[FilterScript] [0.3Z] Bullet cam
#1

About:
A game inspired me to make this script, it's called "Sniper Elite".
The script only works with the Sniper Riffle(34). Vehicles and players are not supported!

Bugs:
Sometimes the camera stops moving. It's probably a SA-MP bug, not a script.

Video:
[ame]http://www.youtube.com/watch?v=5x7flKNjCRQ[/ame]

Credits:
kadaradam - Creator

Download:

Click here


Sorry for my english!
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#2

AWEEEEESOOOOOMEEE !
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#3

EDIT: nvm.. nice script anyways
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#4

LoL Nice and Unique creation, this would be good for movies and matrix stuff.
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#5

Great job, +repped
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#6

isn't that should be posted in 3.0z scripting ??

other than that very good !!
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#7

Quote:
Originally Posted by Omar55555
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isn't that should be posted in 3.0z scripting ??

other than that very good !!
0.3z* not 3.0z and no it shouldn't be posted there. That board is currently temporary, when the full version will be released, the board will be removed.

OT: Very nice idea! I like it.
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#8

holly s.

GREAT!
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#9

Awesome stuff mate!
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#10

Nice script, mate. And for that you get some nice reputation points. Keep up the good work please.
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#11

nice, good job.
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#12

Holy shit, very good job. Instead of InterpolateCameraPos you can attach an object to the bullet object and attach player's camera in that object.
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#13

C:\Documents and Settings\CJ\Desktop\webcam.pwn(63) : error 017: undefined symbol "VectorSize"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.


Please Help Me
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#14

WoW haha fantastic scripting It'll be so awesome to use for Roleplay scripts XD!
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#15

Quote:
Originally Posted by Pagle
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C:\Documents and Settings\CJ\Desktop\webcam.pwn(63) : error 017: undefined symbol "VectorSize"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.


Please Help Me
You must upgrade the version 0.3z
https://sampforum.blast.hk/showthread.php?tid=487997
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#16

What if you shoot to the sky? The bullet will fly forever?
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#17

Thanks guys!

Quote:
Originally Posted by MugiwaraNoLuffy
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Holy shit, very good job. Instead of InterpolateCameraPos you can attach an object to the bullet object and attach player's camera in that object.
Yeah, good idea! But with the InterpolateCameraPos, it looks better. The camera's position is not always at the same position. When you shoot the bullet, the camera is far, and it's getting close.

Quote:
Originally Posted by iWhite
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What if you shoot to the sky? The bullet will fly forever?
No. It does not interact with players, vehicles (and skies (lol) ).
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#18

Dope and unique, +repped.
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#19

NICE + NICE= COOL : 3
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#20

Nice! It reminds me about Max Payne 2's sniper shots
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