Problemas, uma ajudinha!
#1

Boas, tenho os seguintes problemas...

http://i.imgur.com/VvEmwGC.png

Os stats (level, exp, kill's etc etc..) passado uns minutos de o server estar ligado, ele desaparece... E gostaria que nгo desaparece se...

E ao aplicar os carros, eles comeзam a spawnar uns por cima dos outros..

Код:
 Sobre os carros:

public OnGameModeInit()
{
	AddStaticVehicleEx(411,1359.6999500,-1485.6999500,13.3000000,70.0000000,114,42,180);
}
return 1;
Код:
Sobre o Stats:

stock TextDraws(playerid)
{
	new val[256];
	new fich[256];
	ficheiro(fich);

	TextDrawHideForPlayer(playerid, TD[playerid][Textdraw0]);
	TextDrawHideForPlayer(playerid, TD[playerid][Textdraw2]);
	TextDrawHideForPlayer(playerid, TD[playerid][Textdraw4]);
	TextDrawHideForPlayer(playerid, TD[playerid][Textdraw6]);
	TextDrawHideForPlayer(playerid, TD[playerid][Textdraw8]);

	format(val, sizeof(val), "Kills:~r~%d", d[playerid][kills]);
	TD[playerid][Textdraw0] = TextDrawCreate(70.000000, 436.000000, val);
	TextDrawBackgroundColor(TD[playerid][Textdraw0], 255);
	TextDrawFont(TD[playerid][Textdraw0], 2);
	TextDrawLetterSize(TD[playerid][Textdraw0], 0.330000, 1.300000);
	TextDrawColor(TD[playerid][Textdraw0], -1);
	TextDrawSetOutline(TD[playerid][Textdraw0], 0);
	TextDrawSetProportional(TD[playerid][Textdraw0], 1);
	TextDrawSetShadow(TD[playerid][Textdraw0], 1);
	
	format(val, sizeof(val), "Deaths:~r~%d", d[playerid][deaths]);
	TD[playerid][Textdraw2] = TextDrawCreate(160.000000, 436.000000, val);
	TextDrawBackgroundColor(TD[playerid][Textdraw2], 255);
	TextDrawFont(TD[playerid][Textdraw2], 2);
	TextDrawLetterSize(TD[playerid][Textdraw2], 0.330000, 1.300000);
	TextDrawColor(TD[playerid][Textdraw2], -1);
	TextDrawSetOutline(TD[playerid][Textdraw2], 0);
	TextDrawSetProportional(TD[playerid][Textdraw2], 1);
	TextDrawSetShadow(TD[playerid][Textdraw2], 1);

    format(val, sizeof(val), "Exp:~r~%d", d[playerid][exp]);
	TD[playerid][Textdraw4] = TextDrawCreate(270.000000, 436.000000, val);
	TextDrawBackgroundColor(TD[playerid][Textdraw4], 255);
	TextDrawFont(TD[playerid][Textdraw4], 2);
	TextDrawLetterSize(TD[playerid][Textdraw4], 0.330000, 1.300000);
	TextDrawColor(TD[playerid][Textdraw4], -1);
	TextDrawSetOutline(TD[playerid][Textdraw4], 0);
	TextDrawSetProportional(TD[playerid][Textdraw4], 1);
	TextDrawSetShadow(TD[playerid][Textdraw4], 1);

    format(val, sizeof(val), "Level:~r~%d", d[playerid][nivel]);
	TD[playerid][Textdraw6] = TextDrawCreate(350.000000, 436.000000, val);
	TextDrawBackgroundColor(TD[playerid][Textdraw6], 255);
	TextDrawFont(TD[playerid][Textdraw6], 2);
	TextDrawLetterSize(TD[playerid][Textdraw6], 0.330000, 1.300000);
	TextDrawColor(TD[playerid][Textdraw6], -1);
	TextDrawSetOutline(TD[playerid][Textdraw6], 0);
	TextDrawSetProportional(TD[playerid][Textdraw6], 1);
	TextDrawSetShadow(TD[playerid][Textdraw6], 1);
	
	format(val, sizeof(val), "ID:~r~%d", playerid);
 	TD[playerid][Textdraw8] = TextDrawCreate(450.000000, 436.000000, val);
	TextDrawBackgroundColor(TD[playerid][Textdraw8], 255);
	TextDrawFont(TD[playerid][Textdraw8], 2);
	TextDrawLetterSize(TD[playerid][Textdraw8], 0.330000, 1.300000);
	TextDrawColor(TD[playerid][Textdraw8], -1);
	TextDrawSetOutline(TD[playerid][Textdraw8], 0);
	TextDrawSetProportional(TD[playerid][Textdraw8], 1);
	TextDrawSetShadow(TD[playerid][Textdraw8], 1);

	TextDrawShowForPlayer(playerid, TD[playerid][Textdraw0]);
	TextDrawShowForPlayer(playerid, TD[playerid][Textdraw2]);
	TextDrawShowForPlayer(playerid, TD[playerid][Textdraw4]);
	TextDrawShowForPlayer(playerid, TD[playerid][Textdraw6]);
	TextDrawShowForPlayer(playerid, TD[playerid][Textdraw8]);
	return 1;
}
Reply
#2

1є tem de os salvar, depois carregar.
tipo quando o jogar faz login.
Reply
#3

Quote:
Originally Posted by StreetGT
Посмотреть сообщение
1є tem de os salvar, depois carregar.
tipo quando o jogar faz login.
Nгo entendi nada, podes explicar melhor?
Reply
#4

cara tu ai esta acriar um montao de td .sempre que actualiza cria novos

Mete o textdraw em OnGamemodeInt e mete para actualizar a string
Reply
#5

tens aqui como exemplo.

https://sampwiki.blast.hk/wiki/TextDrawSetString

depois fazes um timer para usar o TextDrawSetString para as atualizar.
Reply
#6

Quote:
Originally Posted by iTzDemon
Посмотреть сообщение
cara tu ai esta acriar um montao de td .sempre que actualiza cria novos

Mete o textdraw em OnGamemodeInt e mete para actualizar a string
Muito obrigado pela ajuda amigo, ate agora estou a testar e 0 de problemas

Em relaзгo aos carros, o que poderб ser?
Reply
#7

tens de explicar melhor o que se passa com os carros, pouca informaзгo.
tipo quando й que eles comeзam a ficar uns por cima dos outros?
Reply
#8

Quote:
Originally Posted by StreetGT
Посмотреть сообщение
tens de explicar melhor o que se passa com os carros, pouca informaзгo.
tipo quando й que eles comeзam a ficar uns por cima dos outros?
Quando ligo logo o server, comeзam a "multiplicar" uns por cima dos outros.. Nunca me aconteceu :S
Reply
#9

nгo estas a carregar nenhum filterscript com veiculos na mesma posiзгo?
mas eles param de multiplicar?
Reply
#10

Quote:
Originally Posted by StreetGT
Посмотреть сообщение
nгo estas a carregar nenhum filterscript com veiculos na mesma posiзгo?
mas eles param de multiplicar?
Nгo amigo... Vou te deixar como tenho..

Код:
public OnGameModeInit()
{
	SetGameModeText("DM WW");
	UsePlayerPedAnims(); //Correr das skins
    DisableInteriorEnterExits(); //Pickups das casas OFF
    SetTimer("AlterarCidade", 600000, true);//10 minutos = 6000000milesimos
    
//---(Skins)
	AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,24,2000,25,2000,34,2000);
	AddPlayerClass(0,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(1,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(2,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(3,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(4,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(5,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(6,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(7,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(8,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(9,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(10,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(11,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(12,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(13,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(14,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(15,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(16,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(17,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(18,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(19,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(20,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(21,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(22,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(23,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(24,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(25,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(26,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(27,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(28,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(29,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(30,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(31,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(32,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(33,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(34,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(35,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(36,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(37,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(38,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(39,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(40,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(41,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(42,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(43,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(44,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(45,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(46,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(47,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(48,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(49,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(50,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(51,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(52,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(53,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(54,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(55,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(56,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(57,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
 	AddPlayerClass(58,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(59,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(60,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(61,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(62,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(63,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(64,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(65,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(66,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(67,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(68,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(69,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(70,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(71,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(72,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(73,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(74,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(75,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(76,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(77,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(78,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(79,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(80,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(81,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(82,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(83,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(84,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(85,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(86,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(87,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(88,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(89,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(90,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(101,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(102,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(103,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(104,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(105,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(106,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(107,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(108,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(109,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(113,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(114,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(115,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(268,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(269,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
	AddPlayerClass(270,2113.5205,2013.9003,10.8203,317.2983,24,2000,25,2000,34,2000); // 1
    
//---[Veiculos LS]
	AddStaticVehicleEx(411,1359.6999500,-1485.6999500,13.3000000,70.0000000,114,42,-1); //Infernus
	AddStaticVehicleEx(433,1282.1999500,-1539.4000200,14.1000000,0.0000000,95,10,-1); //Barracks
	AddStaticVehicleEx(510,1324.5000000,-1433.9000200,14.7000000,0.0000000,109,122,-1); //Mountain Bike
	AddStaticVehicleEx(407,1279.8000500,-1376.5999800,13.7000000,0.0000000,58,-1,-1); //Firetruck
	AddStaticVehicleEx(428,1330.8000500,-1235.3000500,13.8000000,0.0000000,38,55,-1); //Securicar
	AddStaticVehicleEx(543,1328.9000200,-1081.5000000,25.1000000,270.0000000,101,106,-1); //Sadler
	AddStaticVehicleEx(522,1387.9000200,-1448.5000000,13.2000000,0.0000000,74,42,-1); //NRG-500
	AddStaticVehicleEx(416,1180.5000000,-1339.0000000,14.2000000,270.0000000,131,7,-1); //Ambulance
	AddStaticVehicleEx(416,1179.5999800,-1308.5000000,14.1000000,270.0000000,115,-1,-1); //Ambulance
	AddStaticVehicleEx(483,1297.5999800,-1061.0999800,29.4000000,0.0000000,245,245,-1); //Camper
	AddStaticVehicleEx(506,1301.9000200,-1136.9000200,23.4000000,88.0000000,132,4,-1); //Super GT
	AddStaticVehicleEx(560,1361.1999500,-1259.1999500,13.2000000,0.0000000,80,199,-1); //Sultan
	AddStaticVehicleEx(565,1338.8000500,-1333.9000200,13.1000000,180.0000000,102,28,-1); //Flash
	AddStaticVehicleEx(402,1359.6999500,-1440.8000500,13.3000000,0.0000000,23,28,-1); //Buffalo
	AddStaticVehicleEx(463,1282.8000500,-1647.0999800,13.2000000,0.0000000,159,157,-1); //Freeway
	AddStaticVehicleEx(463,1284.0999800,-1647.1999500,13.2000000,0.0000000,105,30,-1); //Freeway
	AddStaticVehicleEx(481,1278.0999800,-1743.0000000,13.2000000,0.0000000,69,30,-1); //BMX
	AddStaticVehicleEx(440,1358.5999800,-1751.4000200,13.6000000,0.0000000,59,78,-1); //Rumpo
	AddStaticVehicleEx(602,1316.0999800,-1797.8000500,13.3000000,0.0000000,126,11,-1); //Alpha
	AddStaticVehicleEx(521,1292.8000500,-1800.9000200,13.0000000,176.0000000,182,192,-1); //FCR-900
	AddStaticVehicleEx(586,1285.5000000,-1725.4000200,13.1000000,0.0000000,87,30,-1); //Wayfarer

//---[Veiculos SF]
	AddStaticVehicleEx(411,1359.6999500,-1485.6999500,13.3000000,70.0000000,114,42,180); //Infernus
	AddStaticVehicleEx(433,1282.1999500,-1539.4000200,14.1000000,0.0000000,95,10,180); //Barracks
	AddStaticVehicleEx(510,1324.5000000,-1433.9000200,14.7000000,0.0000000,109,122,180); //Mountain Bike
	AddStaticVehicleEx(407,1279.8000500,-1376.5999800,13.7000000,0.0000000,58,-1,180); //Firetruck
	AddStaticVehicleEx(428,1330.8000500,-1235.3000500,13.8000000,0.0000000,38,55,180); //Securicar
	AddStaticVehicleEx(543,1328.9000200,-1081.5000000,25.1000000,270.0000000,101,106,180); //Sadler
	AddStaticVehicleEx(522,1387.9000200,-1448.5000000,13.2000000,0.0000000,74,42,180); //NRG-500
	AddStaticVehicleEx(416,1180.5000000,-1339.0000000,14.2000000,270.0000000,131,7,180); //Ambulance
	AddStaticVehicleEx(416,1179.5999800,-1308.5000000,14.1000000,270.0000000,115,-1,180); //Ambulance
	AddStaticVehicleEx(483,1297.5999800,-1061.0999800,29.4000000,0.0000000,245,245,180); //Camper
	AddStaticVehicleEx(506,1301.9000200,-1136.9000200,23.4000000,88.0000000,132,4,180); //Super GT
	AddStaticVehicleEx(560,1361.1999500,-1259.1999500,13.2000000,0.0000000,80,199,180); //Sultan
	AddStaticVehicleEx(565,1338.8000500,-1333.9000200,13.1000000,180.0000000,102,28,180); //Flash
	AddStaticVehicleEx(402,1359.6999500,-1440.8000500,13.3000000,0.0000000,23,28,180); //Buffalo
	AddStaticVehicleEx(463,1282.8000500,-1647.0999800,13.2000000,0.0000000,159,157,180); //Freeway
	AddStaticVehicleEx(463,1284.0999800,-1647.1999500,13.2000000,0.0000000,105,30,180); //Freeway
	AddStaticVehicleEx(481,1278.0999800,-1743.0000000,13.2000000,0.0000000,69,30,180); //BMX
	AddStaticVehicleEx(440,1358.5999800,-1751.4000200,13.6000000,0.0000000,59,78,180); //Rumpo
	AddStaticVehicleEx(602,1316.0999800,-1797.8000500,13.3000000,0.0000000,126,11,180); //Alpha
	AddStaticVehicleEx(521,1292.8000500,-1800.9000200,13.0000000,176.0000000,182,192,180); //FCR-900
	AddStaticVehicleEx(586,1285.5000000,-1725.4000200,13.1000000,0.0000000,87,30,180); //Wayfarer
	AddStaticVehicleEx(415,2039.3000500,988.4000200,10.5000000,178.0000000,73,44,180); //Cheetah
	AddStaticVehicleEx(559,2075.6001000,1062.3000500,10.4000000,0.0000000,45,97,180); //Jester
	AddStaticVehicleEx(455,2040.3000500,1147.8000500,11.2000000,180.0000000,84,29,180); //Flatbed
	AddStaticVehicleEx(567,2075.0000000,1161.6999500,10.7000000,0.0000000,108,132,180); //Savanna
	AddStaticVehicleEx(500,2118.3999000,1241.0999800,11.0000000,90.0000000,57,42,180); //Mesa
	AddStaticVehicleEx(458,2039.6999500,1333.5999800,10.6000000,182.0000000,7,68,180); //Solair
	AddStaticVehicleEx(495,2110.1999500,1409.5999800,11.4000000,0.0000000,31,37,180); //Sandking
	AddStaticVehicleEx(545,2138.6999500,1398.9000200,10.8000000,0.0000000,94,112,180); //Hustler
	AddStaticVehicleEx(471,2075.6999500,1471.0000000,10.2000000,0.0000000,96,26,180); //Quad
	AddStaticVehicleEx(411,2039.4000200,1537.1999500,10.5000000,178.0000000,4,30,180); //Infernus
	AddStaticVehicleEx(555,2075.6999500,1673.5000000,10.5000000,0.0000000,72,3,180); //Windsor
	AddStaticVehicleEx(522,2076.6999500,1693.6999500,10.3000000,0.0000000,130,7,180); //NRG-500
	AddStaticVehicleEx(575,2084.0000000,1791.3000500,10.4000000,156.0000000,95,39,180); //Broadway
	AddStaticVehicleEx(535,2181.0000000,1856.8000500,10.7000000,0.0000000,125,98,180); //Slamvan
	AddStaticVehicleEx(516,2203.0000000,1788.5000000,10.7000000,0.0000000,34,52,180); //Nebula
	AddStaticVehicleEx(551,2174.1999500,1822.0999800,10.7000000,0.0000000,88,88,180); //Merit
	AddStaticVehicleEx(463,2213.5000000,1879.3000500,10.4000000,0.0000000,159,157,180); //Freeway
	AddStaticVehicleEx(468,2188.1001000,1982.8000500,10.6000000,0.0000000,215,142,180); //Sanchez
	AddStaticVehicleEx(440,2171.1999500,2000.9000200,11.0000000,272.0000000,132,148,180); //Rumpo
	AddStaticVehicleEx(482,2104.1999500,2039.8000500,11.1000000,272.0000000,42,29,180); //Burrito
	AddStaticVehicleEx(518,2104.0000000,2075.6999500,10.6000000,272.0000000,42,119,180); //Buccaneer
	AddStaticVehicleEx(434,2154.6999500,2065.8999000,10.8000000,0.0000000,245,245,180); //Hotknife
	AddStaticVehicleEx(423,2097.5000000,2219.8999000,11.0000000,0.0000000,245,245,180); //Mr Whoopee
	AddStaticVehicleEx(407,-2021.1999500,92.8000000,28.4000000,272.0000000,76,-1,180); //Firetruck
	AddStaticVehicleEx(420,-1988.3000500,125.5000000,27.4000000,0.0000000,215,142,180); //Taxi
	AddStaticVehicleEx(420,-1988.4000200,134.8999900,27.4000000,0.0000000,215,142,180); //Taxi
	AddStaticVehicleEx(420,-1988.4000200,142.2000000,27.4000000,0.0000000,215,142,180); //Taxi
	AddStaticVehicleEx(455,-2118.5000000,261.8999900,36.4000000,0.0000000,77,50,180); //Flatbed
	AddStaticVehicleEx(486,-2068.3000500,258.2000100,35.9000000,0.0000000,245,245,180); //Dozer
	AddStaticVehicleEx(524,-2115.3999000,153.7000000,36.4000000,0.0000000,156,156,180); //Cement Truck
	AddStaticVehicleEx(555,-1958.4000200,288.2999900,35.2000000,118.0000000,73,74,180); //Windsor
	AddStaticVehicleEx(541,-1955.3000500,266.5000000,35.2000000,68.0000000,-1,-1,180); //Bullet
	AddStaticVehicleEx(402,-1953.8000500,262.7000100,41.0000000,144.0000000,76,-1,180); //Buffalo
	AddStaticVehicleEx(567,-1997.0999800,442.7000100,35.0000000,0.0000000,15,106,180); //Savanna
	AddStaticVehicleEx(455,-2026.6999500,386.0000000,35.7000000,270.0000000,245,245,180); //Flatbed
	AddStaticVehicleEx(483,-2038.0000000,489.6000100,35.3000000,0.0000000,-1,-1,180); //Camper
	AddStaticVehicleEx(445,-1956.5000000,584.9000200,35.1000000,0.0000000,100,100,180); //Admiral
	AddStaticVehicleEx(551,-1938.3000500,584.7000100,35.0000000,0.0000000,88,88,180); //Merit
	AddStaticVehicleEx(480,-2010.8000500,705.2000100,45.1000000,180.0000000,194,207,180); //Comet
	AddStaticVehicleEx(565,-1906.4000200,709.5999800,45.0000000,0.0000000,101,106,180); //Flash
	AddStaticVehicleEx(522,-1954.6999500,800.7000100,55.4000000,90.0000000,189,190,180); //NRG-500
	AddStaticVehicleEx(461,-1978.0999800,946.7000100,45.1000000,0.0000000,145,115,180); //PCJ-600
	AddStaticVehicleEx(500,-1986.0000000,953.7000100,45.7000000,0.0000000,115,46,180); //Mesa
	AddStaticVehicleEx(579,-2011.1999500,847.5999800,45.4000000,0.0000000,22,34,180); //Huntley
	AddStaticVehicleEx(589,-1890.4000200,888.9000200,34.9000000,0.0000000,105,30,180); //Club
	AddStaticVehicleEx(481,-1992.8000500,775.7000100,45.1000000,0.0000000,93,126,180); //BMX
	AddStaticVehicleEx(468,-1960.8000500,720.5999800,45.2000000,0.0000000,170,-1,180); //Sanchez
	AddStaticVehicleEx(554,-2081.0000000,634.0000000,52.6000000,0.0000000,93,126,180); //Yosemite
	AddStaticVehicleEx(439,-1991.6999500,263.7999900,35.2000000,0.0000000,106,122,180); //Stallion

//---[Veiculos LV]
	AddStaticVehicleEx(411,1359.6999500,-1485.6999500,13.3000000,70.0000000,114,42,180); //Infernus
	AddStaticVehicleEx(433,1282.1999500,-1539.4000200,14.1000000,0.0000000,95,10,180); //Barracks
	AddStaticVehicleEx(510,1324.5000000,-1433.9000200,14.7000000,0.0000000,109,122,180); //Mountain Bike
	AddStaticVehicleEx(407,1279.8000500,-1376.5999800,13.7000000,0.0000000,58,-1,180); //Firetruck
	AddStaticVehicleEx(428,1330.8000500,-1235.3000500,13.8000000,0.0000000,38,55,180); //Securicar
	AddStaticVehicleEx(543,1328.9000200,-1081.5000000,25.1000000,270.0000000,101,106,180); //Sadler
	AddStaticVehicleEx(522,1387.9000200,-1448.5000000,13.2000000,0.0000000,74,42,180); //NRG-500
	AddStaticVehicleEx(416,1180.5000000,-1339.0000000,14.2000000,270.0000000,131,7,180); //Ambulance
	AddStaticVehicleEx(416,1179.5999800,-1308.5000000,14.1000000,270.0000000,115,-1,180); //Ambulance
	AddStaticVehicleEx(483,1297.5999800,-1061.0999800,29.4000000,0.0000000,245,245,180); //Camper
	AddStaticVehicleEx(506,1301.9000200,-1136.9000200,23.4000000,88.0000000,132,4,180); //Super GT
	AddStaticVehicleEx(560,1361.1999500,-1259.1999500,13.2000000,0.0000000,80,199,180); //Sultan
	AddStaticVehicleEx(565,1338.8000500,-1333.9000200,13.1000000,180.0000000,102,28,180); //Flash
	AddStaticVehicleEx(402,1359.6999500,-1440.8000500,13.3000000,0.0000000,23,28,180); //Buffalo
	AddStaticVehicleEx(463,1282.8000500,-1647.0999800,13.2000000,0.0000000,159,157,180); //Freeway
	AddStaticVehicleEx(463,1284.0999800,-1647.1999500,13.2000000,0.0000000,105,30,180); //Freeway
	AddStaticVehicleEx(481,1278.0999800,-1743.0000000,13.2000000,0.0000000,69,30,180); //BMX
	AddStaticVehicleEx(440,1358.5999800,-1751.4000200,13.6000000,0.0000000,59,78,180); //Rumpo
	AddStaticVehicleEx(602,1316.0999800,-1797.8000500,13.3000000,0.0000000,126,11,180); //Alpha
	AddStaticVehicleEx(521,1292.8000500,-1800.9000200,13.0000000,176.0000000,182,192,180); //FCR-900
	AddStaticVehicleEx(586,1285.5000000,-1725.4000200,13.1000000,0.0000000,87,30,180); //Wayfarer
	AddStaticVehicleEx(415,2039.3000500,988.4000200,10.5000000,178.0000000,73,44,180); //Cheetah
	AddStaticVehicleEx(559,2075.6001000,1062.3000500,10.4000000,0.0000000,45,97,180); //Jester
	AddStaticVehicleEx(455,2040.3000500,1147.8000500,11.2000000,180.0000000,84,29,180); //Flatbed
	AddStaticVehicleEx(567,2075.0000000,1161.6999500,10.7000000,0.0000000,108,132,180); //Savanna
	AddStaticVehicleEx(500,2118.3999000,1241.0999800,11.0000000,90.0000000,57,42,180); //Mesa
	AddStaticVehicleEx(458,2039.6999500,1333.5999800,10.6000000,182.0000000,7,68,180); //Solair
	AddStaticVehicleEx(495,2110.1999500,1409.5999800,11.4000000,0.0000000,31,37,180); //Sandking
	AddStaticVehicleEx(545,2138.6999500,1398.9000200,10.8000000,0.0000000,94,112,180); //Hustler
	AddStaticVehicleEx(471,2075.6999500,1471.0000000,10.2000000,0.0000000,96,26,180); //Quad
	AddStaticVehicleEx(411,2039.4000200,1537.1999500,10.5000000,178.0000000,4,30,180); //Infernus
	AddStaticVehicleEx(555,2075.6999500,1673.5000000,10.5000000,0.0000000,72,3,180); //Windsor
	AddStaticVehicleEx(522,2076.6999500,1693.6999500,10.3000000,0.0000000,130,7,180); //NRG-500
	AddStaticVehicleEx(575,2084.0000000,1791.3000500,10.4000000,156.0000000,95,39,180); //Broadway
	AddStaticVehicleEx(535,2181.0000000,1856.8000500,10.7000000,0.0000000,125,98,180); //Slamvan
	AddStaticVehicleEx(516,2203.0000000,1788.5000000,10.7000000,0.0000000,34,52,180); //Nebula
	AddStaticVehicleEx(551,2174.1999500,1822.0999800,10.7000000,0.0000000,88,88,180); //Merit
	AddStaticVehicleEx(463,2213.5000000,1879.3000500,10.4000000,0.0000000,159,157,180); //Freeway
	AddStaticVehicleEx(468,2188.1001000,1982.8000500,10.6000000,0.0000000,215,142,180); //Sanchez
	AddStaticVehicleEx(440,2171.1999500,2000.9000200,11.0000000,272.0000000,132,148,180); //Rumpo
	AddStaticVehicleEx(482,2104.1999500,2039.8000500,11.1000000,272.0000000,42,29,180); //Burrito
	AddStaticVehicleEx(518,2104.0000000,2075.6999500,10.6000000,272.0000000,42,119,180); //Buccaneer
	AddStaticVehicleEx(434,2154.6999500,2065.8999000,10.8000000,0.0000000,245,245,180); //Hotknife
	AddStaticVehicleEx(423,2097.5000000,2219.8999000,11.0000000,0.0000000,245,245,180); //Mr Whoopee
	return 1;
}
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