09.05.2009, 15:50
Hi i am using dini and making a saving system but nothing is saving when i set it in the file..
The skin spawns as CJ too.
If you need more code just let me know.
The skin spawns as CJ too.
pawn Код:
stock SavePlayerStats(playerid)
{
pName = GetPlayerNameEx(playerid);
new file[128];
format(file, sizeof(file), "%s.ini", pName);
if(dini_Exists(file))
PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
dini_IntSet(file,"Cash",PlayerInfo[playerid][pCash]);
dini_IntSet(file,"Kills",PlayerInfo[playerid][pKills]);
dini_IntSet(file,"Deaths",PlayerInfo[playerid][pDeaths]);
dini_IntSet(file,"AdminLevel",PlayerInfo[playerid][pAdmin]);
dini_IntSet(file,"Phone",PlayerInfo[playerid][pPhone]);
dini_IntSet(file,"Phonebook",PlayerInfo[playerid][pPhonebook]);
dini_IntSet(file,"Suicides",PlayerInfo[playerid][pSuicides]);
dini_IntSet(file,"Skin",PlayerInfo[playerid][pSkin]);
dini_IntSet(file,"Team",PlayerInfo[playerid][pTeam]);
dini_IntSet(file,"Drugs",PlayerInfo[playerid][pDrugs]);
dini_IntSet(file,"Rank",PlayerInfo[playerid][pRank]);
dini_IntSet(file,"Muted",PlayerInfo[playerid][pMuted]);
dini_IntSet(file,"Cked",PlayerInfo[playerid][pCked]);
return 1;
}
stock SaveAllPlayerStats()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
pName = GetPlayerNameEx(i);
new file[128];
format(file, sizeof(file), "%s.ini", pName);
if(dini_Exists(file))
PlayerInfo[i][pSkin] = GetPlayerSkin(i);
PlayerInfo[i][pCash] = GetPlayerMoney(i);
dini_IntSet(file,"Cash",PlayerInfo[i][pCash]);
dini_IntSet(file,"Kills",PlayerInfo[i][pKills]);
dini_IntSet(file,"Deaths",PlayerInfo[i][pDeaths]);
dini_IntSet(file,"AdminLevel",PlayerInfo[i][pAdmin]);
dini_IntSet(file,"Phone",PlayerInfo[i][pPhone]);
dini_IntSet(file,"Phonebook",PlayerInfo[i][pPhonebook]);
dini_IntSet(file,"Suicides",PlayerInfo[i][pSuicides]);
dini_IntSet(file,"Skin",PlayerInfo[i][pSkin]);
dini_IntSet(file,"Team",PlayerInfo[i][pTeam]);
dini_IntSet(file,"Drugs",PlayerInfo[i][pDrugs]);
dini_IntSet(file,"Rank",PlayerInfo[i][pRank]);
dini_IntSet(file,"Muted",PlayerInfo[i][pMuted]);
dini_IntSet(file,"Cked",PlayerInfo[i][pCked]);
return 1;
}
}