[Map] Custom Pershing Square
#1

Pershing Square Mapping
If you have any sort of issues, please contact me by Private Messaging or posting in this thread as soon as possible.



Introduction
Hey everyone, this is a Pershing Square Mapping that I have recently made and now I think it is good enough to show all you SA:MP players.This map is 50% finished as you can see half of it is done, I will create a V2 if you guys enjoy this! I hope you guys enjoy this mapping, I might of added a bit too many trees, but leave a comment about it so I can improve, thanks.


ScreenShots
Alright, here are some ScreenShots of my mappings, I created an album to make it easier, also, if you are looking foward to using my mappings, or fixing/improving it, go right ahead.













Pershing Square Mapping(CONVERTED)
Код:
CreateObject(1360,1821.7998000,-1839.2998000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1880.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (2)
CreateObject(1360,1821.6999500,-1904.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (3)
CreateObject(1360,1821.5999800,-1900.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (4)
CreateObject(1360,1821.6999500,-1896.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (5)
CreateObject(1360,1821.6999500,-1908.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (6)
CreateObject(1360,1821.6999500,-1866.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (7)
CreateObject(1360,1821.6999500,-1843.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (8)
CreateObject(1360,1821.6999500,-1851.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (9)
CreateObject(1360,1821.6999500,-1847.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (10)
CreateObject(1360,1821.6999500,-1855.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (11)
CreateObject(1360,1821.6999500,-1862.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (12)
CreateObject(1360,1821.6999500,-1858.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (13)
CreateObject(1360,1821.6999500,-1877.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (14)
CreateObject(1360,1821.6999500,-1873.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (15)
CreateObject(1360,1821.6999500,-1869.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (16)
CreateObject(1361,1812.3000500,-1849.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
CreateObject(1361,1811.6999500,-1883.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateObject(1364,1811.5000000,-1874.8000500,13.4000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (1)
CreateObject(1361,1816.0999800,-1843.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (3)
CreateObject(1361,1815.9000200,-1846.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (4)
CreateObject(1231,1821.8000500,-1841.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateObject(1231,1821.6999500,-1845.0999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateObject(1231,1821.6999500,-1849.1999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateObject(1231,1821.6999500,-1853.0999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateObject(1231,1821.8000500,-1856.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
CreateObject(1231,1821.6999500,-1860.4000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
CreateObject(1231,1821.8000500,-1868.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
CreateObject(1231,1821.6992200,-1864.0996100,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (8)
CreateObject(1231,1821.6999500,-1871.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (9)
CreateObject(1231,1821.6999500,-1875.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (10)
CreateObject(1231,1821.8000500,-1898.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (11)
CreateObject(1231,1821.7998000,-1879.1992200,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (12)
CreateObject(1231,1821.8000500,-1902.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (13)
CreateObject(1231,1821.6999500,-1907.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (14)
CreateObject(1231,1821.6992200,-1837.5996100,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1364,1812.1992200,-1845.6992200,13.4000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (2)
CreateObject(1364,1811.6992200,-1880.1992200,13.4000000,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop) (3)
CreateObject(1361,1815.5996100,-1840.2998000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (5)
CreateObject(1361,1811.5996100,-1877.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (6)
CreateObject(1361,1812.8994100,-1877.5996100,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (7)
CreateObject(1361,1811.2998000,-1871.5996100,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (8)
CreateObject(1231,1821.8000500,-1895.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (16)
CreateObject(1231,1821.6999500,-1882.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (17)
CreateObject(1231,1821.5999800,-1910.6999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (19)
CreateObject(1360,1810.3000500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (17)
CreateObject(1360,1807.0000000,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (18)
CreateObject(1360,1803.5999800,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (19)
CreateObject(1360,1800.0000000,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (20)
CreateObject(1360,1796.8000500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (21)
CreateObject(1360,1793.5000000,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (22)
CreateObject(1231,1811.9000200,-1854.9000200,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (20)
CreateObject(1231,1808.5999800,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (21)
CreateObject(1231,1801.8000500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (22)
CreateObject(1231,1805.1999500,-1854.9000200,15.1000000,0.0000000,0.0000000,88.0000000); //object(streetlamp2) (23)
CreateObject(1231,1798.5000000,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (24)
CreateObject(1231,1795.1999500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (25)
CreateObject(1231,1791.9000200,-1855.0999800,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (26)
CreateObject(1360,1790.3000500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (23)
CreateObject(1360,1786.9000200,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (24)
CreateObject(1360,1783.1999500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (25)
CreateObject(1360,1779.8000500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (26)
CreateObject(1360,1776.0999800,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (27)
CreateObject(1360,1772.3000500,-1855.0000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (28)
CreateObject(1360,1768.5000000,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (29)
CreateObject(1360,1765.1999500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (30)
CreateObject(1360,1761.4000200,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (31)
CreateObject(1360,1757.8000500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (32)
CreateObject(1360,1753.6999500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (33)
CreateObject(1360,1750.4000200,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (34)
CreateObject(1360,1746.8000500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (35)
CreateObject(1360,1743.4000200,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (36)
CreateObject(1360,1739.5999800,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (37)
CreateObject(1360,1736.0999800,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (38)
CreateObject(1360,1733.0999800,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (39)
CreateObject(1360,1729.3000500,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (40)
CreateObject(1360,1726.0000000,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (41)
CreateObject(1360,1723.0000000,-1855.0999800,13.2000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop3) (42)
CreateObject(1231,1788.5000000,-1855.0999800,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (27)
CreateObject(1231,1785.0000000,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (28)
CreateObject(1231,1781.3000500,-1854.9000200,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (29)
CreateObject(1231,1777.9000200,-1854.9000200,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (30)
CreateObject(1231,1774.0999800,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (31)
CreateObject(1231,1770.4000200,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (32)
CreateObject(1231,1766.8000500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (33)
CreateObject(1231,1763.1999500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (34)
CreateObject(1231,1759.5999800,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (35)
CreateObject(1231,1755.8000500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (36)
CreateObject(1231,1752.4000200,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (37)
CreateObject(1231,1748.5999800,-1854.9000200,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (38)
CreateObject(1231,1745.0000000,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (39)
CreateObject(1231,1741.4000200,-1855.0999800,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (40)
CreateObject(1231,1737.8000500,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (41)
CreateObject(1231,1734.4000200,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (42)
CreateObject(1231,1727.5999800,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (43)
CreateObject(1231,1731.0000000,-1855.0000000,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (44)
CreateObject(1231,1724.5000000,-1855.1999500,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (45)
CreateObject(1231,1721.4000200,-1855.0999800,15.1000000,0.0000000,0.0000000,90.0000000); //object(streetlamp2) (46)
CreateObject(983,1831.4000200,-1833.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1831.4000200,-1837.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1831.4000200,-1847.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,1831.4000200,-1854.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,1834.0999800,-1844.3000500,13.2900000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (5)
CreateObject(983,1834.0996100,-1840.6992200,13.2900000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (6)
CreateObject(983,1808.8000500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (7)
CreateObject(983,1802.4000200,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (8)
CreateObject(983,1796.0000000,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (9)
CreateObject(983,1789.5999800,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (10)
CreateObject(983,1783.1999500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (11)
CreateObject(983,1776.8000500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (12)
CreateObject(983,1764.0000000,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (13)
CreateObject(983,1770.4000200,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (14)
CreateObject(983,1757.5999800,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (15)
CreateObject(983,1751.1999500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (16)
CreateObject(983,1744.8000500,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (17)
CreateObject(983,1738.4000200,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (18)
CreateObject(983,1732.0000000,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (19)
CreateObject(983,1725.5999800,-1854.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (20)
CreateObject(983,1808.8000500,-1855.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (21)
CreateObject(983,1802.4000200,-1855.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (22)
CreateObject(983,1796.0000000,-1855.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (23)
CreateObject(983,1791.1999500,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (24)
CreateObject(983,1784.9000200,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (25)
CreateObject(983,1778.5999800,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (26)
CreateObject(983,1765.9000200,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (27)
CreateObject(983,1772.3000500,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (28)
CreateObject(983,1759.5000000,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (29)
CreateObject(983,1753.1999500,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (30)
CreateObject(983,1746.8000500,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (31)
CreateObject(983,1740.4000200,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (32)
CreateObject(983,1734.0000000,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (33)
CreateObject(983,1727.5999800,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (34)
CreateObject(983,1725.4000200,-1855.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (35)
CreateObject(983,1821.0999800,-1840.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (36)
CreateObject(983,1821.0999800,-1846.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (37)
CreateObject(983,1821.0999800,-1853.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (38)
CreateObject(983,1821.0999800,-1866.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (39)
CreateObject(983,1821.0999800,-1859.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (40)
CreateObject(983,1821.0999800,-1872.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (41)
CreateObject(983,1821.0000000,-1878.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (42)
CreateObject(983,1822.4000200,-1840.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (43)
CreateObject(983,1822.4000200,-1846.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (44)
CreateObject(983,1822.4000200,-1853.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (45)
CreateObject(983,1822.4000200,-1859.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (46)
CreateObject(983,1822.4000200,-1866.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (47)
CreateObject(983,1822.4000200,-1872.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (48)
CreateObject(983,1822.4000200,-1878.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (49)
CreateObject(983,1820.9000200,-1898.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (50)
CreateObject(983,1820.9000200,-1904.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (51)
CreateObject(983,1820.9000200,-1910.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (52)
CreateObject(983,1820.9000200,-1917.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (53)
CreateObject(983,1820.9000200,-1923.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (54)
CreateObject(983,1822.5000000,-1898.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (55)
CreateObject(983,1822.5999800,-1904.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (56)
CreateObject(983,1822.5999800,-1910.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (57)
CreateObject(983,1822.5999800,-1917.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (58)
CreateObject(983,1822.5999800,-1923.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (59)
CreateObject(1360,1821.5999800,-1912.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (44)
CreateObject(1360,1821.5999800,-1915.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (45)
CreateObject(1360,1821.5999800,-1918.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (46)
CreateObject(1360,1821.5999800,-1922.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (47)
CreateObject(1360,1821.6999500,-1925.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (48)
CreateObject(1231,1821.5999800,-1914.1999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (48)
CreateObject(1231,1821.5999800,-1917.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (49)
CreateObject(1231,1821.6999500,-1920.6999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (50)
CreateObject(1231,1821.6999500,-1924.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (51)
CreateObject(1231,1821.6999500,-1927.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (52)
CreateObject(983,1826.9000200,-1856.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (60)
CreateObject(983,1826.9000200,-1850.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (61)
CreateObject(983,1826.9000200,-1843.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (62)
CreateObject(983,1826.9000200,-1837.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (63)
CreateObject(983,1826.9000200,-1831.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (64)
CreateObject(983,1826.9000200,-1824.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (65)
CreateObject(983,1826.9000200,-1818.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (66)
CreateObject(983,1826.9000200,-1811.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (67)
CreateObject(983,1827.0000000,-1805.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (68)
CreateObject(983,1827.0999800,-1799.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (69)
CreateObject(983,1816.5000000,-1819.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (70)
CreateObject(983,1816.5000000,-1812.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (71)
CreateObject(983,1816.4000200,-1806.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (72)
CreateObject(983,1816.4000200,-1799.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (73)
CreateObject(983,1831.5999800,-1882.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (74)
CreateObject(983,1831.5999800,-1889.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (75)
CreateObject(983,1827.0000000,-1877.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (76)
CreateObject(983,1827.0000000,-1883.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (77)
CreateObject(983,1827.0000000,-1902.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (78)
CreateObject(983,1827.0999800,-1896.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (79)
CreateObject(983,1827.0000000,-1890.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (80)
CreateObject(983,1827.0000000,-1909.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (81)
CreateObject(983,1827.0000000,-1915.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (82)
CreateObject(983,1827.0000000,-1920.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (83)
CreateObject(983,1816.3000500,-1934.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (84)
CreateObject(983,1816.3000500,-1928.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (85)
CreateObject(983,1816.3000500,-1921.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (86)
CreateObject(983,1816.3000500,-1915.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (87)
CreateObject(983,1816.3000500,-1908.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (88)
CreateObject(983,1816.3000500,-1902.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (89)
CreateObject(983,1816.3000500,-1876.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (90)
CreateObject(983,1816.3000500,-1870.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (91)
CreateObject(983,1816.3000500,-1866.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (92)
CreateObject(983,1848.6999500,-1863.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (93)
CreateObject(640,1833.1999500,-1837.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1832.4000200,-1837.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
CreateObject(640,1833.0000000,-1847.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1832.1999500,-1847.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (4)
CreateObject(638,1832.6999500,-1841.0999800,13.3000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (1)
CreateObject(638,1832.6999500,-1843.9000200,13.3000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush) (2)
CreateObject(738,1832.8000500,-1832.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (1)
CreateObject(738,1832.6999500,-1851.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (2)
CreateObject(738,1813.1999500,-1854.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (3)
CreateObject(738,1720.4000200,-1855.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (4)
CreateObject(738,1821.6999500,-1796.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (5)
CreateObject(738,1821.5999800,-1883.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (6)
CreateObject(738,1821.8000500,-1894.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (7)
CreateObject(738,1821.5999800,-1928.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (8)
CreateObject(738,1832.1999500,-1858.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (9)
CreateObject(738,1831.9000200,-1875.5999800,12.6800000,0.0000000,0.0000000,0.0000000); //object(aw_streettree2) (10)
CreateObject(1360,1821.5000000,-1823.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1820.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1816.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1813.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1809.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1806.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1802.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1821.5999800,-1798.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
CreateObject(1231,1821.6999500,-1825.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1231,1821.5999800,-1821.9000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1231,1821.6999500,-1818.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1231,1821.6999500,-1815.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1231,1821.6999500,-1811.4000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1231,1821.6999500,-1807.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1231,1821.6999500,-1804.1999500,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1231,1821.6999500,-1800.5999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(1231,1821.6999500,-1797.0999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
CreateObject(983,1822.1999500,-1799.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (94)
CreateObject(983,1822.1999500,-1806.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (95)
CreateObject(983,1822.1999500,-1812.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (96)
CreateObject(983,1822.1999500,-1819.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (97)
CreateObject(983,1822.0999800,-1822.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (98)
CreateObject(983,1820.9000200,-1799.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (99)
CreateObject(983,1820.9000200,-1806.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (100)
CreateObject(983,1820.9000200,-1812.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (101)
CreateObject(983,1820.9000200,-1819.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (102)
CreateObject(983,1820.9000200,-1822.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (103)
CreateObject(9833,1496.5999800,-1704.5999800,14.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1496.6999500,-1710.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1496.5000000,-1699.0999800,16.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(9833,1496.4000200,-1693.1999500,14.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
CreateObject(9833,1496.3000500,-1687.0999800,10.4000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (5)
CreateObject(9833,1460.0999800,-1710.3000500,10.4000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (6)
CreateObject(9833,1460.0999800,-1704.3000500,14.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (7)
CreateObject(9833,1460.0000000,-1698.6999500,16.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (8)
CreateObject(9833,1460.0999800,-1693.0999800,14.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (9)
CreateObject(9833,1460.0999800,-1687.1999500,10.4000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (10)
CreateObject(9833,1483.9000200,-1668.5999800,15.9000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (11)
CreateObject(3515,1479.5000000,-1666.3000500,14.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateObject(9833,1487.5999800,-1664.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (12)
CreateObject(9833,1474.0999800,-1668.1999500,15.9000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (13)
CreateObject(9833,1470.8000500,-1664.8000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (14)
CreateObject(983,1471.6992200,-1715.6992200,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (104)
CreateObject(983,1471.6999500,-1709.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (105)
CreateObject(983,1471.6999500,-1702.9000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (106)
CreateObject(983,1471.6999500,-1696.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (107)
CreateObject(983,1471.6999500,-1690.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (108)
CreateObject(983,1471.6999500,-1683.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (109)
CreateObject(983,1471.6999500,-1677.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (110)
CreateObject(983,1479.3000500,-1715.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (125)
CreateObject(983,1479.3000500,-1709.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (126)
CreateObject(983,1479.3000500,-1702.9000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (127)
CreateObject(983,1479.3000500,-1696.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (128)
CreateObject(983,1479.2998000,-1690.0996100,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (129)
CreateObject(983,1479.3000500,-1683.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (130)
CreateObject(983,1479.3000500,-1677.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (131)
CreateObject(983,1480.0999800,-1715.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (132)
CreateObject(983,1480.0996100,-1709.2998000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (133)
CreateObject(983,1480.0996100,-1702.8994100,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (134)
CreateObject(983,1480.0999800,-1696.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (135)
CreateObject(983,1480.0996100,-1690.0996100,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (136)
CreateObject(983,1480.0996100,-1683.6992200,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (137)
CreateObject(983,1480.0996100,-1677.2998000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (138)
CreateObject(983,1485.7998000,-1715.6992200,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (146)
CreateObject(983,1485.8000500,-1709.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (147)
CreateObject(983,1485.8000500,-1702.9000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (148)
CreateObject(983,1485.8000500,-1696.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (149)
CreateObject(983,1485.8000500,-1690.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (150)
CreateObject(983,1485.8000500,-1683.6999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (151)
CreateObject(983,1485.8000500,-1677.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (152)
CreateObject(717,1469.0000000,-1709.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (1)
CreateObject(717,1468.8000500,-1699.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (2)
CreateObject(717,1468.8994100,-1687.7998000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1488.8994100,-1709.2998000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (4)
CreateObject(717,1488.8994100,-1699.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (5)
CreateObject(717,1488.8000500,-1688.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (6)
CreateObject(717,1475.4000200,-1663.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (7)
CreateObject(717,1479.6999500,-1663.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (8)
CreateObject(717,1483.8000500,-1663.5000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (9)
CreateObject(640,1471.2998000,-1676.7998000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (5)
CreateObject(640,1471.3000500,-1682.1999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (6)
CreateObject(640,1471.3000500,-1687.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (7)
CreateObject(640,1471.2998000,-1693.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (8)
CreateObject(640,1471.2998000,-1698.3994100,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (9)
CreateObject(640,1471.2998000,-1703.7998000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (10)
CreateObject(640,1471.3000500,-1709.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (11)
CreateObject(640,1471.3000500,-1714.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (12)
CreateObject(640,1479.6999500,-1676.8000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (13)
CreateObject(640,1479.6999500,-1682.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (14)
CreateObject(640,1479.6999500,-1687.5999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (15)
CreateObject(640,1479.6999500,-1693.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (16)
CreateObject(640,1479.6992200,-1698.2998000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (17)
CreateObject(640,1479.6992200,-1703.5996100,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (18)
CreateObject(640,1479.6999500,-1709.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (19)
CreateObject(640,1479.6999500,-1714.3000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (20)
CreateObject(640,1486.1999500,-1676.8000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (21)
CreateObject(640,1486.1999500,-1682.0999800,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (22)
CreateObject(640,1486.1999500,-1687.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (23)
CreateObject(640,1486.1999500,-1692.8000500,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (24)
CreateObject(640,1486.1992200,-1698.1992200,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (25)
CreateObject(640,1486.1992200,-1703.5996100,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (26)
CreateObject(640,1486.1999500,-1709.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (27)
CreateObject(640,1486.1999500,-1714.4000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (28)
CreateObject(640,1491.9000200,-1684.8000500,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (29)
CreateObject(640,1491.9000200,-1690.0000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (30)
CreateObject(640,1491.9000200,-1695.4000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (31)
CreateObject(640,1491.9000200,-1700.6999500,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
CreateObject(717,1469.5999800,-1669.1999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1489.0999800,-1669.1999500,13.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1456.5999800,-1684.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1456.5000000,-1693.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1456.5000000,-1701.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1456.4000200,-1712.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1500.0999800,-1712.0999800,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1500.1999500,-1701.4000200,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1500.0999800,-1694.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1500.1999500,-1684.5999800,13.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(1231,1471.3000500,-1673.9000200,15.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (18)
CreateObject(1231,1479.5999800,-1673.8000500,15.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (47)
CreateObject(1231,1486.0999800,-1673.8000500,15.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (53)
CreateObject(1231,1491.4000200,-1671.5999800,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (54)
CreateObject(1231,1467.3000500,-1671.5999800,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (55)
CreateObject(1231,1467.3000500,-1660.3000500,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (56)
CreateObject(1231,1491.4000200,-1660.3000500,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (57)
CreateObject(1231,1490.5000000,-1704.5996100,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (58)
CreateObject(1231,1490.5000000,-1693.8000500,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (59)
CreateObject(1231,1490.5000000,-1682.5000000,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (60)
CreateObject(1231,1466.6999500,-1682.8000500,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (61)
CreateObject(1231,1466.6999500,-1694.1999500,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (62)
CreateObject(1231,1466.6999500,-1704.5999800,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (63)
CreateObject(1231,1466.6992200,-1713.6992200,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (64)
CreateObject(1280,1452.0000000,-1683.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
CreateObject(1280,1451.8000500,-1692.6999500,13.5000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
CreateObject(1280,1451.8000500,-1704.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
CreateObject(1280,1451.9000200,-1712.0999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
CreateObject(1231,1453.4000200,-1712.0999800,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (64)
CreateObject(1231,1453.1999500,-1704.0999800,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (64)
CreateObject(1231,1453.5000000,-1692.9000200,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (64)
CreateObject(1231,1453.4000200,-1682.6999500,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (64)
CreateObject(1280,1505.0000000,-1713.9000200,13.4000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (5)
CreateObject(1280,1505.5000000,-1705.0000000,13.4000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (6)
CreateObject(1280,1505.4000200,-1693.1999500,13.4000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (7)
CreateObject(1280,1505.3000500,-1683.4000200,13.4000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (8)
CreateObject(1231,1503.6999500,-1713.8000500,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (58)
CreateObject(1231,1503.5999800,-1705.0000000,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (58)
CreateObject(1231,1503.5000000,-1693.3000500,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (58)
CreateObject(1231,1503.6999500,-1683.5000000,16.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (58)
CreateObject(1432,1465.0999800,-1678.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1432,1460.0000000,-1677.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
CreateObject(1432,1454.6999500,-1677.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
CreateObject(1432,1462.5000000,-1673.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
CreateObject(1432,1457.0999800,-1673.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
CreateObject(1432,1502.9000200,-1677.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6)
CreateObject(1432,1497.1999500,-1677.8000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7)
CreateObject(1432,1491.1999500,-1677.6999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (8)
CreateObject(1432,1500.0000000,-1673.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (9)
CreateObject(1432,1494.3000500,-1673.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (10)
CreateObject(626,1471.3000500,-1718.0999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
CreateObject(626,1479.9000200,-1717.5999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (2)
CreateObject(626,1486.4000200,-1717.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (3)
CreateObject(626,1465.8000500,-1680.9000200,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (4)
CreateObject(626,1463.1999500,-1680.8000500,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (5)
CreateObject(626,1462.0000000,-1680.8000500,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (6)
CreateObject(626,1460.5000000,-1680.8000500,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (7)
CreateObject(626,1459.0000000,-1680.8000500,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (8)
CreateObject(626,1457.5999800,-1680.8000500,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (9)
CreateObject(626,1456.1999500,-1680.9000200,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (10)
CreateObject(626,1454.9000200,-1680.9000200,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (11)
CreateObject(626,1502.4000200,-1681.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (12)
CreateObject(626,1500.8000500,-1681.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (13)
CreateObject(626,1499.3000500,-1681.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (14)
CreateObject(626,1497.5999800,-1681.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (15)
CreateObject(626,1496.0000000,-1681.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (16)
CreateObject(626,1494.6999500,-1681.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (17)
CreateObject(626,1493.0000000,-1681.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (18)
CreateObject(626,1491.5000000,-1681.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (19)
CreateObject(626,1464.5000000,-1680.8000500,15.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (4)
CreateObject(640,1491.9000200,-1706.0999800,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
CreateObject(640,1491.9000200,-1711.4000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
CreateObject(640,1465.4000200,-1684.5999800,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
CreateObject(640,1465.4000200,-1689.9000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
CreateObject(640,1465.4000200,-1695.1999500,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
CreateObject(640,1465.4000200,-1700.5999800,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
CreateObject(640,1465.4000200,-1706.0999800,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)
CreateObject(640,1465.4000200,-1711.4000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (32)




Comments are appreciated.
Reply
#2

Not bad
Reply
#3

Good
Reply
#4

Too many things... fences, fountains and trees.
Reply
#5

Thanks for the comments, as I said before in my thread, I might of added too many objects, including trees.
Reply
#6

Yes,there are a bit too much trees,but uhh..The map looks cool in general.
Reply
#7

Quote:
Originally Posted by AntonioStyles
Посмотреть сообщение
Yes,there are a bit too much trees,but uhh..The map looks cool in general.
Yeah, I added many trees, but thanks.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)