06.02.2014, 12:39
I am currently setting the players health to 29 .
I want to slowly increase the players 29 not give it all at once.
{
new Float:Health;
GetPlayerHealth(playerid, Health);
SetPlayerHealth(playerid, Health+29);
SetPlayerWeather(playerid, -66);
PlantedWeed[playerid]-=1;
UsedWeed[playerid] = 1;
wBusy[playerid] = 1;
SetTimerEx("ClearDrugs", 60000*2, false, "d", playerid);
I want to slowly increase the players 29 not give it all at once.
{
new Float:Health;
GetPlayerHealth(playerid, Health);
SetPlayerHealth(playerid, Health+29);
SetPlayerWeather(playerid, -66);
PlantedWeed[playerid]-=1;
UsedWeed[playerid] = 1;
wBusy[playerid] = 1;
SetTimerEx("ClearDrugs", 60000*2, false, "d", playerid);