Code:
#include <a_samp>
#include <core>
#include <float>
main()
{
print("
----------------------------------");
print(" Gta SA Cheats By Gta4Epics Unloaded");
print("----------------------------------
");
return 0;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, 0xFFFFFFFF, "Hello This GTA SA Cheat System By Gta4Epics");
SendClientMessage(playerid, 0xFFFFFFFF, "Enjoy");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/hesoyam", cmdtext, true, 10))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated");
SetPlayerHealth(playerid, 100.0);
SetPlayerArmour(playerid, 100.0);
GivePlayerMoney(playerid, 250000);
return 1;
}
if(!strcmp("/lxgiwyl", cmdtext, true, 10))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated");
GivePlayerWeapon(playerid, 30, 150);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 18, 10);
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 28, 100);
GivePlayerWeapon(playerid, 33, 100);
GivePlayerWeapon(playerid, 35, 200);
GivePlayerWeapon(playerid, 41, 500);
return 1;
}
if(!strcmp("/uzumymw", cmdtext, true, 10))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated");
GivePlayerWeapon(playerid, 23, 100);
GivePlayerWeapon(playerid, 27, 100);
GivePlayerWeapon(playerid, 29, 150);
GivePlayerWeapon(playerid, 31, 150);
GivePlayerWeapon(playerid, 36, 100);
GivePlayerWeapon(playerid, 39, 100);
GivePlayerWeapon(playerid, 9, 1);
return 1;
}
if(!strcmp("/kjkszpj", cmdtext, true, 10))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated");
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 16, 100);
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 26, 150);
GivePlayerWeapon(playerid, 31, 100);
GivePlayerWeapon(playerid, 32, 100);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 37, 100);
return 1;
}
if(!strcmp("/baguvix", cmdtext, true, 10))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated");
SetPlayerHealth(playerid, 500.0);
return 1;
}
if(!strcmp("/fullclip", cmdtext, true, 10))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated");
SetPlayerAmmo(playerid, 30, -64771072);
return 1;
}
if(!strcmp("/killmyself", cmdtext, true, 10))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated");
SetPlayerHealth(playerid, 0.0);
return 1;
}
if(!strcmp("/foggy", cmdtext, true, 10))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Cheat Activated");
SetPlayerWeather(playerid, 9);
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod()
{
return 1;
}
public OnVehiclePaintjob()
{
return 1;
}
public OnVehicleRespray()
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange()
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt()
{
return 1;
}
public OnPlayerUpdate()
{
return 1;
}
public OnPlayerStreamIn()
{
return 1;
}
public OnPlayerStreamOut()
{
return 1;
}
public OnVehicleStreamIn()
{
return 1;
}
public OnVehicleStreamOut()
{
return 1;
}
public OnDialogResponse()
{
return 1;
}
public OnPlayerClickPlayer()
{
return 1;
}