21.03.2013, 18:35
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Last edited by Joksa; 26/03/2013 at 01:34 PM.
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Thanks a lot for downloads

C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(10684) : warning 209: function "OnVehicleDeath" should return a value
C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(24032) : warning 217: loose indentation C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(24164) : warning 217: loose indentation C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(81685) : warning 219: local variable "gate" shadows a variable at a preceding level C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(8203 ![]() C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85236) : error 021: symbol already defined: "main" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85245) : error 021: symbol already defined: "Audio_OnGameModeInit" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85441) : error 021: symbol already defined: "OnGameModeExit" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85446) : error 021: symbol already defined: "OnPlayerRequestClass" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85454) : error 021: symbol already defined: "Audio_OnPlayerConnect" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85459) : error 021: symbol already defined: "Audio_OnPlayerDisconnect" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85464) : error 021: symbol already defined: "OnPlayerSpawn" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85469) : error 021: symbol already defined: "OnPlayerDeath" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85474) : error 021: symbol already defined: "OnVehicleSpawn" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85479) : error 021: symbol already defined: "OnVehicleDeath" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85484) : error 021: symbol already defined: "OnPlayerText" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85489) : error 021: symbol already defined: "zcmd_OnPlayerCommandText" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85499) : error 021: symbol already defined: "OnPlayerKeyStateChange" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85504) : error 021: symbol already defined: "OnDialogResponse" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 14 Errors. What Should i do? |
C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(10684) : warning 209: function "OnVehicleDeath" should return a value
C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(24032) : warning 217: loose indentation C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(24164) : warning 217: loose indentation C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(81685) : warning 219: local variable "gate" shadows a variable at a preceding level C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(8203 ![]() C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85236) : error 021: symbol already defined: "main" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85245) : error 021: symbol already defined: "Audio_OnGameModeInit" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85441) : error 021: symbol already defined: "OnGameModeExit" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85446) : error 021: symbol already defined: "OnPlayerRequestClass" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85454) : error 021: symbol already defined: "Audio_OnPlayerConnect" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85459) : error 021: symbol already defined: "Audio_OnPlayerDisconnect" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85464) : error 021: symbol already defined: "OnPlayerSpawn" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85469) : error 021: symbol already defined: "OnPlayerDeath" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85474) : error 021: symbol already defined: "OnVehicleSpawn" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85479) : error 021: symbol already defined: "OnVehicleDeath" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85484) : error 021: symbol already defined: "OnPlayerText" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85489) : error 021: symbol already defined: "zcmd_OnPlayerCommandText" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85499) : error 021: symbol already defined: "OnPlayerKeyStateChange" C:\Documents and Settings\Admin\Desktop\KarmoTesting\gamemodes\NLGR P.pwn(85504) : error 021: symbol already defined: "OnDialogResponse" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 14 Errors. What Should i do? |
You\'re using publics that are already defined, I mean, there\'s another "OnDialogResponse" or another "OnPlayerKeyStateChange", witch makes the script mess up. Download the ZIP file with the pawno and amx files and put them both in the "filterscripts" folder.
EDIT: If you don\'t know even what\'s the problem over there, how can you publish this filterscript? Private200 |