Posts: 320
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Quote:
Originally Posted by iWhite
Suggestion: PlayAudioStreamForPlayer(playerid, soundid*, url[], Float , Float:y, Float:z);
And: StopAudioStreamForPlayer(playerid, soundid*);
To stream multiple sounds for player from internet
* - soundid is like dialogid in ShowPlayerDialog.
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You're able to script this yourself.
Posts: 232
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Quote:
Originally Posted by ViruZz
You're able to script this yourself.
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He means a 3D Stream music + soundid to Stop/Start your own sound (However it's easy to script position
)
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This update sounds awesome !
Posts: 232
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RP servers will upgrade to the new sync and most ad/dm servers will keep in old sync, end of story.
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So it returns the Pixel aspect ratio (PAR) ?
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This version is getting better, thank you, SA-MP Team !
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Great Release Candidate, thanks !
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Humm, if I understand correct, with
native GetPlayerLastShotVectors(playerid, &Float:fOriginX, &Float:fOriginY, &Float:fOriginZ, &Float:fHitPosX, &Float:fHitPosY, &Float:fHitPosZ);
you will be able to calculate bullet traveling path ?
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The new onplayergivedamage also detecting NPC now is very nice though it wont be as acurate as onplayertakedamage i think.
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add a new type of pickups. For transport pickup truck could hold in the air