempoPreso] = 180; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] == 2) { PlayerInfo[playerid][pTempoPreso] = 240; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] == 3) { PlayerInfo[playerid][pTempoPreso] = 300; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] == 4) { PlayerInfo[playerid][pTempoPreso] = 400; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] == 5) { PlayerInfo[playerid][pTempoPreso] = 500; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] >= 6) { PlayerInfo[playerid][pTempoPreso] = 900; SpawnPlayer(playerid); } PlayerInfo[playerid][pProcurado] = 0; } if(PlayerInfo[killerid][pPM] >= 1 || PlayerInfo[killerid][pROTA] >= 1) { if(PlayerInfo[playerid][pPresoSF] >= 1) { return 1; } new string[20]; GameTextForPlayer(playerid, "~r~Preso!", 2500, 3); GameTextForPlayer(killerid, "~r~Suspeito abatido!", 2500, 3); GivePlayerMoney(killerid, 100); PlayerInfo[playerid][pPresoSF] = 1; SetPlayerWantedLevel(playerid, 0); new pName1[24]; new pName2[24]; GetPlayerName(playerid, pName1, 24); GetPlayerName(killerid, pName2, 24); format(string, sizeof(string), "<< O procurado da justiзa %s foi preso pelo Polнcial %s >>", pName1, pName2); SendClientMessageToAll(COLOR_KICK,string); if(PlayerInfo[playerid][pProcurado] == 1) { PlayerInfo[playerid][pTempoPreso] = 180; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] == 2) { PlayerInfo[playerid][pTempoPreso] = 240; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] == 3) { PlayerInfo[playerid][pTempoPreso] = 300; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] == 4) { PlayerInfo[playerid][pTempoPreso] = 400; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] == 5) { PlayerInfo[playerid][pTempoPreso] = 500; SpawnPlayer(playerid); } if(PlayerInfo[playerid][pProcurado] >= 6) { PlayerInfo[playerid][pTempoPreso] = 900; SpawnPlayer(playerid); } PlayerInfo[playerid][pProcurado] = 0; }
Код:
if(IsPlayerConnected(killerid)) { PlayerInfo[killerid][pMatou]++; PlayerInfo[playerid][pMorreu]++; GetPlayerName(killerid,playername,20); GivePlayerMoney(killerid, 100); }
Код:
if(IsPlayerConnected(killerid)) { Matou[killerid] ++; Morreu[playerid] ++; GivePlayerMoney(killerid, 100); }