09.02.2014, 18:06
SA-MP 0.3z RC5
09.02.2014, 19:49
Quote:
I'm not sure but I think it was said this won't be added because it could be used to show pr0n pictures.
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http://bankfotek.pl/image/1667769
Anyway, we should get more files to SAMP folder in GTA San Andreas main folder, which will allow us to edit more files, such as: ped.ifp and some of the data files. So, basically after that we will be able to edit more files, where it will depend on USER to download them or not.
I am not suggesting, I am just replying to the other post.
Quote:
Originally Posted by Kalcor
SA-MP 0.3z is mainly a security update that we hope to push to release quickly. There are a few new features and there should be time to address some existing 0.3 bugs during the RC.
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09.02.2014, 20:12
Whats new with Rivershell v2?
09.02.2014, 20:57
server side toggling between lead aim and synced bullets would be nice
09.02.2014, 21:39
10.02.2014, 20:31
I think the version 0.3z going to be abandoned, I see many complaints, problems, bugs, errors in functions and I think Kalcor has no desire to finish it. On the one hand is better, as 0.3z going to be full of bugs with respect to deaths/bullets and cheaters will kill all players at once.
10.02.2014, 21:47
Quote:
I think the version 0.3z going to be abandoned, I see many complaints, problems, bugs, errors in functions and I think Kalcor has no desire to finish it. On the one hand is better, as 0.3z going to be full of bugs with respect to deaths/bullets and cheaters will kill all players at once.
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11.02.2014, 12:33
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lagcompmode 2 ; lag compensation enabled, position only. |
11.02.2014, 12:35
Good job !
11.02.2014, 12:37
Quote:
Originally Posted by Kalcor
[...]- When lag compensation is disabled, legacy shot mode will now function exactly as it did in previous SA-MP versions (no calls to OnPlayerWeaponShot etc).
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By the way, RC5 is neat, really like the GetServer FPS function (tickrate). And finally we can return 0 to unoccupied vehicles, thanks for that!
11.02.2014, 12:37
Another annoying bug is that if you click a link like samp://localhost:7777 and you have the samp client open, you will get an error if you click 'add to favorites'.
11.02.2014, 12:42
Great work Kalcor. Sa-mp 0.3z RC5.
11.02.2014, 12:47
then it opens:
11.02.2014, 12:50
Nice job once again, looking forward to the official release!
11.02.2014, 12:52
Aw, RC4 was a good update, and now, RC5 is a very good update!
11.02.2014, 13:29
Could you please add the new parameters in server.cfg file as well? Would be nice, thanks.
11.02.2014, 13:29
Nice update!
There is still the old name, and shows different value than set in server.cfg
Quote:
The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' ... |
There is still the old name, and shows different value than set in server.cfg
11.02.2014, 13:39
I dont understudy one thing which option of lagcompmode don't work the autoaim?
11.02.2014, 15:15
11.02.2014, 15:41
Quote:
- server.cfg option 'lagcompmode'
The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' as it will be used for other lag compensation settings in future SA-MP versions. Код:
lagcompmode 0 ; lag compensation is disabled lagcompmode 1 ; (default) lag compensation is enabled lagcompmode 2 ; lag compensation enabled, position only. - When lag compensation is disabled, legacy shot mode will now function exactly as it did in previous SA-MP versions (no calls to OnPlayerWeaponShot etc). |
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