SA-MP 0.3z RC5

Very nice features especially that you guys finally made the shooting sync perfect. Good job!
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Another thing I'd like to see added to the sa-mp include besides the setplayerammo fix is

pawn Код:
#undef MAX_PLAYER_NAME
#define MAX_PLAYER_NAME 21
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Quote:
Originally Posted by Kar
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[...]
pawn Код:
#undef MAX_PLAYER_NAME
#define MAX_PLAYER_NAME 21
Huh? I don't understand, you just changed the value. Is there a different max amount in game than in includes? Also, what is wrong with SetPlayerAmmo?
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Quote:
Originally Posted by Riddick94
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Huh? I don't understand, you just changed the value. Is there a different max amount in game than in includes? Also, what is wrong with SetPlayerAmmo?
Yes, it's not not 24. Test it. (It's actually 20, 21 for pawn)

native SetPlayerAmmo(playerid, weaponslot, ammo); -> native SetPlayerAmmo(playerid, weaponid, ammo);

https://sampwiki.blast.hk/wiki/SetPlayerAmmo
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Quote:
Originally Posted by Kar
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Yes, it's not not 24. Test it. (It's actually 20, 21 for pawn)

native SetPlayerAmmo(playerid, weaponslot, ammo); -> native SetPlayerAmmo(playerid, weaponid, ammo);

https://sampwiki.blast.hk/wiki/SetPlayerAmmo
actually the 24 is right because if you set the player name using the function SetPlayerName you can go up to 24 characters, I think this is used for clan tags:

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Quote:
Originally Posted by Top Fuel
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actually the 24 is right because if you set the player name using the function SetPlayerName you can go up to 24 characters, I think this is used for clan tags:

Yes sorry something like that

But it should be fixed on either side, you can't connect to the server with 24 characters

So something should be cleared up either way.
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When the offical 0.3z will be released?
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Quote:
Originally Posted by Pr0GreSiVe
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When the offical 0.3z will be released?
Whenever Kalcor feels it's ready for release.
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Makes more sense, what was I thinking ?
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Hey, scuze me, but i have a little question.
When it release officialy ? with aprox. 1 day/1 week/ 1 mounth ...
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Good job! I like this update.
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Quote:
Originally Posted by [uL]Pottus
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pawn Код:
native GetVehicleXAngle(vehicleid, &Float:x_angl);
native SetVehicleXAngle(vehicleid, Float:x_angl);
native GetVehicleYAngle(vehicleid, &Float:y_angl);
native SetVehicleYAngle(vehicleid, Float:y_angl);
These should already be possible I'll add the suggestion for Emmets extended vehicle functions.
A plugin for quaternions, use it with GetVehicleRotationQuat and you've got it
https://sampforum.blast.hk/showthread.php?tid=455269
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When there was already released a new client RC5? Or is already preparing to release R1?
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Quote:
Originally Posted by Xrenoma
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When there was already released a new client RC5? Or is already preparing to release R1?
I hope the release will be minimum after 1 mont and lot of crashes and bugs will be fixed.
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Great job guys.
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waiting for final release
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Nice a new version again
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Hey, scuze me, but i have a little question.
When it release officialy ? with aprox. 1 day/1 week/ 1 mounth ...
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Is urgent to update 0.3z, still there are false packets error in 0.3x R2 fix
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GetPlayerScreenResolution() would be great. Since textdraws looks like utter shit in different resolutions and monitors. :P

And maybe a way to load custom png/jpeg images as textdraws.
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