Bug with animations
#1

Hi!

I found a bug: when you set animations fdelta(speed) to lower, it slows down the animation, but the animation still plays as long as in normal speed. Example: normal crouchfire animation does crouch, aim and fire in 2 seconds and animation with lower speed does crouch and aim in 2 seconds too and skips the fire part! Even slower animation does only crouch in 2 seconds and skips aim and fire...

This needs to be fixed.
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