14.02.2014, 07:41
Hi!
I found a bug: when you set animations fdelta(speed) to lower, it slows down the animation, but the animation still plays as long as in normal speed. Example: normal crouchfire animation does crouch, aim and fire in 2 seconds and animation with lower speed does crouch and aim in 2 seconds too and skips the fire part! Even slower animation does only crouch in 2 seconds and skips aim and fire...
This needs to be fixed.
I found a bug: when you set animations fdelta(speed) to lower, it slows down the animation, but the animation still plays as long as in normal speed. Example: normal crouchfire animation does crouch, aim and fire in 2 seconds and animation with lower speed does crouch and aim in 2 seconds too and skips the fire part! Even slower animation does only crouch in 2 seconds and skips aim and fire...
This needs to be fixed.