02.01.2014, 17:46
Hello
Can anyone pull this code into my gm?
Code you have to put in my gm:
Pull it in here
Can anyone pull this code into my gm?
Code you have to put in my gm:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_ID_TELEPORT) { switch(listitem) { case 0: { SetPlayerPos(playerid,posx,posy,posz); SendClientMessage(playerid,-1,"TPed to Option 1!"); } case 1: { SetPlayerPos(playerid,posx,posy,posz); SendClientMessage(playerid,-1,"TPed to Option 2!"); } case 2: { SetPlayerPos(playerid,posx,posy,posz); SendClientMessage(playerid,-1,"TPed to Option 3!"); } } } return 1; }
Код:
public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { switch( dialogid ) { case DIALOG_CLASS: { switch( listitem ) { case 0: { SetSpawnInfo(playerid, 0, 61, 1321.6466, 1266.3080, 10.8203, 1.5767, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); } case 1: { if( GetPlayerScore( playerid ) >= 20 ) { //comming } else return ShowPlayerFractionDialog( playerid, false, 20 ); } case 2: { if( GetPlayerScore( playerid ) >= 50 ) { //comming } else return ShowPlayerFractionDialog( playerid, false, 50 ); } case 3: { if( GetPlayerScore( playerid ) >= 130 ) { //comming } else return ShowPlayerFractionDialog( playerid, false, 130 ); } case 4: { if( GetPlayerScore( playerid ) >= 260 ) { //comming } else return ShowPlayerFractionDialog( playerid, false, 260 ); } } } } return ( 1 ); } Class_String( ) { gsString[ 0 ] = EOS; strcat( gsString, ""G"Pilot\t\t 0\n" ); strcat( gsString, ""G"Taxi\t\t 20\n" ); strcat( gsString, ""G"Helicopter\t 50\n" ); strcat( gsString, ""G"Army\t\t 130\n" ); strcat( gsString, ""G"Police\t\t 260" ); return gsString; } stock ShowPlayerFractionDialog( playerid, type, score = 0 ) { switch( type ) { case false: { format( gsString, sizeof( gsString ), ""R"ERROR: "W"You need "YE"%d "W"score to be able to select this Class.", score ); SendClientMessage( playerid, ~1, gsString ); } case true: SendClientMessage( playerid, ~1, ""S"INFO: "W"Please select your "YE"Class "W"from the dialog." ); } return ShowPlayerDialog( playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Class Menu \tScore Required", Class_String( ), "Select", "" ); }