03.03.2009, 17:13
can someone help me pls to fix this ?
Код:
#include <a_samp> #include <F_Menu> #define FILTERSCRIPT #define COLOR_WHITE 0xFFFFFFFF new Menu:MyMenu; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Enabled Remulis Weapons Menu"); print("--------------------------------------\n"); MyMenu = F_CreateMenu("Ginklu Meniu") F_AddMenuItem(MyMenu, 0, "M4");F_AddMenuItem F_AddMenuItem(MyMenu, 0, "AK-K7");F_AddMenuItem F_AddMenuItem(MyMenu, 0, "MP5");F_AddMenuItem F_AddMenuItem(MyMenu, 0, "Deagle");F_AddMenuItem F_AddMenuItem(MyMenu, 0, "Tech-9");F_AddMenuItem F_AddMenuItem(MyMenu, 0, "9mm");F_AddMenuItem F_AddMenuItem(MyMenu, 0, "Shotgun");F_AddMenuItem F_AddMenuItem(MyMenu, 0, "Silent 9mm");F_AddMenuItem F_AddMenuItem(MyMenu, 0, "Combat Shotgun");F_AddMenuItem return 1; } public OnFilterScriptExit() { print("\n--------------------------------------"); print(" Disabled Remulis Creation"); print("--------------------------------------\n"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/gun", cmdtext, true, 10) == 0) { F_ShowMenuForPlayer(MyMenu, playerid); TogglePlayerControllable(playerid, false); return 1; } return 0; } public OnPlayerSelectedMenuRow(playerid, row) { F_HideMenuForPlayer(MyMenu, playerid); new Menu:current; current = GetPlayerMenu(playerid); if(current == MyMenu) { switch(row) { case 0: { if(GetPlayerMoney(playerid) > 60000) { GivePlayerMoney(playerid,-60000); GivePlayerWeapon(playerid, 31, 120); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 60000$"); } } case 1: { if(GetPlayerMoney(playerid) > 60000) { GivePlayerMoney(playerid,-60000); GivePlayerWeapon(playerid, 30, 120); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 60000$"); } } case 2: { if(GetPlayerMoney(playerid) > 40000) { GivePlayerMoney(playerid,-40000); GivePlayerWeapon(playerid, 29, 120); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 40000$"); } } case 3: { if(GetPlayerMoney(playerid) > 25000) { GivePlayerMoney(playerid,-25000); GivePlayerWeapon(playerid, 24, 120); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"neturi 25000$"); } } case 4: { if(GetPlayerMoney(playerid) > 10000) { GivePlayerWeapon(playerid, 32, 1000); GivePlayerMoney(playerid,-10000); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 10000$"); } } case 5: { if(GetPlayerMoney(playerid) > 2000) { GivePlayerWeapon(playerid, 22, 1000); GivePlayerMoney(playerid,-20000); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 20000$"); } } case 6: { if(GetPlayerMoney(playerid) > 1000) { GivePlayerMoney(playerid,-1000); GivePlayerWeapon(playerid, 25, 100); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 1000$"); } } case 7: { if(GetPlayerMoney(playerid) > 1000) { GivePlayerMoney(playerid,-1000); GivePlayerWeapon(playerid, 23, 100); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 1000$"); } } case 8: { if(GetPlayerMoney(playerid) > 10000) { GivePlayerMoney(playerid,-10000); GivePlayerWeapon(playerid, 27, 400); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 10000$"); } } case 9: { if(GetPlayerMoney(playerid) > 1000) { GivePlayerMoney(playerid,-1000); GivePlayerWeapon(playerid, 28, 700); SetTimer("neturi pinigu",100, 1); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,COLOR_WHITE,"Neturi 1000$"); } } } } return 1; }