29.04.2009, 08:34
Script:
Problem:
If i turn nitro on, everything is fine. But after 19 seconds, the nitro will stop. Why? I am removing, and THAN adding notro to my vehicle in the timer...
What's the problem?

And if i hold the fire button for more than 19 seconds, it WILL refill.. That's weard
pawn Код:
new NitroTimer[MAX_PLAYERS]
new bool:NitroActive[MAX_PLAYERS];
forward public Nitro(playerid);
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if( newkeys == 1 || newkeys == 9 || newkeys == 33 || newkeys & KEY_FIRE)
{
if(!IsPlayerInAnyVehicle(playerid) == true)
{
return 0
}
else
{
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
new Car = GetPlayerVehicleID(playerid), Model = GetVehicleModel(Car);
switch(Model)
{
case 446,432,448,452,424,453,454,461,462,463,468,471,430,472,449,473,481,484,493,495,509,510,521,538,522,523,532,537,570,581,586,590,569,595,604,611: return SendClientMessage(playerid, RED, "You can't add nitro to this vehicle!");
}
if(NitroActive[playerid] == false)
{
SendClientMessage(playerid, GRAY, "Nitro turned on.");
NitroTimer[playerid] = SetTimer("Nitro", 19000, true);
AddVehicleComponent(vehicleid, 1010);
NitroActive[playerid] = true;
return 1;
}
else
{
SendClientMessage(playerid, GRAY, "Nitro turned off.");
KillTimer(NitroTimer[playerid]);
RemoveVehicleComponent(vehicleid,1010);
NitroActive[playerid] = false;
return 1;
}
}
}
return 1;
}
public Nitro(playerid)
{
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid) == 1)
{
RemoveVehicleComponent(vehicleid,1010);
if(NitroActive[playerid] == true)
{
AddVehicleComponent(vehicleid, 1010);
return 1;
}
}
return 1;
If i turn nitro on, everything is fine. But after 19 seconds, the nitro will stop. Why? I am removing, and THAN adding notro to my vehicle in the timer...
What's the problem?


And if i hold the fire button for more than 19 seconds, it WILL refill.. That's weard
