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Very nice features especially that you guys finally made the shooting sync perfect. Good job!
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Another thing I'd like to see added to the sa-mp include besides the setplayerammo fix is
pawn Код:
#undef MAX_PLAYER_NAME
#define MAX_PLAYER_NAME 21
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Quote:
Originally Posted by Kar
[...]
pawn Код:
#undef MAX_PLAYER_NAME #define MAX_PLAYER_NAME 21
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Huh? I don't understand, you just changed the value. Is there a different max amount in game than in includes? Also, what is wrong with SetPlayerAmmo?
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Quote:
Originally Posted by Riddick94
Huh? I don't understand, you just changed the value. Is there a different max amount in game than in includes? Also, what is wrong with SetPlayerAmmo?
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Yes, it's not not 24. Test it. (It's actually 20, 21 for pawn)
native SetPlayerAmmo(playerid,
weaponslot, ammo); -> native SetPlayerAmmo(playerid,
weaponid, ammo);
https://sampwiki.blast.hk/wiki/SetPlayerAmmo
Posts: 2,938
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Quote:
Originally Posted by Top Fuel
actually the 24 is right because if you set the player name using the function SetPlayerName you can go up to 24 characters, I think this is used for clan tags:
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Yes sorry something like that
But it should be fixed on either side, you can't connect to the server with 24 characters
So something should be cleared up either way.
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When the offical 0.3z will be released?
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Makes more sense, what was I thinking ?
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Hey, scuze me, but i have a little question.
When it release officialy ? with aprox. 1 day/1 week/ 1 mounth ...
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Good job! I like this update.
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When there was already released a new client RC5? Or is already preparing to release R1?
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waiting for final release
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Hey, scuze me, but i have a little question.
When it release officialy ? with aprox. 1 day/1 week/ 1 mounth ...
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Is urgent to update 0.3z, still there are false packets error in 0.3x R2 fix
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GetPlayerScreenResolution() would be great. Since textdraws looks like utter shit in different resolutions and monitors. :P
And maybe a way to load custom png/jpeg images as textdraws.